materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (10518 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 20 texinfos to 10 Reduced 2 texdatas to 2 (61 bytes to 61) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1 second elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 50 portalclusters 101 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 2296 Average clusters visible: 45 Building PAS... Average clusters audible: 50 visdatasize:1114 compressed from 800 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 162 faces 22435 square feet [3230663.25 square inches] 0 displacements 0 square feet [0.00 square inches] 162 patches before subdivision 3660 patches after subdivision 1 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 347024, max 276 transfer lists: 2.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9832, 5579, 951) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2095, 801, 92) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(455, 117, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(99, 17, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0020 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 28/8192 336/98304 ( 0.3%) brushsides 177/65536 1416/524288 ( 0.3%) planes 116/65536 2320/1310720 ( 0.2%) vertexes 272/65536 3264/786432 ( 0.4%) nodes 121/65536 3872/2097152 ( 0.2%) texinfos 10/12288 720/884736 ( 0.1%) texdata 2/2048 64/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 162/65536 9072/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 72/65536 4032/3670016 ( 0.1%) leaves 123/65536 3936/2097152 ( 0.2%) leaffaces 199/65536 398/131072 ( 0.3%) leafbrushes 76/65536 152/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1056/512000 4224/2048000 ( 0.2%) edges 620/256000 2480/1024000 ( 0.2%) LDR worldlights 1/8192 88/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 13/32768 130/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 222/65536 444/131072 ( 0.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 66868/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1114/16777216 ( 0.0%) entdata [variable] 448/393216 ( 0.1%) LDR leaf ambient 123/65536 2952/1572864 ( 0.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10012/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 10518/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 128926 bytes ==== Total triangle count: 444 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (10518 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 20 texinfos to 10 Reduced 2 texdatas to 2 (61 bytes to 61) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 50 portalclusters 101 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 2296 Average clusters visible: 45 Building PAS... Average clusters audible: 50 visdatasize:1114 compressed from 800 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 162 faces 22435 square feet [3230663.25 square inches] 0 displacements 0 square feet [0.00 square inches] 162 patches before subdivision 3660 patches after subdivision 1 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 347024, max 276 transfer lists: 2.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9832, 5579, 951) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2095, 801, 92) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(455, 117, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(99, 17, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0020 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 28/8192 336/98304 ( 0.3%) brushsides 177/65536 1416/524288 ( 0.3%) planes 116/65536 2320/1310720 ( 0.2%) vertexes 272/65536 3264/786432 ( 0.4%) nodes 121/65536 3872/2097152 ( 0.2%) texinfos 10/12288 720/884736 ( 0.1%) texdata 2/2048 64/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 162/65536 9072/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 72/65536 4032/3670016 ( 0.1%) leaves 123/65536 3936/2097152 ( 0.2%) leaffaces 199/65536 398/131072 ( 0.3%) leafbrushes 76/65536 152/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1056/512000 4224/2048000 ( 0.2%) edges 620/256000 2480/1024000 ( 0.2%) LDR worldlights 1/8192 88/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 13/32768 130/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 222/65536 444/131072 ( 0.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 66868/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1114/16777216 ( 0.0%) entdata [variable] 448/393216 ( 0.1%) LDR leaf ambient 123/65536 2952/1572864 ( 0.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10012/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 10518/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 128926 bytes ==== Total triangle count: 444 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1 second elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (10518 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 20 texinfos to 10 Reduced 2 texdatas to 2 (61 bytes to 61) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 50 portalclusters 101 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 2296 Average clusters visible: 45 Building PAS... Average clusters audible: 50 visdatasize:1114 compressed from 800 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 162 faces 22435 square feet [3230663.25 square inches] 0 displacements 0 square feet [0.00 square inches] 162 patches before subdivision 3660 patches after subdivision 1 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 347024, max 276 transfer lists: 2.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9832, 5579, 951) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2095, 801, 92) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(455, 117, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(99, 17, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0019 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 28/8192 336/98304 ( 0.3%) brushsides 177/65536 1416/524288 ( 0.3%) planes 116/65536 2320/1310720 ( 0.2%) vertexes 272/65536 3264/786432 ( 0.4%) nodes 121/65536 3872/2097152 ( 0.2%) texinfos 10/12288 720/884736 ( 0.1%) texdata 2/2048 64/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 162/65536 9072/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 72/65536 4032/3670016 ( 0.1%) leaves 123/65536 3936/2097152 ( 0.2%) leaffaces 199/65536 398/131072 ( 0.3%) leafbrushes 76/65536 152/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1056/512000 4224/2048000 ( 0.2%) edges 620/256000 2480/1024000 ( 0.2%) LDR worldlights 1/8192 88/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 13/32768 130/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 222/65536 444/131072 ( 0.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 66868/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1114/16777216 ( 0.0%) entdata [variable] 448/393216 ( 0.1%) LDR leaf ambient 123/65536 2952/1572864 ( 0.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10012/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 10518/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 128926 bytes ==== Total triangle count: 444 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (10518 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 20 texinfos to 10 Reduced 2 texdatas to 2 (61 bytes to 61) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 50 portalclusters 101 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 2296 Average clusters visible: 45 Building PAS... Average clusters audible: 50 visdatasize:1114 compressed from 800 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 162 faces 22435 square feet [3230663.25 square inches] 0 displacements 0 square feet [0.00 square inches] 162 patches before subdivision 3660 patches after subdivision 1 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 347024, max 276 transfer lists: 2.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9832, 5579, 951) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2095, 801, 92) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(455, 117, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(99, 17, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0021 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 28/8192 336/98304 ( 0.3%) brushsides 177/65536 1416/524288 ( 0.3%) planes 116/65536 2320/1310720 ( 0.2%) vertexes 272/65536 3264/786432 ( 0.4%) nodes 121/65536 3872/2097152 ( 0.2%) texinfos 10/12288 720/884736 ( 0.1%) texdata 2/2048 64/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 162/65536 9072/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 72/65536 4032/3670016 ( 0.1%) leaves 123/65536 3936/2097152 ( 0.2%) leaffaces 199/65536 398/131072 ( 0.3%) leafbrushes 76/65536 152/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1056/512000 4224/2048000 ( 0.2%) edges 620/256000 2480/1024000 ( 0.2%) LDR worldlights 1/8192 88/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 13/32768 130/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 222/65536 444/131072 ( 0.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 66868/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1114/16777216 ( 0.0%) entdata [variable] 448/393216 ( 0.1%) LDR leaf ambient 123/65536 2952/1572864 ( 0.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10012/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 10518/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 128926 bytes ==== Total triangle count: 444 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (10518 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 20 texinfos to 10 Reduced 2 texdatas to 2 (61 bytes to 61) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 50 portalclusters 101 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 2296 Average clusters visible: 45 Building PAS... Average clusters audible: 50 visdatasize:1114 compressed from 800 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 162 faces 22435 square feet [3230663.25 square inches] 0 displacements 0 square feet [0.00 square inches] 162 patches before subdivision 3660 patches after subdivision 1 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 347024, max 276 transfer lists: 2.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9832, 5579, 951) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2095, 801, 92) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(455, 117, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(99, 17, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0007 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 28/8192 336/98304 ( 0.3%) brushsides 177/65536 1416/524288 ( 0.3%) planes 116/65536 2320/1310720 ( 0.2%) vertexes 272/65536 3264/786432 ( 0.4%) nodes 121/65536 3872/2097152 ( 0.2%) texinfos 10/12288 720/884736 ( 0.1%) texdata 2/2048 64/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 162/65536 9072/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 72/65536 4032/3670016 ( 0.1%) leaves 123/65536 3936/2097152 ( 0.2%) leaffaces 199/65536 398/131072 ( 0.3%) leafbrushes 76/65536 152/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1056/512000 4224/2048000 ( 0.2%) edges 620/256000 2480/1024000 ( 0.2%) LDR worldlights 1/8192 88/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 13/32768 130/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 222/65536 444/131072 ( 0.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 66868/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1114/16777216 ( 0.0%) entdata [variable] 448/393216 ( 0.1%) LDR leaf ambient 123/65536 2952/1572864 ( 0.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10012/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 10518/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 128926 bytes ==== Total triangle count: 444 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (10518 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 20 texinfos to 10 Reduced 2 texdatas to 2 (61 bytes to 61) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 50 portalclusters 101 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 2296 Average clusters visible: 45 Building PAS... Average clusters audible: 50 visdatasize:1114 compressed from 800 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 162 faces 22435 square feet [3230663.25 square inches] 0 displacements 0 square feet [0.00 square inches] 162 patches before subdivision 3660 patches after subdivision 1 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 347024, max 276 transfer lists: 2.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9832, 5579, 951) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2095, 801, 92) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(455, 117, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(99, 17, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0019 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 28/8192 336/98304 ( 0.3%) brushsides 177/65536 1416/524288 ( 0.3%) planes 116/65536 2320/1310720 ( 0.2%) vertexes 272/65536 3264/786432 ( 0.4%) nodes 121/65536 3872/2097152 ( 0.2%) texinfos 10/12288 720/884736 ( 0.1%) texdata 2/2048 64/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 162/65536 9072/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 72/65536 4032/3670016 ( 0.1%) leaves 123/65536 3936/2097152 ( 0.2%) leaffaces 199/65536 398/131072 ( 0.3%) leafbrushes 76/65536 152/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1056/512000 4224/2048000 ( 0.2%) edges 620/256000 2480/1024000 ( 0.2%) LDR worldlights 1/8192 88/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 13/32768 130/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 222/65536 444/131072 ( 0.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 66868/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1114/16777216 ( 0.0%) entdata [variable] 448/393216 ( 0.1%) LDR leaf ambient 123/65536 2952/1572864 ( 0.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10012/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 10518/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 128926 bytes ==== Total triangle count: 444 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (10518 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 20 texinfos to 10 Reduced 2 texdatas to 2 (61 bytes to 61) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 50 portalclusters 101 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 2296 Average clusters visible: 45 Building PAS... Average clusters audible: 50 visdatasize:1114 compressed from 800 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 162 faces 22435 square feet [3230663.25 square inches] 0 displacements 0 square feet [0.00 square inches] 162 patches before subdivision 3660 patches after subdivision 1 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 347024, max 276 transfer lists: 2.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9832, 5579, 951) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2095, 801, 92) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(455, 117, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(99, 17, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0016 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 28/8192 336/98304 ( 0.3%) brushsides 177/65536 1416/524288 ( 0.3%) planes 116/65536 2320/1310720 ( 0.2%) vertexes 272/65536 3264/786432 ( 0.4%) nodes 121/65536 3872/2097152 ( 0.2%) texinfos 10/12288 720/884736 ( 0.1%) texdata 2/2048 64/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 162/65536 9072/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 72/65536 4032/3670016 ( 0.1%) leaves 123/65536 3936/2097152 ( 0.2%) leaffaces 199/65536 398/131072 ( 0.3%) leafbrushes 76/65536 152/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1056/512000 4224/2048000 ( 0.2%) edges 620/256000 2480/1024000 ( 0.2%) LDR worldlights 1/8192 88/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 13/32768 130/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 222/65536 444/131072 ( 0.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 66868/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1114/16777216 ( 0.0%) entdata [variable] 448/393216 ( 0.1%) LDR leaf ambient 123/65536 2952/1572864 ( 0.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10012/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 10518/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 128926 bytes ==== Total triangle count: 444 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (10518 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 20 texinfos to 10 Reduced 2 texdatas to 2 (61 bytes to 61) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 50 portalclusters 101 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 2296 Average clusters visible: 45 Building PAS... Average clusters audible: 50 visdatasize:1114 compressed from 800 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 162 faces 22435 square feet [3230663.25 square inches] 0 displacements 0 square feet [0.00 square inches] 162 patches before subdivision 3660 patches after subdivision 1 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 347024, max 276 transfer lists: 2.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9832, 5579, 951) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2095, 801, 92) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(455, 117, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(99, 17, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0017 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 28/8192 336/98304 ( 0.3%) brushsides 177/65536 1416/524288 ( 0.3%) planes 116/65536 2320/1310720 ( 0.2%) vertexes 272/65536 3264/786432 ( 0.4%) nodes 121/65536 3872/2097152 ( 0.2%) texinfos 10/12288 720/884736 ( 0.1%) texdata 2/2048 64/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 162/65536 9072/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 72/65536 4032/3670016 ( 0.1%) leaves 123/65536 3936/2097152 ( 0.2%) leaffaces 199/65536 398/131072 ( 0.3%) leafbrushes 76/65536 152/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1056/512000 4224/2048000 ( 0.2%) edges 620/256000 2480/1024000 ( 0.2%) LDR worldlights 1/8192 88/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 13/32768 130/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 222/65536 444/131072 ( 0.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 66868/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1114/16777216 ( 0.0%) entdata [variable] 448/393216 ( 0.1%) LDR leaf ambient 123/65536 2952/1572864 ( 0.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10012/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 10518/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 128926 bytes ==== Total triangle count: 444 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (10518 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 20 texinfos to 10 Reduced 2 texdatas to 2 (61 bytes to 61) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 50 portalclusters 101 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 2296 Average clusters visible: 45 Building PAS... Average clusters audible: 50 visdatasize:1114 compressed from 800 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 162 faces 22435 square feet [3230663.25 square inches] 0 displacements 0 square feet [0.00 square inches] 162 patches before subdivision 3660 patches after subdivision 1 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 347024, max 276 transfer lists: 2.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9832, 5579, 951) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2095, 801, 92) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(455, 117, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(99, 17, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0016 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 28/8192 336/98304 ( 0.3%) brushsides 177/65536 1416/524288 ( 0.3%) planes 116/65536 2320/1310720 ( 0.2%) vertexes 272/65536 3264/786432 ( 0.4%) nodes 121/65536 3872/2097152 ( 0.2%) texinfos 10/12288 720/884736 ( 0.1%) texdata 2/2048 64/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 162/65536 9072/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 72/65536 4032/3670016 ( 0.1%) leaves 123/65536 3936/2097152 ( 0.2%) leaffaces 199/65536 398/131072 ( 0.3%) leafbrushes 76/65536 152/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1056/512000 4224/2048000 ( 0.2%) edges 620/256000 2480/1024000 ( 0.2%) LDR worldlights 1/8192 88/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 13/32768 130/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 222/65536 444/131072 ( 0.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 66868/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1114/16777216 ( 0.0%) entdata [variable] 448/393216 ( 0.1%) LDR leaf ambient 123/65536 2952/1572864 ( 0.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10012/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 10518/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 128926 bytes ==== Total triangle count: 444 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (10518 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 20 texinfos to 10 Reduced 2 texdatas to 2 (61 bytes to 61) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 50 portalclusters 101 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 2296 Average clusters visible: 45 Building PAS... Average clusters audible: 50 visdatasize:1114 compressed from 800 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 162 faces 22435 square feet [3230663.25 square inches] 0 displacements 0 square feet [0.00 square inches] 162 patches before subdivision 3660 patches after subdivision 15 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 347024, max 276 transfer lists: 2.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(22343, 15056, 10129) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4878, 2230, 1012) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1065, 329, 101) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(233, 49, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(51, 7, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0018 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 28/8192 336/98304 ( 0.3%) brushsides 177/65536 1416/524288 ( 0.3%) planes 116/65536 2320/1310720 ( 0.2%) vertexes 272/65536 3264/786432 ( 0.4%) nodes 121/65536 3872/2097152 ( 0.2%) texinfos 10/12288 720/884736 ( 0.1%) texdata 2/2048 64/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 162/65536 9072/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 72/65536 4032/3670016 ( 0.1%) leaves 123/65536 3936/2097152 ( 0.2%) leaffaces 199/65536 398/131072 ( 0.3%) leafbrushes 76/65536 152/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1056/512000 4224/2048000 ( 0.2%) edges 620/256000 2480/1024000 ( 0.2%) LDR worldlights 15/8192 1320/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 13/32768 130/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 222/65536 444/131072 ( 0.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 71256/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1114/16777216 ( 0.0%) entdata [variable] 3296/393216 ( 0.8%) LDR leaf ambient 123/65536 2952/1572864 ( 0.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10012/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 10518/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 137394 bytes ==== Total triangle count: 444 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (10518 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 20 texinfos to 10 Reduced 2 texdatas to 2 (61 bytes to 61) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 50 portalclusters 101 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 2296 Average clusters visible: 45 Building PAS... Average clusters audible: 50 visdatasize:1114 compressed from 800 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 162 faces 22435 square feet [3230663.25 square inches] 0 displacements 0 square feet [0.00 square inches] 162 patches before subdivision 3660 patches after subdivision 15 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 347024, max 276 transfer lists: 2.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(22548, 15182, 10200) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4920, 2248, 1019) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1075, 332, 102) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(235, 49, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(51, 7, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0017 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 28/8192 336/98304 ( 0.3%) brushsides 177/65536 1416/524288 ( 0.3%) planes 116/65536 2320/1310720 ( 0.2%) vertexes 272/65536 3264/786432 ( 0.4%) nodes 121/65536 3872/2097152 ( 0.2%) texinfos 10/12288 720/884736 ( 0.1%) texdata 2/2048 64/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 162/65536 9072/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 72/65536 4032/3670016 ( 0.1%) leaves 123/65536 3936/2097152 ( 0.2%) leaffaces 199/65536 398/131072 ( 0.3%) leafbrushes 76/65536 152/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1056/512000 4224/2048000 ( 0.2%) edges 620/256000 2480/1024000 ( 0.2%) LDR worldlights 15/8192 1320/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 13/32768 130/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 222/65536 444/131072 ( 0.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 71256/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1114/16777216 ( 0.0%) entdata [variable] 3296/393216 ( 0.8%) LDR leaf ambient 123/65536 2952/1572864 ( 0.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10012/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 10518/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 137394 bytes ==== Total triangle count: 444 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (10518 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 20 texinfos to 10 Reduced 2 texdatas to 2 (61 bytes to 61) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 48 portalclusters 92 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 2100 Average clusters visible: 43 Building PAS... Average clusters audible: 48 visdatasize:964 compressed from 768 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 158 faces 22410 square feet [3227044.75 square inches] 0 displacements 0 square feet [0.00 square inches] 158 patches before subdivision 3652 patches after subdivision 15 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 344267, max 280 transfer lists: 2.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(22679, 15273, 10261) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4869, 2226, 1009) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1053, 326, 100) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(228, 48, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(49, 7, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0016 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 28/8192 336/98304 ( 0.3%) brushsides 177/65536 1416/524288 ( 0.3%) planes 114/65536 2280/1310720 ( 0.2%) vertexes 262/65536 3144/786432 ( 0.4%) nodes 118/65536 3776/2097152 ( 0.2%) texinfos 10/12288 720/884736 ( 0.1%) texdata 2/2048 64/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 158/65536 8848/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 71/65536 3976/3670016 ( 0.1%) leaves 120/65536 3840/2097152 ( 0.2%) leaffaces 193/65536 386/131072 ( 0.3%) leafbrushes 75/65536 150/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1028/512000 4112/2048000 ( 0.2%) edges 606/256000 2424/1024000 ( 0.2%) LDR worldlights 15/8192 1320/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 13/32768 130/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 216/65536 432/131072 ( 0.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 92168/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 964/16777216 ( 0.0%) entdata [variable] 3341/393216 ( 0.8%) LDR leaf ambient 120/65536 2880/1572864 ( 0.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10012/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 10518/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 157303 bytes ==== Total triangle count: 428 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (10518 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 20 texinfos to 10 Reduced 2 texdatas to 2 (61 bytes to 61) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 48 portalclusters 92 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 2100 Average clusters visible: 43 Building PAS... Average clusters audible: 48 visdatasize:964 compressed from 768 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 158 faces 22410 square feet [3227044.75 square inches] 0 displacements 0 square feet [0.00 square inches] 158 patches before subdivision 3652 patches after subdivision 15 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 344267, max 280 transfer lists: 2.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(22679, 15273, 10261) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4869, 2226, 1009) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1053, 326, 100) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(228, 48, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(49, 7, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0017 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 28/8192 336/98304 ( 0.3%) brushsides 177/65536 1416/524288 ( 0.3%) planes 114/65536 2280/1310720 ( 0.2%) vertexes 262/65536 3144/786432 ( 0.4%) nodes 118/65536 3776/2097152 ( 0.2%) texinfos 10/12288 720/884736 ( 0.1%) texdata 2/2048 64/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 158/65536 8848/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 71/65536 3976/3670016 ( 0.1%) leaves 120/65536 3840/2097152 ( 0.2%) leaffaces 193/65536 386/131072 ( 0.3%) leafbrushes 75/65536 150/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1028/512000 4112/2048000 ( 0.2%) edges 606/256000 2424/1024000 ( 0.2%) LDR worldlights 15/8192 1320/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 13/32768 130/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 216/65536 432/131072 ( 0.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 100436/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 964/16777216 ( 0.0%) entdata [variable] 3334/393216 ( 0.8%) LDR leaf ambient 120/65536 2880/1572864 ( 0.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10012/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 10518/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 165564 bytes ==== Total triangle count: 428 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (10518 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 20 texinfos to 10 Reduced 2 texdatas to 2 (61 bytes to 61) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 48 portalclusters 92 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 2100 Average clusters visible: 43 Building PAS... Average clusters audible: 48 visdatasize:964 compressed from 768 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 158 faces 22410 square feet [3227044.75 square inches] 0 displacements 0 square feet [0.00 square inches] 158 patches before subdivision 3652 patches after subdivision 15 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 344141, max 280 transfer lists: 2.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(22594, 15221, 10232) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4851, 2219, 1006) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1049, 325, 99) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(227, 48, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(49, 7, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0017 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 28/8192 336/98304 ( 0.3%) brushsides 177/65536 1416/524288 ( 0.3%) planes 114/65536 2280/1310720 ( 0.2%) vertexes 262/65536 3144/786432 ( 0.4%) nodes 118/65536 3776/2097152 ( 0.2%) texinfos 10/12288 720/884736 ( 0.1%) texdata 2/2048 64/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 158/65536 8848/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 71/65536 3976/3670016 ( 0.1%) leaves 120/65536 3840/2097152 ( 0.2%) leaffaces 193/65536 386/131072 ( 0.3%) leafbrushes 75/65536 150/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1028/512000 4112/2048000 ( 0.2%) edges 606/256000 2424/1024000 ( 0.2%) LDR worldlights 15/8192 1320/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 13/32768 130/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 216/65536 432/131072 ( 0.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 100436/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 964/16777216 ( 0.0%) entdata [variable] 3122/393216 ( 0.8%) LDR leaf ambient 120/65536 2880/1572864 ( 0.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/202 ( 0.5%) pakfile [variable] 10012/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 10518/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 165352 bytes ==== Total triangle count: 428 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (10518 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 20 texinfos to 10 Reduced 2 texdatas to 2 (61 bytes to 61) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 48 portalclusters 92 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 2100 Average clusters visible: 43 Building PAS... Average clusters audible: 48 visdatasize:964 compressed from 768 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 158 faces 22410 square feet [3227044.75 square inches] 0 displacements 0 square feet [0.00 square inches] 158 patches before subdivision 3652 patches after subdivision 15 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 344141, max 280 transfer lists: 2.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(22666, 15265, 10257) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4867, 2225, 1008) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1052, 326, 100) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(228, 48, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(49, 7, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0016 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 28/8192 336/98304 ( 0.3%) brushsides 177/65536 1416/524288 ( 0.3%) planes 114/65536 2280/1310720 ( 0.2%) vertexes 262/65536 3144/786432 ( 0.4%) nodes 118/65536 3776/2097152 ( 0.2%) texinfos 10/12288 720/884736 ( 0.1%) texdata 2/2048 64/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 158/65536 8848/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 71/65536 3976/3670016 ( 0.1%) leaves 120/65536 3840/2097152 ( 0.2%) leaffaces 193/65536 386/131072 ( 0.3%) leafbrushes 75/65536 150/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1028/512000 4112/2048000 ( 0.2%) edges 606/256000 2424/1024000 ( 0.2%) LDR worldlights 15/8192 1320/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 13/32768 130/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 216/65536 432/131072 ( 0.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 100436/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 964/16777216 ( 0.0%) entdata [variable] 3122/393216 ( 0.8%) LDR leaf ambient 120/65536 2880/1572864 ( 0.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/202 ( 0.5%) pakfile [variable] 10012/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 10518/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 165352 bytes ==== Total triangle count: 428 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (10518 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 20 texinfos to 10 Reduced 2 texdatas to 2 (61 bytes to 61) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 48 portalclusters 92 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 2100 Average clusters visible: 43 Building PAS... Average clusters audible: 48 visdatasize:964 compressed from 768 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 158 faces 22410 square feet [3227044.75 square inches] 0 displacements 0 square feet [0.00 square inches] 158 patches before subdivision 3652 patches after subdivision 15 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 344141, max 280 transfer lists: 2.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(22645, 15252, 10249) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4862, 2223, 1008) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1051, 325, 99) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(228, 48, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(49, 7, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0016 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 28/8192 336/98304 ( 0.3%) brushsides 177/65536 1416/524288 ( 0.3%) planes 114/65536 2280/1310720 ( 0.2%) vertexes 262/65536 3144/786432 ( 0.4%) nodes 118/65536 3776/2097152 ( 0.2%) texinfos 10/12288 720/884736 ( 0.1%) texdata 2/2048 64/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 158/65536 8848/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 71/65536 3976/3670016 ( 0.1%) leaves 120/65536 3840/2097152 ( 0.2%) leaffaces 193/65536 386/131072 ( 0.3%) leafbrushes 75/65536 150/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1028/512000 4112/2048000 ( 0.2%) edges 606/256000 2424/1024000 ( 0.2%) LDR worldlights 15/8192 1320/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 13/32768 130/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 216/65536 432/131072 ( 0.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 100436/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 964/16777216 ( 0.0%) entdata [variable] 3136/393216 ( 0.8%) LDR leaf ambient 120/65536 2880/1572864 ( 0.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/202 ( 0.5%) pakfile [variable] 10012/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 10518/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 165366 bytes ==== Total triangle count: 428 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (10518 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 20 texinfos to 10 Reduced 2 texdatas to 2 (61 bytes to 61) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 48 portalclusters 92 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 2100 Average clusters visible: 43 Building PAS... Average clusters audible: 48 visdatasize:964 compressed from 768 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 158 faces 22410 square feet [3227044.75 square inches] 0 displacements 0 square feet [0.00 square inches] 158 patches before subdivision 3652 patches after subdivision 17 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 344141, max 280 transfer lists: 2.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(22769, 15328, 10292) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4888, 2235, 1012) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1057, 327, 100) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(229, 48, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(50, 7, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0019 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 28/8192 336/98304 ( 0.3%) brushsides 177/65536 1416/524288 ( 0.3%) planes 114/65536 2280/1310720 ( 0.2%) vertexes 262/65536 3144/786432 ( 0.4%) nodes 118/65536 3776/2097152 ( 0.2%) texinfos 10/12288 720/884736 ( 0.1%) texdata 2/2048 64/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 158/65536 8848/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 71/65536 3976/3670016 ( 0.1%) leaves 120/65536 3840/2097152 ( 0.2%) leaffaces 193/65536 386/131072 ( 0.3%) leafbrushes 75/65536 150/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1028/512000 4112/2048000 ( 0.2%) edges 606/256000 2424/1024000 ( 0.2%) LDR worldlights 17/8192 1496/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 13/32768 130/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 216/65536 432/131072 ( 0.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 100436/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 964/16777216 ( 0.0%) entdata [variable] 3598/393216 ( 0.9%) LDR leaf ambient 120/65536 2880/1572864 ( 0.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/202 ( 0.5%) pakfile [variable] 10012/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 10518/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 166004 bytes ==== Total triangle count: 428 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (11616 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 29 texinfos to 13 Reduced 6 texdatas to 5 (222 bytes to 195) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 48 portalclusters 92 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 2100 Average clusters visible: 43 Building PAS... Average clusters audible: 48 visdatasize:964 compressed from 768 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 160 faces 22559 square feet [3248548.75 square inches] 0 displacements 0 square feet [0.00 square inches] 160 patches before subdivision 3666 patches after subdivision 22 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 344223, max 280 transfer lists: 2.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(23001, 15483, 10398) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4925, 2251, 1020) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1063, 329, 101) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(230, 48, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(50, 7, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0017 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 30/8192 360/98304 ( 0.4%) brushsides 189/65536 1512/524288 ( 0.3%) planes 128/65536 2560/1310720 ( 0.2%) vertexes 278/65536 3336/786432 ( 0.4%) nodes 130/65536 4160/2097152 ( 0.2%) texinfos 13/12288 936/884736 ( 0.1%) texdata 5/2048 160/65536 ( 0.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 160/65536 8960/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 73/65536 4088/3670016 ( 0.1%) leaves 134/65536 4288/2097152 ( 0.2%) leaffaces 195/65536 390/131072 ( 0.3%) leafbrushes 77/65536 154/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1044/512000 4176/2048000 ( 0.2%) edges 622/256000 2488/1024000 ( 0.2%) LDR worldlights 22/8192 1936/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 13/32768 130/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 216/65536 432/131072 ( 0.3%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 100892/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 964/16777216 ( 0.0%) entdata [variable] 5958/393216 ( 1.5%) LDR leaf ambient 134/65536 3216/1572864 ( 0.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 31628/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 11616/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 194534 bytes ==== Total triangle count: 432 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (11616 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 29 texinfos to 13 Reduced 6 texdatas to 5 (222 bytes to 195) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 48 portalclusters 92 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 2100 Average clusters visible: 43 Building PAS... Average clusters audible: 48 visdatasize:964 compressed from 768 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 160 faces 22559 square feet [3248548.75 square inches] 0 displacements 0 square feet [0.00 square inches] 160 patches before subdivision 3666 patches after subdivision 22 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 344223, max 280 transfer lists: 2.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(23001, 15483, 10398) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4925, 2251, 1020) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1063, 329, 101) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(230, 48, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(50, 7, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0017 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 30/8192 360/98304 ( 0.4%) brushsides 189/65536 1512/524288 ( 0.3%) planes 128/65536 2560/1310720 ( 0.2%) vertexes 278/65536 3336/786432 ( 0.4%) nodes 130/65536 4160/2097152 ( 0.2%) texinfos 13/12288 936/884736 ( 0.1%) texdata 5/2048 160/65536 ( 0.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 160/65536 8960/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 73/65536 4088/3670016 ( 0.1%) leaves 134/65536 4288/2097152 ( 0.2%) leaffaces 195/65536 390/131072 ( 0.3%) leafbrushes 77/65536 154/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1044/512000 4176/2048000 ( 0.2%) edges 622/256000 2488/1024000 ( 0.2%) LDR worldlights 22/8192 1936/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 13/32768 130/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 216/65536 432/131072 ( 0.3%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 100892/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 964/16777216 ( 0.0%) entdata [variable] 5959/393216 ( 1.5%) LDR leaf ambient 134/65536 3216/1572864 ( 0.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 31628/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 11616/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 194535 bytes ==== Total triangle count: 432 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (11616 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 29 texinfos to 13 Reduced 6 texdatas to 5 (222 bytes to 195) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 48 portalclusters 92 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 2100 Average clusters visible: 43 Building PAS... Average clusters audible: 48 visdatasize:964 compressed from 768 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 160 faces 22559 square feet [3248548.75 square inches] 0 displacements 0 square feet [0.00 square inches] 160 patches before subdivision 3666 patches after subdivision 22 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 344223, max 280 transfer lists: 2.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(23001, 15483, 10398) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4925, 2251, 1020) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1063, 329, 101) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(230, 48, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(50, 7, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0019 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 30/8192 360/98304 ( 0.4%) brushsides 189/65536 1512/524288 ( 0.3%) planes 128/65536 2560/1310720 ( 0.2%) vertexes 278/65536 3336/786432 ( 0.4%) nodes 130/65536 4160/2097152 ( 0.2%) texinfos 13/12288 936/884736 ( 0.1%) texdata 5/2048 160/65536 ( 0.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 160/65536 8960/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 73/65536 4088/3670016 ( 0.1%) leaves 134/65536 4288/2097152 ( 0.2%) leaffaces 195/65536 390/131072 ( 0.3%) leafbrushes 77/65536 154/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1044/512000 4176/2048000 ( 0.2%) edges 622/256000 2488/1024000 ( 0.2%) LDR worldlights 22/8192 1936/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 13/32768 130/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 216/65536 432/131072 ( 0.3%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 100892/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 964/16777216 ( 0.0%) entdata [variable] 5959/393216 ( 1.5%) LDR leaf ambient 134/65536 3216/1572864 ( 0.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 31628/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 11616/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 194535 bytes ==== Total triangle count: 432 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (11616 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 29 texinfos to 13 Reduced 6 texdatas to 5 (222 bytes to 195) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 48 portalclusters 92 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 2100 Average clusters visible: 43 Building PAS... Average clusters audible: 48 visdatasize:964 compressed from 768 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 160 faces 22559 square feet [3248548.75 square inches] 0 displacements 0 square feet [0.00 square inches] 160 patches before subdivision 3666 patches after subdivision 22 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 344223, max 280 transfer lists: 2.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(29815, 19769, 12790) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6446, 2908, 1266) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1397, 428, 125) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(303, 63, 12) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(66, 9, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(14, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0016 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 30/8192 360/98304 ( 0.4%) brushsides 189/65536 1512/524288 ( 0.3%) planes 128/65536 2560/1310720 ( 0.2%) vertexes 278/65536 3336/786432 ( 0.4%) nodes 130/65536 4160/2097152 ( 0.2%) texinfos 13/12288 936/884736 ( 0.1%) texdata 5/2048 160/65536 ( 0.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 160/65536 8960/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 73/65536 4088/3670016 ( 0.1%) leaves 134/65536 4288/2097152 ( 0.2%) leaffaces 195/65536 390/131072 ( 0.3%) leafbrushes 77/65536 154/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1044/512000 4176/2048000 ( 0.2%) edges 622/256000 2488/1024000 ( 0.2%) LDR worldlights 22/8192 1936/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 13/32768 130/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 216/65536 432/131072 ( 0.3%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 100892/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 964/16777216 ( 0.0%) entdata [variable] 5358/393216 ( 1.4%) LDR leaf ambient 134/65536 3216/1572864 ( 0.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 31628/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 11616/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 193934 bytes ==== Total triangle count: 432 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (11616 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 29 texinfos to 13 Reduced 6 texdatas to 5 (222 bytes to 195) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 48 portalclusters 92 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 2100 Average clusters visible: 43 Building PAS... Average clusters audible: 48 visdatasize:964 compressed from 768 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 160 faces 22559 square feet [3248548.75 square inches] 0 displacements 0 square feet [0.00 square inches] 160 patches before subdivision 3666 patches after subdivision 22 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 344223, max 280 transfer lists: 2.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25386, 16981, 11234) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5454, 2480, 1105) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1180, 364, 109) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(256, 53, 11) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(55, 8, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(12, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0020 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 30/8192 360/98304 ( 0.4%) brushsides 189/65536 1512/524288 ( 0.3%) planes 128/65536 2560/1310720 ( 0.2%) vertexes 278/65536 3336/786432 ( 0.4%) nodes 130/65536 4160/2097152 ( 0.2%) texinfos 13/12288 936/884736 ( 0.1%) texdata 5/2048 160/65536 ( 0.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 160/65536 8960/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 73/65536 4088/3670016 ( 0.1%) leaves 134/65536 4288/2097152 ( 0.2%) leaffaces 195/65536 390/131072 ( 0.3%) leafbrushes 77/65536 154/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1044/512000 4176/2048000 ( 0.2%) edges 622/256000 2488/1024000 ( 0.2%) LDR worldlights 22/8192 1936/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 13/32768 130/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 216/65536 432/131072 ( 0.3%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 100892/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 964/16777216 ( 0.0%) entdata [variable] 5358/393216 ( 1.4%) LDR leaf ambient 134/65536 3216/1572864 ( 0.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 31628/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 11616/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 193934 bytes ==== Total triangle count: 432 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (11616 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 29 texinfos to 13 Reduced 6 texdatas to 5 (222 bytes to 195) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 48 portalclusters 92 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 2100 Average clusters visible: 43 Building PAS... Average clusters audible: 48 visdatasize:964 compressed from 768 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 160 faces 22559 square feet [3248548.75 square inches] 0 displacements 0 square feet [0.00 square inches] 160 patches before subdivision 3666 patches after subdivision 22 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 344223, max 280 transfer lists: 2.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25386, 16981, 11234) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5454, 2480, 1105) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1180, 364, 109) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(256, 53, 11) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(55, 8, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(12, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0016 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 30/8192 360/98304 ( 0.4%) brushsides 189/65536 1512/524288 ( 0.3%) planes 128/65536 2560/1310720 ( 0.2%) vertexes 278/65536 3336/786432 ( 0.4%) nodes 130/65536 4160/2097152 ( 0.2%) texinfos 13/12288 936/884736 ( 0.1%) texdata 5/2048 160/65536 ( 0.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 160/65536 8960/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 73/65536 4088/3670016 ( 0.1%) leaves 134/65536 4288/2097152 ( 0.2%) leaffaces 195/65536 390/131072 ( 0.3%) leafbrushes 77/65536 154/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1044/512000 4176/2048000 ( 0.2%) edges 622/256000 2488/1024000 ( 0.2%) LDR worldlights 22/8192 1936/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 13/32768 130/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 216/65536 432/131072 ( 0.3%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 100892/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 964/16777216 ( 0.0%) entdata [variable] 5358/393216 ( 1.4%) LDR leaf ambient 134/65536 3216/1572864 ( 0.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 31628/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 11616/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 193934 bytes ==== Total triangle count: 432 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (11616 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 29 texinfos to 13 Reduced 6 texdatas to 5 (222 bytes to 195) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 48 portalclusters 92 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 2100 Average clusters visible: 43 Building PAS... Average clusters audible: 48 visdatasize:964 compressed from 768 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 160 faces 22559 square feet [3248548.75 square inches] 0 displacements 0 square feet [0.00 square inches] 160 patches before subdivision 3666 patches after subdivision 22 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 344223, max 280 transfer lists: 2.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25386, 16981, 11234) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5454, 2480, 1105) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1180, 364, 109) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(256, 53, 11) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(55, 8, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(12, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0017 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 30/8192 360/98304 ( 0.4%) brushsides 189/65536 1512/524288 ( 0.3%) planes 128/65536 2560/1310720 ( 0.2%) vertexes 278/65536 3336/786432 ( 0.4%) nodes 130/65536 4160/2097152 ( 0.2%) texinfos 13/12288 936/884736 ( 0.1%) texdata 5/2048 160/65536 ( 0.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 160/65536 8960/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 73/65536 4088/3670016 ( 0.1%) leaves 134/65536 4288/2097152 ( 0.2%) leaffaces 195/65536 390/131072 ( 0.3%) leafbrushes 77/65536 154/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1044/512000 4176/2048000 ( 0.2%) edges 622/256000 2488/1024000 ( 0.2%) LDR worldlights 22/8192 1936/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 13/32768 130/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 216/65536 432/131072 ( 0.3%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 100892/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 964/16777216 ( 0.0%) entdata [variable] 5358/393216 ( 1.4%) LDR leaf ambient 134/65536 3216/1572864 ( 0.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 31628/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 11616/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 193934 bytes ==== Total triangle count: 432 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (11485 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 29 texinfos to 13 Reduced 7 texdatas to 5 (239 bytes to 190) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 48 portalclusters 92 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 2100 Average clusters visible: 43 Building PAS... Average clusters audible: 48 visdatasize:964 compressed from 768 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 160 faces 22559 square feet [3248548.75 square inches] 0 displacements 0 square feet [0.00 square inches] 160 patches before subdivision 3666 patches after subdivision 22 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 344898, max 280 transfer lists: 2.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(23440, 15780, 10590) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5011, 2299, 1046) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1082, 337, 104) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(234, 49, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(50, 7, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0017 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 30/8192 360/98304 ( 0.4%) brushsides 189/65536 1512/524288 ( 0.3%) planes 128/65536 2560/1310720 ( 0.2%) vertexes 278/65536 3336/786432 ( 0.4%) nodes 124/65536 3968/2097152 ( 0.2%) texinfos 13/12288 936/884736 ( 0.1%) texdata 5/2048 160/65536 ( 0.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 160/65536 8960/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 73/65536 4088/3670016 ( 0.1%) leaves 127/65536 4064/2097152 ( 0.2%) leaffaces 195/65536 390/131072 ( 0.3%) leafbrushes 77/65536 154/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1044/512000 4176/2048000 ( 0.2%) edges 622/256000 2488/1024000 ( 0.2%) LDR worldlights 22/8192 1936/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 13/32768 130/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 216/65536 432/131072 ( 0.3%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 100892/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 964/16777216 ( 0.0%) entdata [variable] 4786/393216 ( 1.2%) LDR leaf ambient 127/65536 3048/1572864 ( 0.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 31156/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 11485/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 192127 bytes ==== Total triangle count: 432 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (15605 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 38 texinfos to 14 Reduced 9 texdatas to 6 (293 bytes to 204) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1 second elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 87 portalclusters 199 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 6391 Average clusters visible: 73 Building PAS... Average clusters audible: 87 visdatasize:2622 compressed from 2784 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 242 faces 23460 square feet [3378304.50 square inches] 0 displacements 0 square feet [0.00 square inches] 242 patches before subdivision 4074 patches after subdivision 22 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 394344, max 290 transfer lists: 3.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(18793, 17741, 15203) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2320, 1950, 1291) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(321, 246, 133) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(42, 29, 12) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 3, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0027 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 41/8192 492/98304 ( 0.5%) brushsides 263/65536 2104/524288 ( 0.4%) planes 172/65536 3440/1310720 ( 0.3%) vertexes 444/65536 5328/786432 ( 0.7%) nodes 186/65536 5952/2097152 ( 0.3%) texinfos 14/12288 1008/884736 ( 0.1%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 242/65536 13552/3670016 ( 0.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 112/65536 6272/3670016 ( 0.2%) leaves 189/65536 6048/2097152 ( 0.3%) leaffaces 311/65536 622/131072 ( 0.5%) leafbrushes 99/65536 198/131072 ( 0.2%) areas 2/256 16/2048 ( 0.8%) surfedges 1566/512000 6264/2048000 ( 0.3%) edges 908/256000 3632/1024000 ( 0.4%) LDR worldlights 22/8192 1936/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 16/32768 160/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 258/65536 516/131072 ( 0.4%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 193984/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2622/16777216 ( 0.0%) entdata [variable] 4786/393216 ( 1.2%) LDR leaf ambient 189/65536 4536/1572864 ( 0.3%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 31156/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 15605/4194304 ( 0.4%) ==== Total Win32 BSP file data space used: 310551 bytes ==== Total triangle count: 634 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (21480 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 71 texinfos to 37 Reduced 10 texdatas to 7 (339 bytes to 250) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1 second elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 124 portalclusters 318 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 20 visible clusters (0.00%) Total clusters visible: 10910 Average clusters visible: 87 Building PAS... Average clusters audible: 124 visdatasize:4995 compressed from 3968 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 334 faces 2 degenerate faces 23646 square feet [3405081.25 square inches] 0 displacements 0 square feet [0.00 square inches] 332 patches before subdivision 4424 patches after subdivision 22 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 443493, max 306 transfer lists: 3.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19281, 18235, 15614) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2439, 2068, 1373) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(331, 257, 139) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 30, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0023 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 58/8192 696/98304 ( 0.7%) brushsides 432/65536 3456/524288 ( 0.7%) planes 284/65536 5680/1310720 ( 0.4%) vertexes 599/65536 7188/786432 ( 0.9%) nodes 251/65536 8032/2097152 ( 0.4%) texinfos 37/12288 2664/884736 ( 0.3%) texdata 7/2048 224/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 334/65536 18704/3670016 ( 0.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 164/65536 9184/3670016 ( 0.3%) leaves 254/65536 8128/2097152 ( 0.4%) leaffaces 410/65536 820/131072 ( 0.6%) leafbrushes 136/65536 272/131072 ( 0.2%) areas 2/256 16/2048 ( 0.8%) surfedges 2166/512000 8664/2048000 ( 0.4%) edges 1226/256000 4904/1024000 ( 0.5%) LDR worldlights 22/8192 1936/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 22/32768 220/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 345/65536 690/131072 ( 0.5%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 218764/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 4995/16777216 ( 0.0%) entdata [variable] 4786/393216 ( 1.2%) LDR leaf ambient 254/65536 6096/1572864 ( 0.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 31156/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 21480/4194304 ( 0.5%) ==== Total Win32 BSP file data space used: 368885 bytes ==== Total triangle count: 848 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (21480 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 71 texinfos to 37 Reduced 10 texdatas to 7 (339 bytes to 250) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 124 portalclusters 318 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 20 visible clusters (0.00%) Total clusters visible: 10910 Average clusters visible: 87 Building PAS... Average clusters audible: 124 visdatasize:4995 compressed from 3968 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 334 faces 2 degenerate faces 23646 square feet [3405081.25 square inches] 0 displacements 0 square feet [0.00 square inches] 332 patches before subdivision 4424 patches after subdivision 22 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 443493, max 306 transfer lists: 3.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19281, 18235, 15614) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2439, 2068, 1373) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(331, 257, 139) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 30, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0021 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 58/8192 696/98304 ( 0.7%) brushsides 432/65536 3456/524288 ( 0.7%) planes 284/65536 5680/1310720 ( 0.4%) vertexes 599/65536 7188/786432 ( 0.9%) nodes 251/65536 8032/2097152 ( 0.4%) texinfos 37/12288 2664/884736 ( 0.3%) texdata 7/2048 224/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 334/65536 18704/3670016 ( 0.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 164/65536 9184/3670016 ( 0.3%) leaves 254/65536 8128/2097152 ( 0.4%) leaffaces 410/65536 820/131072 ( 0.6%) leafbrushes 136/65536 272/131072 ( 0.2%) areas 2/256 16/2048 ( 0.8%) surfedges 2166/512000 8664/2048000 ( 0.4%) edges 1226/256000 4904/1024000 ( 0.5%) LDR worldlights 22/8192 1936/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 22/32768 220/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 345/65536 690/131072 ( 0.5%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 218764/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 4995/16777216 ( 0.0%) entdata [variable] 4786/393216 ( 1.2%) LDR leaf ambient 254/65536 6096/1572864 ( 0.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 31156/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 21480/4194304 ( 0.5%) ==== Total Win32 BSP file data space used: 368885 bytes ==== Total triangle count: 848 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (23805 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 76 texinfos to 36 Reduced 9 texdatas to 6 (293 bytes to 204) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 142 portalclusters 386 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 14 visible clusters (0.00%) Total clusters visible: 15576 Average clusters visible: 109 Building PAS... Average clusters audible: 142 visdatasize:6290 compressed from 6816 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 2 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 390 faces 2 degenerate faces 21755 square feet [3132846.25 square inches] 0 displacements 0 square feet [0.00 square inches] 388 patches before subdivision 4538 patches after subdivision 22 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 443474, max 339 transfer lists: 3.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(20670, 19471, 16608) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2634, 2214, 1464) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(356, 271, 145) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(46, 32, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0017 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 62/8192 744/98304 ( 0.8%) brushsides 474/65536 3792/524288 ( 0.7%) planes 342/65536 6840/1310720 ( 0.5%) vertexes 731/65536 8772/786432 ( 1.1%) nodes 280/65536 8960/2097152 ( 0.4%) texinfos 36/12288 2592/884736 ( 0.3%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 390/65536 21840/3670016 ( 0.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 184/65536 10304/3670016 ( 0.3%) leaves 283/65536 9056/2097152 ( 0.4%) leaffaces 485/65536 970/131072 ( 0.7%) leafbrushes 151/65536 302/131072 ( 0.2%) areas 2/256 16/2048 ( 0.8%) surfedges 2532/512000 10128/2048000 ( 0.5%) edges 1429/256000 5716/1024000 ( 0.6%) LDR worldlights 22/8192 1936/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 25/32768 250/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 408/65536 816/131072 ( 0.6%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 221348/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 6290/16777216 ( 0.0%) entdata [variable] 4785/393216 ( 1.2%) LDR leaf ambient 283/65536 6792/1572864 ( 0.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 31156/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 23805/4194304 ( 0.6%) ==== Total Win32 BSP file data space used: 387532 bytes ==== Total triangle count: 1022 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (25100 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 81 texinfos to 38 Reduced 10 texdatas to 7 (313 bytes to 224) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 151 portalclusters 408 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 6 visible clusters (0.00%) Total clusters visible: 16175 Average clusters visible: 107 Building PAS... Average clusters audible: 151 visdatasize:7000 compressed from 7248 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 413 faces 3 degenerate faces 19960 square feet [2874251.00 square inches] 0 displacements 0 square feet [0.00 square inches] 410 patches before subdivision 4202 patches after subdivision 22 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 394654, max 338 transfer lists: 3.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(21153, 20413, 17554) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2514, 2275, 1545) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(318, 274, 154) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(38, 31, 14) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0018 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 66/8192 792/98304 ( 0.8%) brushsides 498/65536 3984/524288 ( 0.8%) planes 336/65536 6720/1310720 ( 0.5%) vertexes 786/65536 9432/786432 ( 1.2%) nodes 291/65536 9312/2097152 ( 0.4%) texinfos 38/12288 2736/884736 ( 0.3%) texdata 7/2048 224/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 413/65536 23128/3670016 ( 0.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 191/65536 10696/3670016 ( 0.3%) leaves 293/65536 9376/2097152 ( 0.4%) leaffaces 516/65536 1032/131072 ( 0.8%) leafbrushes 158/65536 316/131072 ( 0.2%) areas 2/256 16/2048 ( 0.8%) surfedges 2661/512000 10644/2048000 ( 0.5%) edges 1508/256000 6032/1024000 ( 0.6%) LDR worldlights 22/8192 1936/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 25/32768 250/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 414/65536 828/131072 ( 0.6%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 205240/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 7000/16777216 ( 0.0%) entdata [variable] 4209/393216 ( 1.1%) LDR leaf ambient 293/65536 7032/1572864 ( 0.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 31156/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 25100/4194304 ( 0.6%) ==== Total Win32 BSP file data space used: 377273 bytes ==== Total triangle count: 1077 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (25100 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 81 texinfos to 38 Reduced 9 texdatas to 7 (296 bytes to 229) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 151 portalclusters 408 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 6 visible clusters (0.00%) Total clusters visible: 16175 Average clusters visible: 107 Building PAS... Average clusters audible: 151 visdatasize:7000 compressed from 7248 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 413 faces 3 degenerate faces 19960 square feet [2874251.00 square inches] 0 displacements 0 square feet [0.00 square inches] 410 patches before subdivision 4202 patches after subdivision 22 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 394654, max 338 transfer lists: 3.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(21179, 20445, 17569) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2527, 2290, 1551) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(321, 277, 155) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(39, 32, 14) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0004 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 66/8192 792/98304 ( 0.8%) brushsides 498/65536 3984/524288 ( 0.8%) planes 336/65536 6720/1310720 ( 0.5%) vertexes 786/65536 9432/786432 ( 1.2%) nodes 291/65536 9312/2097152 ( 0.4%) texinfos 38/12288 2736/884736 ( 0.3%) texdata 7/2048 224/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 413/65536 23128/3670016 ( 0.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 191/65536 10696/3670016 ( 0.3%) leaves 293/65536 9376/2097152 ( 0.4%) leaffaces 516/65536 1032/131072 ( 0.8%) leafbrushes 158/65536 316/131072 ( 0.2%) areas 2/256 16/2048 ( 0.8%) surfedges 2661/512000 10644/2048000 ( 0.5%) edges 1508/256000 6032/1024000 ( 0.6%) LDR worldlights 22/8192 1936/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 25/32768 250/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 414/65536 828/131072 ( 0.6%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 205240/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 7000/16777216 ( 0.0%) entdata [variable] 4209/393216 ( 1.1%) LDR leaf ambient 293/65536 7032/1572864 ( 0.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 31628/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 25100/4194304 ( 0.6%) ==== Total Win32 BSP file data space used: 377745 bytes ==== Total triangle count: 1077 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (25086 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 88 texinfos to 39 Reduced 8 texdatas to 6 (278 bytes to 211) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 151 portalclusters 408 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 6 visible clusters (0.00%) Total clusters visible: 16175 Average clusters visible: 107 Building PAS... Average clusters audible: 151 visdatasize:7000 compressed from 7248 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 416 faces 3 degenerate faces 20110 square feet [2895947.50 square inches] 0 displacements 0 square feet [0.00 square inches] 413 patches before subdivision 4219 patches after subdivision 22 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 397350, max 338 transfer lists: 3.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(21131, 20398, 17522) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2526, 2291, 1552) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(320, 277, 155) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(39, 32, 14) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0004 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 66/8192 792/98304 ( 0.8%) brushsides 498/65536 3984/524288 ( 0.8%) planes 336/65536 6720/1310720 ( 0.5%) vertexes 786/65536 9432/786432 ( 1.2%) nodes 291/65536 9312/2097152 ( 0.4%) texinfos 39/12288 2808/884736 ( 0.3%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 416/65536 23296/3670016 ( 0.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 194/65536 10864/3670016 ( 0.3%) leaves 293/65536 9376/2097152 ( 0.4%) leaffaces 519/65536 1038/131072 ( 0.8%) leafbrushes 158/65536 316/131072 ( 0.2%) areas 2/256 16/2048 ( 0.8%) surfedges 2685/512000 10740/2048000 ( 0.5%) edges 1528/256000 6112/1024000 ( 0.6%) LDR worldlights 22/8192 1936/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 25/32768 250/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 414/65536 828/131072 ( 0.6%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 206300/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 7000/16777216 ( 0.0%) entdata [variable] 4209/393216 ( 1.1%) LDR leaf ambient 293/65536 7032/1572864 ( 0.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 31628/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 25086/4194304 ( 0.6%) ==== Total Win32 BSP file data space used: 379349 bytes ==== Total triangle count: 1083 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (25086 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 90 texinfos to 40 Reduced 8 texdatas to 6 (278 bytes to 211) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 151 portalclusters 408 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 6 visible clusters (0.00%) Total clusters visible: 16175 Average clusters visible: 107 Building PAS... Average clusters audible: 151 visdatasize:7000 compressed from 7248 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 416 faces 3 degenerate faces 20110 square feet [2895947.50 square inches] 0 displacements 0 square feet [0.00 square inches] 413 patches before subdivision 4219 patches after subdivision 22 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 397350, max 338 transfer lists: 3.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(21131, 20399, 17523) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2526, 2291, 1552) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(320, 277, 155) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(39, 32, 14) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0043 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 66/8192 792/98304 ( 0.8%) brushsides 498/65536 3984/524288 ( 0.8%) planes 336/65536 6720/1310720 ( 0.5%) vertexes 786/65536 9432/786432 ( 1.2%) nodes 291/65536 9312/2097152 ( 0.4%) texinfos 40/12288 2880/884736 ( 0.3%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 416/65536 23296/3670016 ( 0.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 194/65536 10864/3670016 ( 0.3%) leaves 293/65536 9376/2097152 ( 0.4%) leaffaces 519/65536 1038/131072 ( 0.8%) leafbrushes 158/65536 316/131072 ( 0.2%) areas 2/256 16/2048 ( 0.8%) surfedges 2685/512000 10740/2048000 ( 0.5%) edges 1528/256000 6112/1024000 ( 0.6%) LDR worldlights 22/8192 1936/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 25/32768 250/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 414/65536 828/131072 ( 0.6%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 206300/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 7000/16777216 ( 0.0%) entdata [variable] 4209/393216 ( 1.1%) LDR leaf ambient 293/65536 7032/1572864 ( 0.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 31628/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 25086/4194304 ( 0.6%) ==== Total Win32 BSP file data space used: 379421 bytes ==== Total triangle count: 1083 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (25086 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 90 texinfos to 40 Reduced 10 texdatas to 6 (354 bytes to 206) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 151 portalclusters 408 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 6 visible clusters (0.00%) Total clusters visible: 16175 Average clusters visible: 107 Building PAS... Average clusters audible: 151 visdatasize:7000 compressed from 7248 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 416 faces 3 degenerate faces 20110 square feet [2895947.50 square inches] 0 displacements 0 square feet [0.00 square inches] 413 patches before subdivision 4219 patches after subdivision 22 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 397350, max 338 transfer lists: 3.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(21122, 20390, 17516) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2519, 2284, 1548) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(318, 275, 154) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(38, 31, 14) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0016 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 66/8192 792/98304 ( 0.8%) brushsides 498/65536 3984/524288 ( 0.8%) planes 336/65536 6720/1310720 ( 0.5%) vertexes 786/65536 9432/786432 ( 1.2%) nodes 291/65536 9312/2097152 ( 0.4%) texinfos 40/12288 2880/884736 ( 0.3%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 416/65536 23296/3670016 ( 0.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 194/65536 10864/3670016 ( 0.3%) leaves 293/65536 9376/2097152 ( 0.4%) leaffaces 519/65536 1038/131072 ( 0.8%) leafbrushes 158/65536 316/131072 ( 0.2%) areas 2/256 16/2048 ( 0.8%) surfedges 2685/512000 10740/2048000 ( 0.5%) edges 1528/256000 6112/1024000 ( 0.6%) LDR worldlights 22/8192 1936/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 25/32768 250/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 414/65536 828/131072 ( 0.6%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 206300/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 7000/16777216 ( 0.0%) entdata [variable] 4209/393216 ( 1.1%) LDR leaf ambient 293/65536 7032/1572864 ( 0.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 31973/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 25086/4194304 ( 0.6%) ==== Total Win32 BSP file data space used: 379766 bytes ==== Total triangle count: 1083 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (25086 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 90 texinfos to 40 Reduced 8 texdatas to 6 (278 bytes to 211) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1 second elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 151 portalclusters 408 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 6 visible clusters (0.00%) Total clusters visible: 16175 Average clusters visible: 107 Building PAS... Average clusters audible: 151 visdatasize:7000 compressed from 7248 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 416 faces 3 degenerate faces 20110 square feet [2895947.50 square inches] 0 displacements 0 square feet [0.00 square inches] 413 patches before subdivision 4219 patches after subdivision 22 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 397350, max 338 transfer lists: 3.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(21131, 20399, 17523) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2526, 2291, 1552) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(320, 277, 155) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(39, 32, 14) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0021 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 66/8192 792/98304 ( 0.8%) brushsides 498/65536 3984/524288 ( 0.8%) planes 336/65536 6720/1310720 ( 0.5%) vertexes 786/65536 9432/786432 ( 1.2%) nodes 291/65536 9312/2097152 ( 0.4%) texinfos 40/12288 2880/884736 ( 0.3%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 416/65536 23296/3670016 ( 0.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 194/65536 10864/3670016 ( 0.3%) leaves 293/65536 9376/2097152 ( 0.4%) leaffaces 519/65536 1038/131072 ( 0.8%) leafbrushes 158/65536 316/131072 ( 0.2%) areas 2/256 16/2048 ( 0.8%) surfedges 2685/512000 10740/2048000 ( 0.5%) edges 1528/256000 6112/1024000 ( 0.6%) LDR worldlights 22/8192 1936/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 25/32768 250/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 414/65536 828/131072 ( 0.6%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 206300/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 7000/16777216 ( 0.0%) entdata [variable] 4209/393216 ( 1.1%) LDR leaf ambient 293/65536 7032/1572864 ( 0.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 31628/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 25086/4194304 ( 0.6%) ==== Total Win32 BSP file data space used: 379421 bytes ==== Total triangle count: 1083 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (25478 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 100 texinfos to 41 Reduced 9 texdatas to 7 (336 bytes to 269) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 151 portalclusters 408 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 6 visible clusters (0.00%) Total clusters visible: 16175 Average clusters visible: 107 Building PAS... Average clusters audible: 151 visdatasize:7000 compressed from 7248 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 418 faces 3 degenerate faces 20501 square feet [2952267.25 square inches] 0 displacements 0 square feet [0.00 square inches] 415 patches before subdivision 4281 patches after subdivision 22 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 407136, max 341 transfer lists: 3.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(21767, 21077, 18125) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2623, 2409, 1644) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(335, 295, 167) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(41, 34, 16) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0017 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 67/8192 804/98304 ( 0.8%) brushsides 504/65536 4032/524288 ( 0.8%) planes 336/65536 6720/1310720 ( 0.5%) vertexes 794/65536 9528/786432 ( 1.2%) nodes 291/65536 9312/2097152 ( 0.4%) texinfos 41/12288 2952/884736 ( 0.3%) texdata 7/2048 224/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 418/65536 23408/3670016 ( 0.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 196/65536 10976/3670016 ( 0.3%) leaves 293/65536 9376/2097152 ( 0.4%) leaffaces 523/65536 1046/131072 ( 0.8%) leafbrushes 160/65536 320/131072 ( 0.2%) areas 2/256 16/2048 ( 0.8%) surfedges 2717/512000 10868/2048000 ( 0.5%) edges 1552/256000 6208/1024000 ( 0.6%) LDR worldlights 22/8192 1936/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 27/32768 270/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 450/65536 900/131072 ( 0.7%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 208040/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 7000/16777216 ( 0.0%) entdata [variable] 4209/393216 ( 1.1%) LDR leaf ambient 293/65536 7032/1572864 ( 0.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 42436/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 25478/4194304 ( 0.6%) ==== Total Win32 BSP file data space used: 393189 bytes ==== Total triangle count: 1103 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (30182 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 172 texinfos to 73 Reduced 9 texdatas to 7 (336 bytes to 269) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 188 portalclusters 575 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 33 visible clusters (0.00%) Total clusters visible: 27783 Average clusters visible: 147 Building PAS... Average clusters audible: 188 visdatasize:10584 compressed from 9024 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 4 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 520 faces 3 degenerate faces 20583 square feet [2963958.50 square inches] 0 displacements 0 square feet [0.00 square inches] 517 patches before subdivision 4307 patches after subdivision 20 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 464968, max 367 transfer lists: 3.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10063, 9796, 8590) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1145, 1055, 727) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(139, 123, 71) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(16, 14, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0020 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 79/8192 948/98304 ( 1.0%) brushsides 666/65536 5328/524288 ( 1.0%) planes 500/65536 10000/1310720 ( 0.8%) vertexes 1012/65536 12144/786432 ( 1.5%) nodes 327/65536 10464/2097152 ( 0.5%) texinfos 73/12288 5256/884736 ( 0.6%) texdata 7/2048 224/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 520/65536 29120/3670016 ( 0.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 262/65536 14672/3670016 ( 0.4%) leaves 329/65536 10528/2097152 ( 0.5%) leaffaces 639/65536 1278/131072 ( 1.0%) leafbrushes 177/65536 354/131072 ( 0.3%) areas 2/256 16/2048 ( 0.8%) surfedges 3473/512000 13892/2048000 ( 0.7%) edges 1965/256000 7860/1024000 ( 0.8%) LDR worldlights 20/8192 1760/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 32/32768 320/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 558/65536 1116/131072 ( 0.9%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 212500/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 10584/16777216 ( 0.1%) entdata [variable] 4327/393216 ( 1.1%) LDR leaf ambient 329/65536 7896/1572864 ( 0.5%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 42436/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 30182/4194304 ( 0.7%) ==== Total Win32 BSP file data space used: 433303 bytes ==== Total triangle count: 1391 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2\hl2\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (34103 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 187 texinfos to 88 Reduced 11 texdatas to 9 (378 bytes to 311) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 224 portalclusters 741 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 60 visible clusters (0.00%) Total clusters visible: 37770 Average clusters visible: 168 Building PAS... Average clusters audible: 224 visdatasize:14398 compressed from 14336 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 8 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 595 faces 2 degenerate faces 20727 square feet [2984777.75 square inches] 0 displacements 0 square feet [0.00 square inches] 593 patches before subdivision 4395 patches after subdivision 28 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502253, max 396 transfer lists: 3.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(21976, 20961, 17719) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2541, 2274, 1527) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(306, 261, 144) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(36, 29, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4, 3, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0043 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 87/8192 1044/98304 ( 1.1%) brushsides 739/65536 5912/524288 ( 1.1%) planes 624/65536 12480/1310720 ( 1.0%) vertexes 1176/65536 14112/786432 ( 1.8%) nodes 374/65536 11968/2097152 ( 0.6%) texinfos 88/12288 6336/884736 ( 0.7%) texdata 9/2048 288/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 595/65536 33320/3670016 ( 0.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 314/65536 17584/3670016 ( 0.5%) leaves 376/65536 12032/2097152 ( 0.6%) leaffaces 729/65536 1458/131072 ( 1.1%) leafbrushes 192/65536 384/131072 ( 0.3%) areas 2/256 16/2048 ( 0.8%) surfedges 4074/512000 16296/2048000 ( 0.8%) edges 2296/256000 9184/1024000 ( 0.9%) LDR worldlights 28/8192 2464/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 39/32768 390/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 648/65536 1296/131072 ( 1.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 215152/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 14398/16777216 ( 0.1%) entdata [variable] 5934/393216 ( 1.5%) LDR leaf ambient 376/65536 9024/1572864 ( 0.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 42436/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 34103/4194304 ( 0.8%) ==== Total Win32 BSP file data space used: 467709 bytes ==== Total triangle count: 1618 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2\hl2\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (34103 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 187 texinfos to 88 Reduced 11 texdatas to 9 (378 bytes to 311) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 224 portalclusters 741 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 60 visible clusters (0.00%) Total clusters visible: 37770 Average clusters visible: 168 Building PAS... Average clusters audible: 224 visdatasize:14398 compressed from 14336 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 7 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 595 faces 2 degenerate faces 20727 square feet [2984777.75 square inches] 0 displacements 0 square feet [0.00 square inches] 593 patches before subdivision 4395 patches after subdivision 28 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502253, max 396 transfer lists: 3.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(22587, 21432, 18118) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2653, 2357, 1585) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(320, 271, 149) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(38, 30, 14) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 3, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0022 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 87/8192 1044/98304 ( 1.1%) brushsides 739/65536 5912/524288 ( 1.1%) planes 624/65536 12480/1310720 ( 1.0%) vertexes 1176/65536 14112/786432 ( 1.8%) nodes 374/65536 11968/2097152 ( 0.6%) texinfos 88/12288 6336/884736 ( 0.7%) texdata 9/2048 288/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 595/65536 33320/3670016 ( 0.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 314/65536 17584/3670016 ( 0.5%) leaves 376/65536 12032/2097152 ( 0.6%) leaffaces 729/65536 1458/131072 ( 1.1%) leafbrushes 192/65536 384/131072 ( 0.3%) areas 2/256 16/2048 ( 0.8%) surfedges 4074/512000 16296/2048000 ( 0.8%) edges 2296/256000 9184/1024000 ( 0.9%) LDR worldlights 28/8192 2464/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 39/32768 390/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 648/65536 1296/131072 ( 1.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 215152/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 14398/16777216 ( 0.1%) entdata [variable] 5919/393216 ( 1.5%) LDR leaf ambient 376/65536 9024/1572864 ( 0.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 42436/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 34103/4194304 ( 0.8%) ==== Total Win32 BSP file data space used: 467694 bytes ==== Total triangle count: 1618 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2\hl2\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (34103 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 187 texinfos to 88 Reduced 11 texdatas to 9 (378 bytes to 311) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 224 portalclusters 741 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 60 visible clusters (0.00%) Total clusters visible: 37770 Average clusters visible: 168 Building PAS... Average clusters audible: 224 visdatasize:14398 compressed from 14336 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 7 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 595 faces 2 degenerate faces 20727 square feet [2984777.75 square inches] 0 displacements 0 square feet [0.00 square inches] 593 patches before subdivision 4395 patches after subdivision 28 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502253, max 396 transfer lists: 3.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(22587, 21432, 18118) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2653, 2357, 1585) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(320, 271, 149) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(38, 30, 14) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 3, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0005 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 87/8192 1044/98304 ( 1.1%) brushsides 739/65536 5912/524288 ( 1.1%) planes 624/65536 12480/1310720 ( 1.0%) vertexes 1176/65536 14112/786432 ( 1.8%) nodes 374/65536 11968/2097152 ( 0.6%) texinfos 88/12288 6336/884736 ( 0.7%) texdata 9/2048 288/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 595/65536 33320/3670016 ( 0.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 314/65536 17584/3670016 ( 0.5%) leaves 376/65536 12032/2097152 ( 0.6%) leaffaces 729/65536 1458/131072 ( 1.1%) leafbrushes 192/65536 384/131072 ( 0.3%) areas 2/256 16/2048 ( 0.8%) surfedges 4074/512000 16296/2048000 ( 0.8%) edges 2296/256000 9184/1024000 ( 0.9%) LDR worldlights 28/8192 2464/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 39/32768 390/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 648/65536 1296/131072 ( 1.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 215152/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 14398/16777216 ( 0.1%) entdata [variable] 5919/393216 ( 1.5%) LDR leaf ambient 376/65536 9024/1572864 ( 0.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 42436/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 34103/4194304 ( 0.8%) ==== Total Win32 BSP file data space used: 467694 bytes ==== Total triangle count: 1618 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2\hl2\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (38823 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 210 texinfos to 93 Reduced 11 texdatas to 9 (378 bytes to 311) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 227 portalclusters 744 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 55 visible clusters (0.00%) Total clusters visible: 38762 Average clusters visible: 170 Building PAS... Average clusters audible: 227 visdatasize:15090 compressed from 14528 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 7 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 614 faces 2 degenerate faces 25881 square feet [3726967.75 square inches] 0 displacements 0 square feet [0.00 square inches] 612 patches before subdivision 5304 patches after subdivision 26 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 579079, max 395 transfer lists: 4.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(15850, 11027, 8731) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1802, 1185, 738) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(219, 139, 72) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(26, 16, 7) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0022 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 99/8192 1188/98304 ( 1.2%) brushsides 828/65536 6624/524288 ( 1.3%) planes 668/65536 13360/1310720 ( 1.0%) vertexes 1222/65536 14664/786432 ( 1.9%) nodes 385/65536 12320/2097152 ( 0.6%) texinfos 93/12288 6696/884736 ( 0.8%) texdata 9/2048 288/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 614/65536 34384/3670016 ( 0.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 331/65536 18536/3670016 ( 0.5%) leaves 387/65536 12384/2097152 ( 0.6%) leaffaces 754/65536 1508/131072 ( 1.2%) leafbrushes 214/65536 428/131072 ( 0.3%) areas 2/256 16/2048 ( 0.8%) surfedges 4236/512000 16944/2048000 ( 0.8%) edges 2399/256000 9596/1024000 ( 0.9%) LDR worldlights 26/8192 2288/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 37/32768 370/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 612/65536 1224/131072 ( 0.9%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 265148/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 15090/16777216 ( 0.1%) entdata [variable] 5578/393216 ( 1.4%) LDR leaf ambient 387/65536 9288/1572864 ( 0.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 42436/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 38823/4194304 ( 0.9%) ==== Total Win32 BSP file data space used: 529279 bytes ==== Total triangle count: 1670 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2\hl2\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (38823 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 210 texinfos to 93 Reduced 11 texdatas to 9 (378 bytes to 311) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 227 portalclusters 744 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 55 visible clusters (0.00%) Total clusters visible: 38762 Average clusters visible: 170 Building PAS... Average clusters audible: 227 visdatasize:15090 compressed from 14528 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 7 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 614 faces 2 degenerate faces 25881 square feet [3726967.75 square inches] 0 displacements 0 square feet [0.00 square inches] 612 patches before subdivision 5304 patches after subdivision 26 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 579079, max 395 transfer lists: 4.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(15792, 12443, 9673) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1795, 1335, 817) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(218, 156, 79) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(26, 18, 7) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0035 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 99/8192 1188/98304 ( 1.2%) brushsides 828/65536 6624/524288 ( 1.3%) planes 668/65536 13360/1310720 ( 1.0%) vertexes 1222/65536 14664/786432 ( 1.9%) nodes 385/65536 12320/2097152 ( 0.6%) texinfos 93/12288 6696/884736 ( 0.8%) texdata 9/2048 288/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 614/65536 34384/3670016 ( 0.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 331/65536 18536/3670016 ( 0.5%) leaves 387/65536 12384/2097152 ( 0.6%) leaffaces 754/65536 1508/131072 ( 1.2%) leafbrushes 214/65536 428/131072 ( 0.3%) areas 2/256 16/2048 ( 0.8%) surfedges 4236/512000 16944/2048000 ( 0.8%) edges 2399/256000 9596/1024000 ( 0.9%) LDR worldlights 26/8192 2288/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 37/32768 370/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 612/65536 1224/131072 ( 0.9%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 265148/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 15090/16777216 ( 0.1%) entdata [variable] 5581/393216 ( 1.4%) LDR leaf ambient 387/65536 9288/1572864 ( 0.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 42436/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 38823/4194304 ( 0.9%) ==== Total Win32 BSP file data space used: 529282 bytes ==== Total triangle count: 1670 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (39607 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 212 texinfos to 94 Reduced 11 texdatas to 9 (378 bytes to 311) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 231 portalclusters 748 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 63 visible clusters (0.00%) Total clusters visible: 38984 Average clusters visible: 168 Building PAS... Average clusters audible: 230 visdatasize:15218 compressed from 14784 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 7 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 630 faces 2 degenerate faces 25869 square feet [3725240.75 square inches] 0 displacements 0 square feet [0.00 square inches] 628 patches before subdivision 5392 patches after subdivision 26 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 592604, max 395 transfer lists: 4.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(13723, 12107, 9198) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1559, 1299, 777) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(190, 152, 76) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(22, 17, 7) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0183 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 101/8192 1212/98304 ( 1.2%) brushsides 844/65536 6752/524288 ( 1.3%) planes 684/65536 13680/1310720 ( 1.0%) vertexes 1247/65536 14964/786432 ( 1.9%) nodes 391/65536 12512/2097152 ( 0.6%) texinfos 94/12288 6768/884736 ( 0.8%) texdata 9/2048 288/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 630/65536 35280/3670016 ( 1.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 337/65536 18872/3670016 ( 0.5%) leaves 393/65536 12576/2097152 ( 0.6%) leaffaces 777/65536 1554/131072 ( 1.2%) leafbrushes 218/65536 436/131072 ( 0.3%) areas 2/256 16/2048 ( 0.8%) surfedges 4338/512000 17352/2048000 ( 0.8%) edges 2458/256000 9832/1024000 ( 1.0%) LDR worldlights 26/8192 2288/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 39/32768 390/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 636/65536 1272/131072 ( 1.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 270632/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 15218/16777216 ( 0.1%) entdata [variable] 5581/393216 ( 1.4%) LDR leaf ambient 393/65536 9432/1572864 ( 0.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 42436/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 39607/4194304 ( 0.9%) ==== Total Win32 BSP file data space used: 539048 bytes ==== Total triangle count: 1716 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (39607 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 212 texinfos to 94 Reduced 11 texdatas to 9 (378 bytes to 311) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 231 portalclusters 748 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 63 visible clusters (0.00%) Total clusters visible: 38984 Average clusters visible: 168 Building PAS... Average clusters audible: 230 visdatasize:15218 compressed from 14784 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 8 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 630 faces 2 degenerate faces 25869 square feet [3725240.75 square inches] 0 displacements 0 square feet [0.00 square inches] 628 patches before subdivision 5392 patches after subdivision 28 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 592604, max 395 transfer lists: 4.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(15508, 13233, 9475) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1760, 1418, 800) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(215, 166, 78) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 19, 7) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0104 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 101/8192 1212/98304 ( 1.2%) brushsides 844/65536 6752/524288 ( 1.3%) planes 684/65536 13680/1310720 ( 1.0%) vertexes 1247/65536 14964/786432 ( 1.9%) nodes 391/65536 12512/2097152 ( 0.6%) texinfos 94/12288 6768/884736 ( 0.8%) texdata 9/2048 288/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 630/65536 35280/3670016 ( 1.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 337/65536 18872/3670016 ( 0.5%) leaves 393/65536 12576/2097152 ( 0.6%) leaffaces 777/65536 1554/131072 ( 1.2%) leafbrushes 218/65536 436/131072 ( 0.3%) areas 2/256 16/2048 ( 0.8%) surfedges 4338/512000 17352/2048000 ( 0.8%) edges 2458/256000 9832/1024000 ( 1.0%) LDR worldlights 28/8192 2464/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 39/32768 390/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 636/65536 1272/131072 ( 1.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 270632/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 15218/16777216 ( 0.1%) entdata [variable] 5906/393216 ( 1.5%) LDR leaf ambient 393/65536 9432/1572864 ( 0.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 42436/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 39607/4194304 ( 0.9%) ==== Total Win32 BSP file data space used: 539549 bytes ==== Total triangle count: 1716 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (42261 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 228 texinfos to 105 Reduced 15 texdatas to 13 (469 bytes to 402) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 233 portalclusters 760 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 80 visible clusters (0.00%) Total clusters visible: 38175 Average clusters visible: 163 Building PAS... Average clusters audible: 230 visdatasize:15863 compressed from 14912 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 9 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 652 faces 2 degenerate faces 26916 square feet [3876047.75 square inches] 0 displacements 0 square feet [0.00 square inches] 650 patches before subdivision 5562 patches after subdivision 56 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 618850, max 399 transfer lists: 4.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24756, 23374, 17650) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2898, 2601, 1604) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(370, 319, 166) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(45, 37, 16) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 5, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<-0.0011 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 24 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 109/8192 1308/98304 ( 1.3%) brushsides 912/65536 7296/524288 ( 1.4%) planes 744/65536 14880/1310720 ( 1.1%) vertexes 1295/65536 15540/786432 ( 2.0%) nodes 404/65536 12928/2097152 ( 0.6%) texinfos 105/12288 7560/884736 ( 0.9%) texdata 13/2048 416/65536 ( 0.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 652/65536 36512/3670016 ( 1.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 352/65536 19712/3670016 ( 0.5%) leaves 406/65536 12992/2097152 ( 0.6%) leaffaces 795/65536 1590/131072 ( 1.2%) leafbrushes 228/65536 456/131072 ( 0.3%) areas 2/256 16/2048 ( 0.8%) surfedges 4492/512000 17968/2048000 ( 0.9%) edges 2556/256000 10224/1024000 ( 1.0%) LDR worldlights 56/8192 4928/720896 ( 0.7%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 40/32768 400/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 654/65536 1308/131072 ( 1.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 277208/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 15863/16777216 ( 0.1%) entdata [variable] 6497/393216 ( 1.7%) LDR leaf ambient 406/65536 9744/1572864 ( 0.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 42436/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 42261/4194304 ( 1.0%) ==== Total Win32 BSP file data space used: 560141 bytes ==== Total triangle count: 1764 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 5 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (42261 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 231 texinfos to 108 Reduced 15 texdatas to 13 (469 bytes to 402) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 233 portalclusters 760 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 81 visible clusters (0.00%) Total clusters visible: 38176 Average clusters visible: 163 Building PAS... Average clusters audible: 230 visdatasize:15863 compressed from 14912 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 8 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 653 faces 2 degenerate faces 26945 square feet [3880143.75 square inches] 0 displacements 0 square feet [0.00 square inches] 651 patches before subdivision 5569 patches after subdivision 56 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 620246, max 399 transfer lists: 4.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(23326, 21988, 16375) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2686, 2403, 1450) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(340, 293, 149) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(41, 34, 14) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0008 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 24 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 109/8192 1308/98304 ( 1.3%) brushsides 912/65536 7296/524288 ( 1.4%) planes 744/65536 14880/1310720 ( 1.1%) vertexes 1296/65536 15552/786432 ( 2.0%) nodes 404/65536 12928/2097152 ( 0.6%) texinfos 108/12288 7776/884736 ( 0.9%) texdata 13/2048 416/65536 ( 0.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 653/65536 36568/3670016 ( 1.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 353/65536 19768/3670016 ( 0.5%) leaves 406/65536 12992/2097152 ( 0.6%) leaffaces 796/65536 1592/131072 ( 1.2%) leafbrushes 228/65536 456/131072 ( 0.3%) areas 2/256 16/2048 ( 0.8%) surfedges 4502/512000 18008/2048000 ( 0.9%) edges 2556/256000 10224/1024000 ( 1.0%) LDR worldlights 56/8192 4928/720896 ( 0.7%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 41/32768 410/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 666/65536 1332/131072 ( 1.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 277320/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 15863/16777216 ( 0.1%) entdata [variable] 6497/393216 ( 1.7%) LDR leaf ambient 406/65536 9744/1572864 ( 0.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 42436/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 42261/4194304 ( 1.0%) ==== Total Win32 BSP file data space used: 560669 bytes ==== Total triangle count: 1768 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 4 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (48901 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 263 texinfos to 118 Reduced 16 texdatas to 14 (491 bytes to 424) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 256 portalclusters 783 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 105 visible clusters (0.00%) Total clusters visible: 42907 Average clusters visible: 167 Building PAS... Average clusters audible: 253 visdatasize:18698 compressed from 16384 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 754 faces 2 degenerate faces 27443 square feet [3951805.50 square inches] 0 displacements 0 square feet [0.00 square inches] 752 patches before subdivision 5858 patches after subdivision 58 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 684583, max 415 transfer lists: 5.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24061, 22694, 16737) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2757, 2478, 1487) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(354, 308, 154) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(42, 35, 15) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0035 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 128/8192 1536/98304 ( 1.6%) brushsides 1029/65536 8232/524288 ( 1.6%) planes 792/65536 15840/1310720 ( 1.2%) vertexes 1428/65536 17136/786432 ( 2.2%) nodes 446/65536 14272/2097152 ( 0.7%) texinfos 118/12288 8496/884736 ( 1.0%) texdata 14/2048 448/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 754/65536 42224/3670016 ( 1.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 384/65536 21504/3670016 ( 0.6%) leaves 448/65536 14336/2097152 ( 0.7%) leaffaces 902/65536 1804/131072 ( 1.4%) leafbrushes 263/65536 526/131072 ( 0.4%) areas 2/256 16/2048 ( 0.8%) surfedges 5062/512000 20248/2048000 ( 1.0%) edges 2923/256000 11692/1024000 ( 1.1%) LDR worldlights 58/8192 5104/720896 ( 0.7%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 44/32768 440/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 723/65536 1446/131072 ( 1.1%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 287972/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 18698/16777216 ( 0.1%) entdata [variable] 6497/393216 ( 1.7%) LDR leaf ambient 448/65536 10752/1572864 ( 0.7%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 42436/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 48901/4194304 ( 1.2%) ==== Total Win32 BSP file data space used: 600654 bytes ==== Total triangle count: 2002 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 6 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (57277 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 273 texinfos to 137 Reduced 17 texdatas to 15 (518 bytes to 451) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 482 portalclusters 1479 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 441 visible clusters (0.00%) Total clusters visible: 82213 Average clusters visible: 170 Building PAS... Average clusters audible: 439 visdatasize:61195 compressed from 61696 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 23 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1255 faces 2 degenerate faces 162210 square feet [23358304.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1253 patches before subdivision 20637 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2584359, max 461 transfer lists: 19.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24726, 24975, 17252) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2824, 2713, 1514) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(353, 328, 155) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(42, 38, 15) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 5, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<-0.1077 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 148/8192 1776/98304 ( 1.8%) brushsides 1180/65536 9440/524288 ( 1.8%) planes 926/65536 18520/1310720 ( 1.4%) vertexes 2521/65536 30252/786432 ( 3.8%) nodes 852/65536 27264/2097152 ( 1.3%) texinfos 137/12288 9864/884736 ( 1.1%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1255/65536 70280/3670016 ( 1.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 481/65536 26936/3670016 ( 0.7%) leaves 854/65536 27328/2097152 ( 1.3%) leaffaces 1630/65536 3260/131072 ( 2.5%) leafbrushes 441/65536 882/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 7845/512000 31380/2048000 ( 1.5%) edges 4449/256000 17796/1024000 ( 1.7%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 76/32768 760/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1164/65536 2328/131072 ( 1.8%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1504096/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 61195/16777216 ( 0.4%) entdata [variable] 7071/393216 ( 1.8%) LDR leaf ambient 854/65536 20496/1572864 ( 1.3%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 42436/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 57277/4194304 ( 1.4%) ==== Total Win32 BSP file data space used: 1976687 bytes ==== Total triangle count: 3390 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 15 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (57245 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 279 texinfos to 144 Reduced 17 texdatas to 15 (518 bytes to 451) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 484 portalclusters 1494 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 464 visible clusters (0.00%) Total clusters visible: 84830 Average clusters visible: 175 Building PAS... Average clusters audible: 443 visdatasize:61512 compressed from 61952 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 19 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1259 faces 2 degenerate faces 162365 square feet [23380662.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1257 patches before subdivision 20677 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2618956, max 477 transfer lists: 20.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24734, 24995, 17204) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2828, 2719, 1512) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(354, 329, 155) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(42, 38, 15) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 5, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0115 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 148/8192 1776/98304 ( 1.8%) brushsides 1186/65536 9488/524288 ( 1.8%) planes 932/65536 18640/1310720 ( 1.4%) vertexes 2532/65536 30384/786432 ( 3.9%) nodes 858/65536 27456/2097152 ( 1.3%) texinfos 144/12288 10368/884736 ( 1.2%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1259/65536 70504/3670016 ( 1.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 484/65536 27104/3670016 ( 0.7%) leaves 860/65536 27520/2097152 ( 1.3%) leaffaces 1630/65536 3260/131072 ( 2.5%) leafbrushes 443/65536 886/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 7883/512000 31532/2048000 ( 1.5%) edges 4467/256000 17868/1024000 ( 1.7%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 78/32768 780/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1200/65536 2400/131072 ( 1.8%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1503808/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 61512/16777216 ( 0.4%) entdata [variable] 7073/393216 ( 1.8%) LDR leaf ambient 860/65536 20640/1572864 ( 1.3%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 42436/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 57245/4194304 ( 1.4%) ==== Total Win32 BSP file data space used: 1978730 bytes ==== Total triangle count: 3408 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (63450 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 331 texinfos to 166 Reduced 17 texdatas to 15 (518 bytes to 451) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 510 portalclusters 1625 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 527 visible clusters (0.00%) Total clusters visible: 97685 Average clusters visible: 191 Building PAS... Average clusters audible: 471 visdatasize:67590 compressed from 65280 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 32 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1353 faces 2 degenerate faces 162613 square feet [23416378.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1351 patches before subdivision 20739 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2676435, max 502 transfer lists: 20.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25134, 25575, 17430) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2888, 2791, 1539) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(361, 337, 158) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 39, 15) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 5, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0134 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 162/8192 1944/98304 ( 2.0%) brushsides 1282/65536 10256/524288 ( 2.0%) planes 1008/65536 20160/1310720 ( 1.5%) vertexes 2726/65536 32712/786432 ( 4.2%) nodes 916/65536 29312/2097152 ( 1.4%) texinfos 166/12288 11952/884736 ( 1.4%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1353/65536 75768/3670016 ( 2.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 551/65536 30856/3670016 ( 0.8%) leaves 919/65536 29408/2097152 ( 1.4%) leaffaces 1720/65536 3440/131072 ( 2.6%) leafbrushes 457/65536 914/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 8607/512000 34428/2048000 ( 1.7%) edges 4864/256000 19456/1024000 ( 1.9%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 86/32768 860/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1359/65536 2718/131072 ( 2.1%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1511404/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 67590/16777216 ( 0.4%) entdata [variable] 7521/393216 ( 1.9%) LDR leaf ambient 919/65536 22056/1572864 ( 1.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 42436/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 63450/4194304 ( 1.5%) ==== Total Win32 BSP file data space used: 2024739 bytes ==== Total triangle count: 3676 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 12 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (63450 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 331 texinfos to 166 Reduced 17 texdatas to 15 (518 bytes to 451) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 510 portalclusters 1625 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 527 visible clusters (0.00%) Total clusters visible: 97685 Average clusters visible: 191 Building PAS... Average clusters audible: 471 visdatasize:67590 compressed from 65280 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 31 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1353 faces 2 degenerate faces 162613 square feet [23416378.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1351 patches before subdivision 20739 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2676435, max 502 transfer lists: 20.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25134, 25575, 17430) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2888, 2791, 1539) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(361, 337, 158) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 39, 15) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 5, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0365 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 162/8192 1944/98304 ( 2.0%) brushsides 1282/65536 10256/524288 ( 2.0%) planes 1008/65536 20160/1310720 ( 1.5%) vertexes 2726/65536 32712/786432 ( 4.2%) nodes 916/65536 29312/2097152 ( 1.4%) texinfos 166/12288 11952/884736 ( 1.4%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1353/65536 75768/3670016 ( 2.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 551/65536 30856/3670016 ( 0.8%) leaves 919/65536 29408/2097152 ( 1.4%) leaffaces 1720/65536 3440/131072 ( 2.6%) leafbrushes 457/65536 914/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 8607/512000 34428/2048000 ( 1.7%) edges 4864/256000 19456/1024000 ( 1.9%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 86/32768 860/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1359/65536 2718/131072 ( 2.1%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1511404/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 67590/16777216 ( 0.4%) entdata [variable] 7522/393216 ( 1.9%) LDR leaf ambient 919/65536 22056/1572864 ( 1.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 42436/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 63450/4194304 ( 1.5%) ==== Total Win32 BSP file data space used: 2024740 bytes ==== Total triangle count: 3676 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (64423 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 332 texinfos to 158 Reduced 17 texdatas to 15 (518 bytes to 451) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 484 portalclusters 1494 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 464 visible clusters (0.00%) Total clusters visible: 84830 Average clusters visible: 175 Building PAS... Average clusters audible: 443 visdatasize:61512 compressed from 61952 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 19 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1350 faces 2 degenerate faces 162620 square feet [23417334.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1348 patches before subdivision 20808 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2647549, max 477 transfer lists: 20.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25178, 25612, 17458) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2894, 2798, 1541) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(362, 338, 158) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 39, 15) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 5, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<-0.0035 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 162/8192 1944/98304 ( 2.0%) brushsides 1286/65536 10288/524288 ( 2.0%) planes 1016/65536 20320/1310720 ( 1.6%) vertexes 2644/65536 31728/786432 ( 4.0%) nodes 907/65536 29024/2097152 ( 1.4%) texinfos 158/12288 11376/884736 ( 1.3%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1350/65536 75600/3670016 ( 2.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 551/65536 30856/3670016 ( 0.8%) leaves 911/65536 29152/2097152 ( 1.4%) leaffaces 1721/65536 3442/131072 ( 2.6%) leafbrushes 457/65536 914/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 8581/512000 34324/2048000 ( 1.7%) edges 4848/256000 19392/1024000 ( 1.9%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 78/32768 780/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1200/65536 2400/131072 ( 1.8%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1510492/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 61512/16777216 ( 0.4%) entdata [variable] 8123/393216 ( 2.1%) LDR leaf ambient 911/65536 21864/1572864 ( 1.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 42436/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 64423/4194304 ( 1.5%) ==== Total Win32 BSP file data space used: 2016536 bytes ==== Total triangle count: 3656 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (64423 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 332 texinfos to 158 Reduced 17 texdatas to 15 (518 bytes to 451) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 484 portalclusters 1494 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 464 visible clusters (0.00%) Total clusters visible: 84830 Average clusters visible: 175 Building PAS... Average clusters audible: 443 visdatasize:61512 compressed from 61952 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 20 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1350 faces 2 degenerate faces 162620 square feet [23417334.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1348 patches before subdivision 20808 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2647549, max 477 transfer lists: 20.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25178, 25612, 17458) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2894, 2798, 1541) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(362, 338, 158) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 39, 15) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 5, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<-0.1308 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 162/8192 1944/98304 ( 2.0%) brushsides 1286/65536 10288/524288 ( 2.0%) planes 1016/65536 20320/1310720 ( 1.6%) vertexes 2644/65536 31728/786432 ( 4.0%) nodes 907/65536 29024/2097152 ( 1.4%) texinfos 158/12288 11376/884736 ( 1.3%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1350/65536 75600/3670016 ( 2.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 551/65536 30856/3670016 ( 0.8%) leaves 911/65536 29152/2097152 ( 1.4%) leaffaces 1721/65536 3442/131072 ( 2.6%) leafbrushes 457/65536 914/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 8581/512000 34324/2048000 ( 1.7%) edges 4848/256000 19392/1024000 ( 1.9%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 78/32768 780/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1200/65536 2400/131072 ( 1.8%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1510492/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 61512/16777216 ( 0.4%) entdata [variable] 8123/393216 ( 2.1%) LDR leaf ambient 911/65536 21864/1572864 ( 1.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 42436/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 64423/4194304 ( 1.5%) ==== Total Win32 BSP file data space used: 2016536 bytes ==== Total triangle count: 3656 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 12 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (64423 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 332 texinfos to 158 Reduced 17 texdatas to 15 (518 bytes to 451) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 484 portalclusters 1494 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 464 visible clusters (0.00%) Total clusters visible: 84830 Average clusters visible: 175 Building PAS... Average clusters audible: 443 visdatasize:61512 compressed from 61952 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 19 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1350 faces 2 degenerate faces 162620 square feet [23417334.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1348 patches before subdivision 20808 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2647549, max 477 transfer lists: 20.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25178, 25612, 17458) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2894, 2798, 1541) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(362, 338, 158) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 39, 15) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 5, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0363 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 162/8192 1944/98304 ( 2.0%) brushsides 1286/65536 10288/524288 ( 2.0%) planes 1016/65536 20320/1310720 ( 1.6%) vertexes 2644/65536 31728/786432 ( 4.0%) nodes 907/65536 29024/2097152 ( 1.4%) texinfos 158/12288 11376/884736 ( 1.3%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1350/65536 75600/3670016 ( 2.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 551/65536 30856/3670016 ( 0.8%) leaves 911/65536 29152/2097152 ( 1.4%) leaffaces 1721/65536 3442/131072 ( 2.6%) leafbrushes 457/65536 914/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 8581/512000 34324/2048000 ( 1.7%) edges 4848/256000 19392/1024000 ( 1.9%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 78/32768 780/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1200/65536 2400/131072 ( 1.8%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1510492/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 61512/16777216 ( 0.4%) entdata [variable] 8121/393216 ( 2.1%) LDR leaf ambient 911/65536 21864/1572864 ( 1.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 42436/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 64423/4194304 ( 1.5%) ==== Total Win32 BSP file data space used: 2016534 bytes ==== Total triangle count: 3656 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (64485 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 336 texinfos to 158 Reduced 17 texdatas to 15 (518 bytes to 451) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 484 portalclusters 1493 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 468 visible clusters (0.00%) Total clusters visible: 84904 Average clusters visible: 175 Building PAS... Average clusters audible: 443 visdatasize:61529 compressed from 61952 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 20 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1350 faces 2 degenerate faces 162574 square feet [23410746.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1348 patches before subdivision 20834 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2650966, max 481 transfer lists: 20.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25229, 25695, 17476) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2905, 2814, 1546) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(364, 340, 159) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 39, 15) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 5, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<-0.1289 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 162/8192 1944/98304 ( 2.0%) brushsides 1278/65536 10224/524288 ( 2.0%) planes 1014/65536 20280/1310720 ( 1.5%) vertexes 2638/65536 31656/786432 ( 4.0%) nodes 907/65536 29024/2097152 ( 1.4%) texinfos 158/12288 11376/884736 ( 1.3%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1350/65536 75600/3670016 ( 2.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 551/65536 30856/3670016 ( 0.8%) leaves 911/65536 29152/2097152 ( 1.4%) leaffaces 1713/65536 3426/131072 ( 2.6%) leafbrushes 457/65536 914/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 8577/512000 34308/2048000 ( 1.7%) edges 4846/256000 19384/1024000 ( 1.9%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 79/32768 790/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1209/65536 2418/131072 ( 1.8%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1511844/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 61529/16777216 ( 0.4%) entdata [variable] 8121/393216 ( 2.1%) LDR leaf ambient 911/65536 21864/1572864 ( 1.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 42436/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 64485/4194304 ( 1.5%) ==== Total Win32 BSP file data space used: 2017777 bytes ==== Total triangle count: 3652 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 12 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Neocron 3\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (64357 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 336 texinfos to 158 Reduced 17 texdatas to 15 (518 bytes to 451) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 484 portalclusters 1493 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 470 visible clusters (0.00%) Total clusters visible: 84918 Average clusters visible: 175 Building PAS... Average clusters audible: 443 visdatasize:61530 compressed from 61952 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 20 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1350 faces 2 degenerate faces 162590 square feet [23413062.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1348 patches before subdivision 20834 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2650584, max 481 transfer lists: 20.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25223, 25677, 17471) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2905, 2813, 1546) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(364, 340, 159) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 39, 15) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 5, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<-0.0436 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 162/8192 1944/98304 ( 2.0%) brushsides 1278/65536 10224/524288 ( 2.0%) planes 1014/65536 20280/1310720 ( 1.5%) vertexes 2638/65536 31656/786432 ( 4.0%) nodes 907/65536 29024/2097152 ( 1.4%) texinfos 158/12288 11376/884736 ( 1.3%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1350/65536 75600/3670016 ( 2.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 551/65536 30856/3670016 ( 0.8%) leaves 911/65536 29152/2097152 ( 1.4%) leaffaces 1713/65536 3426/131072 ( 2.6%) leafbrushes 457/65536 914/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 8577/512000 34308/2048000 ( 1.7%) edges 4846/256000 19384/1024000 ( 1.9%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 79/32768 790/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1209/65536 2418/131072 ( 1.8%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1511844/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 61530/16777216 ( 0.4%) entdata [variable] 8178/393216 ( 2.1%) LDR leaf ambient 911/65536 21864/1572864 ( 1.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 42436/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 64357/4194304 ( 1.5%) ==== Total Win32 BSP file data space used: 2017707 bytes ==== Total triangle count: 3652 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (72389 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 375 texinfos to 182 Reduced 22 texdatas to 19 (767 bytes to 667) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 548 portalclusters 1736 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 500 visible clusters (0.00%) Total clusters visible: 101415 Average clusters visible: 185 Building PAS... Average clusters audible: 510 visdatasize:76228 compressed from 78912 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 32 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1499 faces 2 degenerate faces 163070 square feet [23482204.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1497 patches before subdivision 21223 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2813232, max 514 transfer lists: 21.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(28535, 27138, 18043) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3387, 2984, 1600) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(425, 359, 163) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 41, 15) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 5, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<-0.0001 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 184/8192 2208/98304 ( 2.2%) brushsides 1511/65536 12088/524288 ( 2.3%) planes 1246/65536 24920/1310720 ( 1.9%) vertexes 2988/65536 35856/786432 ( 4.6%) nodes 1020/65536 32640/2097152 ( 1.6%) texinfos 182/12288 13104/884736 ( 1.5%) texdata 19/2048 608/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1499/65536 83944/3670016 ( 2.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 623/65536 34888/3670016 ( 1.0%) leaves 1024/65536 32768/2097152 ( 1.6%) leaffaces 1891/65536 3782/131072 ( 2.9%) leafbrushes 518/65536 1036/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9559/512000 38236/2048000 ( 1.9%) edges 5390/256000 21560/1024000 ( 2.1%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 94/32768 940/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1428/65536 2856/131072 ( 2.2%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1520288/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 76228/16777216 ( 0.5%) entdata [variable] 8178/393216 ( 2.1%) LDR leaf ambient 1024/65536 24576/1572864 ( 1.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 72389/4194304 ( 1.7%) ==== Total Win32 BSP file data space used: 2092320 bytes ==== Total triangle count: 4052 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (72389 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 371 texinfos to 182 Reduced 22 texdatas to 19 (767 bytes to 667) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 548 portalclusters 1736 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 500 visible clusters (0.00%) Total clusters visible: 101415 Average clusters visible: 185 Building PAS... Average clusters audible: 510 visdatasize:76228 compressed from 78912 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 32 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1507 faces 2 degenerate faces 163076 square feet [23482972.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1505 patches before subdivision 21231 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2817883, max 514 transfer lists: 21.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(29156, 26515, 16844) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3470, 2908, 1486) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(435, 349, 151) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(52, 40, 14) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 5, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0157 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 184/8192 2208/98304 ( 2.2%) brushsides 1511/65536 12088/524288 ( 2.3%) planes 1246/65536 24920/1310720 ( 1.9%) vertexes 2988/65536 35856/786432 ( 4.6%) nodes 1020/65536 32640/2097152 ( 1.6%) texinfos 182/12288 13104/884736 ( 1.5%) texdata 19/2048 608/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1507/65536 84392/3670016 ( 2.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 631/65536 35336/3670016 ( 1.0%) leaves 1024/65536 32768/2097152 ( 1.6%) leaffaces 1899/65536 3798/131072 ( 2.9%) leafbrushes 518/65536 1036/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9623/512000 38492/2048000 ( 1.9%) edges 5414/256000 21656/1024000 ( 2.1%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 94/32768 940/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1428/65536 2856/131072 ( 2.2%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1520288/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 76228/16777216 ( 0.5%) entdata [variable] 8178/393216 ( 2.1%) LDR leaf ambient 1024/65536 24576/1572864 ( 1.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 72389/4194304 ( 1.7%) ==== Total Win32 BSP file data space used: 2093584 bytes ==== Total triangle count: 4068 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (72389 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 371 texinfos to 182 Reduced 22 texdatas to 19 (767 bytes to 667) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 548 portalclusters 1736 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 500 visible clusters (0.00%) Total clusters visible: 101415 Average clusters visible: 185 Building PAS... Average clusters audible: 510 visdatasize:76228 compressed from 78912 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 32 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1507 faces 2 degenerate faces 163076 square feet [23482972.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1505 patches before subdivision 21231 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2817883, max 514 transfer lists: 21.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24265, 23659, 15264) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2826, 2573, 1342) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(354, 308, 137) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(42, 35, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0120 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 184/8192 2208/98304 ( 2.2%) brushsides 1511/65536 12088/524288 ( 2.3%) planes 1246/65536 24920/1310720 ( 1.9%) vertexes 2988/65536 35856/786432 ( 4.6%) nodes 1020/65536 32640/2097152 ( 1.6%) texinfos 182/12288 13104/884736 ( 1.5%) texdata 19/2048 608/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1507/65536 84392/3670016 ( 2.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 631/65536 35336/3670016 ( 1.0%) leaves 1024/65536 32768/2097152 ( 1.6%) leaffaces 1899/65536 3798/131072 ( 2.9%) leafbrushes 518/65536 1036/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9623/512000 38492/2048000 ( 1.9%) edges 5414/256000 21656/1024000 ( 2.1%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 94/32768 940/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1428/65536 2856/131072 ( 2.2%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1520288/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 76228/16777216 ( 0.5%) entdata [variable] 8176/393216 ( 2.1%) LDR leaf ambient 1024/65536 24576/1572864 ( 1.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 72389/4194304 ( 1.7%) ==== Total Win32 BSP file data space used: 2093582 bytes ==== Total triangle count: 4068 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (74589 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 381 texinfos to 187 Reduced 22 texdatas to 19 (767 bytes to 667) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 548 portalclusters 1736 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 500 visible clusters (0.00%) Total clusters visible: 101415 Average clusters visible: 185 Building PAS... Average clusters audible: 510 visdatasize:76228 compressed from 78912 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 32 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1531 faces 2 degenerate faces 163709 square feet [23574108.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1529 patches before subdivision 21359 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2837772, max 514 transfer lists: 21.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24335, 23789, 15299) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2836, 2589, 1346) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(355, 310, 137) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 36, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0098 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 188/8192 2256/98304 ( 2.3%) brushsides 1535/65536 12280/524288 ( 2.3%) planes 1260/65536 25200/1310720 ( 1.9%) vertexes 3020/65536 36240/786432 ( 4.6%) nodes 1044/65536 33408/2097152 ( 1.6%) texinfos 187/12288 13464/884736 ( 1.5%) texdata 19/2048 608/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1531/65536 85736/3670016 ( 2.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 655/65536 36680/3670016 ( 1.0%) leaves 1052/65536 33664/2097152 ( 1.6%) leaffaces 1923/65536 3846/131072 ( 2.9%) leafbrushes 522/65536 1044/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9815/512000 39260/2048000 ( 1.9%) edges 5510/256000 22040/1024000 ( 2.2%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 94/32768 940/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1428/65536 2856/131072 ( 2.2%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1523420/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 76228/16777216 ( 0.5%) entdata [variable] 10302/393216 ( 2.6%) LDR leaf ambient 1052/65536 25248/1572864 ( 1.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 74589/4194304 ( 1.8%) ==== Total Win32 BSP file data space used: 2108728 bytes ==== Total triangle count: 4116 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (78097 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 391 texinfos to 195 Reduced 22 texdatas to 19 (767 bytes to 667) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 548 portalclusters 1736 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 500 visible clusters (0.00%) Total clusters visible: 101415 Average clusters visible: 185 Building PAS... Average clusters audible: 510 visdatasize:76228 compressed from 78912 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 31 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1519 faces 2 degenerate faces 163654 square feet [23566236.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1517 patches before subdivision 21331 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2831312, max 514 transfer lists: 21.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24359, 23760, 15295) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2840, 2588, 1346) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(356, 310, 137) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 36, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0126 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 194/8192 2328/98304 ( 2.4%) brushsides 1575/65536 12600/524288 ( 2.4%) planes 1276/65536 25520/1310720 ( 1.9%) vertexes 3068/65536 36816/786432 ( 4.7%) nodes 1072/65536 34304/2097152 ( 1.6%) texinfos 195/12288 14040/884736 ( 1.6%) texdata 19/2048 608/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1519/65536 85064/3670016 ( 2.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 643/65536 36008/3670016 ( 1.0%) leaves 1084/65536 34688/2097152 ( 1.7%) leaffaces 1911/65536 3822/131072 ( 2.9%) leafbrushes 528/65536 1056/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9719/512000 38876/2048000 ( 1.9%) edges 5462/256000 21848/1024000 ( 2.1%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 94/32768 940/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1428/65536 2856/131072 ( 2.2%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1522860/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 76228/16777216 ( 0.5%) entdata [variable] 12024/393216 ( 3.1%) LDR leaf ambient 1084/65536 26016/1572864 ( 1.7%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 78097/4194304 ( 1.9%) ==== Total Win32 BSP file data space used: 2116210 bytes ==== Total triangle count: 4092 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (78097 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 391 texinfos to 195 Reduced 22 texdatas to 19 (767 bytes to 667) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 548 portalclusters 1736 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 500 visible clusters (0.00%) Total clusters visible: 101415 Average clusters visible: 185 Building PAS... Average clusters audible: 510 visdatasize:76228 compressed from 78912 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 31 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1519 faces 2 degenerate faces 163654 square feet [23566236.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1517 patches before subdivision 21331 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2831312, max 514 transfer lists: 21.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24359, 23760, 15295) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2840, 2588, 1346) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(356, 310, 137) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 36, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0153 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 194/8192 2328/98304 ( 2.4%) brushsides 1575/65536 12600/524288 ( 2.4%) planes 1280/65536 25600/1310720 ( 2.0%) vertexes 3068/65536 36816/786432 ( 4.7%) nodes 1072/65536 34304/2097152 ( 1.6%) texinfos 195/12288 14040/884736 ( 1.6%) texdata 19/2048 608/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1519/65536 85064/3670016 ( 2.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 643/65536 36008/3670016 ( 1.0%) leaves 1084/65536 34688/2097152 ( 1.7%) leaffaces 1911/65536 3822/131072 ( 2.9%) leafbrushes 528/65536 1056/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9719/512000 38876/2048000 ( 1.9%) edges 5462/256000 21848/1024000 ( 2.1%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 94/32768 940/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1428/65536 2856/131072 ( 2.2%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1522860/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 76228/16777216 ( 0.5%) entdata [variable] 12082/393216 ( 3.1%) LDR leaf ambient 1084/65536 26016/1572864 ( 1.7%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 78097/4194304 ( 1.9%) ==== Total Win32 BSP file data space used: 2116348 bytes ==== Total triangle count: 4092 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (78097 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 391 texinfos to 195 Reduced 22 texdatas to 19 (767 bytes to 667) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 548 portalclusters 1736 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 500 visible clusters (0.00%) Total clusters visible: 101415 Average clusters visible: 185 Building PAS... Average clusters audible: 510 visdatasize:76228 compressed from 78912 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 31 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1519 faces 2 degenerate faces 163654 square feet [23566236.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1517 patches before subdivision 21331 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2831312, max 514 transfer lists: 21.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24359, 23760, 15295) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2840, 2588, 1346) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(356, 310, 137) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 36, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0008 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 194/8192 2328/98304 ( 2.4%) brushsides 1575/65536 12600/524288 ( 2.4%) planes 1284/65536 25680/1310720 ( 2.0%) vertexes 3068/65536 36816/786432 ( 4.7%) nodes 1072/65536 34304/2097152 ( 1.6%) texinfos 195/12288 14040/884736 ( 1.6%) texdata 19/2048 608/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1519/65536 85064/3670016 ( 2.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 643/65536 36008/3670016 ( 1.0%) leaves 1084/65536 34688/2097152 ( 1.7%) leaffaces 1911/65536 3822/131072 ( 2.9%) leafbrushes 528/65536 1056/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9719/512000 38876/2048000 ( 1.9%) edges 5462/256000 21848/1024000 ( 2.1%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 94/32768 940/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1428/65536 2856/131072 ( 2.2%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1522860/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 76228/16777216 ( 0.5%) entdata [variable] 12082/393216 ( 3.1%) LDR leaf ambient 1084/65536 26016/1572864 ( 1.7%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 78097/4194304 ( 1.9%) ==== Total Win32 BSP file data space used: 2116428 bytes ==== Total triangle count: 4092 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (78097 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 391 texinfos to 195 Reduced 22 texdatas to 19 (767 bytes to 667) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 548 portalclusters 1736 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 500 visible clusters (0.00%) Total clusters visible: 101415 Average clusters visible: 185 Building PAS... Average clusters audible: 510 visdatasize:76228 compressed from 78912 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 31 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1519 faces 2 degenerate faces 163654 square feet [23566236.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1517 patches before subdivision 21331 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2831312, max 514 transfer lists: 21.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24359, 23760, 15295) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2840, 2588, 1346) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(356, 310, 137) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 36, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0009 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 194/8192 2328/98304 ( 2.4%) brushsides 1575/65536 12600/524288 ( 2.4%) planes 1284/65536 25680/1310720 ( 2.0%) vertexes 3068/65536 36816/786432 ( 4.7%) nodes 1072/65536 34304/2097152 ( 1.6%) texinfos 195/12288 14040/884736 ( 1.6%) texdata 19/2048 608/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1519/65536 85064/3670016 ( 2.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 643/65536 36008/3670016 ( 1.0%) leaves 1084/65536 34688/2097152 ( 1.7%) leaffaces 1911/65536 3822/131072 ( 2.9%) leafbrushes 528/65536 1056/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9719/512000 38876/2048000 ( 1.9%) edges 5462/256000 21848/1024000 ( 2.1%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 94/32768 940/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1428/65536 2856/131072 ( 2.2%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1522860/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 76228/16777216 ( 0.5%) entdata [variable] 12082/393216 ( 3.1%) LDR leaf ambient 1084/65536 26016/1572864 ( 1.7%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 78097/4194304 ( 1.9%) ==== Total Win32 BSP file data space used: 2116428 bytes ==== Total triangle count: 4092 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (76927 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 391 texinfos to 185 Reduced 22 texdatas to 19 (767 bytes to 667) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 548 portalclusters 1736 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 500 visible clusters (0.00%) Total clusters visible: 101415 Average clusters visible: 185 Building PAS... Average clusters audible: 510 visdatasize:76228 compressed from 78912 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 31 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1519 faces 2 degenerate faces 163641 square feet [23564364.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1517 patches before subdivision 21331 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2831179, max 514 transfer lists: 21.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24360, 23760, 15295) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2840, 2588, 1346) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(356, 310, 137) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 36, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0000 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 192/8192 2304/98304 ( 2.3%) brushsides 1559/65536 12472/524288 ( 2.4%) planes 1272/65536 25440/1310720 ( 1.9%) vertexes 3052/65536 36624/786432 ( 4.7%) nodes 1068/65536 34176/2097152 ( 1.6%) texinfos 185/12288 13320/884736 ( 1.5%) texdata 19/2048 608/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1519/65536 85064/3670016 ( 2.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 643/65536 36008/3670016 ( 1.0%) leaves 1080/65536 34560/2097152 ( 1.6%) leaffaces 1911/65536 3822/131072 ( 2.9%) leafbrushes 526/65536 1052/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9719/512000 38876/2048000 ( 1.9%) edges 5462/256000 21848/1024000 ( 2.1%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 94/32768 940/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1428/65536 2856/131072 ( 2.2%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1522860/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 76228/16777216 ( 0.5%) entdata [variable] 12088/393216 ( 3.1%) LDR leaf ambient 1080/65536 25920/1572864 ( 1.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 76927/4194304 ( 1.8%) ==== Total Win32 BSP file data space used: 2113604 bytes ==== Total triangle count: 4092 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (76927 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 391 texinfos to 185 Reduced 22 texdatas to 19 (767 bytes to 667) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 548 portalclusters 1736 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 500 visible clusters (0.00%) Total clusters visible: 101415 Average clusters visible: 185 Building PAS... Average clusters audible: 510 visdatasize:76228 compressed from 78912 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 31 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1519 faces 2 degenerate faces 163641 square feet [23564364.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1517 patches before subdivision 21331 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2831179, max 514 transfer lists: 21.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24360, 23760, 15295) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2840, 2588, 1346) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(356, 310, 137) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 36, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0204 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 192/8192 2304/98304 ( 2.3%) brushsides 1559/65536 12472/524288 ( 2.4%) planes 1272/65536 25440/1310720 ( 1.9%) vertexes 3052/65536 36624/786432 ( 4.7%) nodes 1068/65536 34176/2097152 ( 1.6%) texinfos 185/12288 13320/884736 ( 1.5%) texdata 19/2048 608/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1519/65536 85064/3670016 ( 2.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 643/65536 36008/3670016 ( 1.0%) leaves 1080/65536 34560/2097152 ( 1.6%) leaffaces 1911/65536 3822/131072 ( 2.9%) leafbrushes 526/65536 1052/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9719/512000 38876/2048000 ( 1.9%) edges 5462/256000 21848/1024000 ( 2.1%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 94/32768 940/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1428/65536 2856/131072 ( 2.2%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1522860/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 76228/16777216 ( 0.5%) entdata [variable] 12308/393216 ( 3.1%) LDR leaf ambient 1080/65536 25920/1572864 ( 1.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 76927/4194304 ( 1.8%) ==== Total Win32 BSP file data space used: 2113824 bytes ==== Total triangle count: 4092 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (76867 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 393 texinfos to 185 Reduced 22 texdatas to 19 (767 bytes to 667) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 548 portalclusters 1736 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 500 visible clusters (0.00%) Total clusters visible: 101415 Average clusters visible: 185 Building PAS... Average clusters audible: 510 visdatasize:76228 compressed from 78912 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 31 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1519 faces 2 degenerate faces 163654 square feet [23566236.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1517 patches before subdivision 21331 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2831312, max 514 transfer lists: 21.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24359, 23760, 15295) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2840, 2588, 1346) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(356, 310, 137) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 36, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0083 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 192/8192 2304/98304 ( 2.3%) brushsides 1567/65536 12536/524288 ( 2.4%) planes 1270/65536 25400/1310720 ( 1.9%) vertexes 3052/65536 36624/786432 ( 4.7%) nodes 1068/65536 34176/2097152 ( 1.6%) texinfos 185/12288 13320/884736 ( 1.5%) texdata 19/2048 608/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1519/65536 85064/3670016 ( 2.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 643/65536 36008/3670016 ( 1.0%) leaves 1080/65536 34560/2097152 ( 1.6%) leaffaces 1911/65536 3822/131072 ( 2.9%) leafbrushes 526/65536 1052/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9719/512000 38876/2048000 ( 1.9%) edges 5462/256000 21848/1024000 ( 2.1%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 94/32768 940/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1428/65536 2856/131072 ( 2.2%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1522860/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 76228/16777216 ( 0.5%) entdata [variable] 12330/393216 ( 3.1%) LDR leaf ambient 1080/65536 25920/1572864 ( 1.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 76867/4194304 ( 1.8%) ==== Total Win32 BSP file data space used: 2113810 bytes ==== Total triangle count: 4092 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (76867 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 393 texinfos to 185 Reduced 22 texdatas to 19 (767 bytes to 667) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 548 portalclusters 1736 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 500 visible clusters (0.00%) Total clusters visible: 101415 Average clusters visible: 185 Building PAS... Average clusters audible: 510 visdatasize:76228 compressed from 78912 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 31 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1519 faces 2 degenerate faces 163654 square feet [23566236.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1517 patches before subdivision 21331 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2831312, max 514 transfer lists: 21.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24359, 23760, 15295) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2840, 2588, 1346) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(356, 310, 137) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 36, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0003 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 192/8192 2304/98304 ( 2.3%) brushsides 1567/65536 12536/524288 ( 2.4%) planes 1270/65536 25400/1310720 ( 1.9%) vertexes 3052/65536 36624/786432 ( 4.7%) nodes 1068/65536 34176/2097152 ( 1.6%) texinfos 185/12288 13320/884736 ( 1.5%) texdata 19/2048 608/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1519/65536 85064/3670016 ( 2.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 643/65536 36008/3670016 ( 1.0%) leaves 1080/65536 34560/2097152 ( 1.6%) leaffaces 1911/65536 3822/131072 ( 2.9%) leafbrushes 526/65536 1052/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9719/512000 38876/2048000 ( 1.9%) edges 5462/256000 21848/1024000 ( 2.1%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 94/32768 940/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1428/65536 2856/131072 ( 2.2%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1522860/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 76228/16777216 ( 0.5%) entdata [variable] 12330/393216 ( 3.1%) LDR leaf ambient 1080/65536 25920/1572864 ( 1.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 76867/4194304 ( 1.8%) ==== Total Win32 BSP file data space used: 2113810 bytes ==== Total triangle count: 4092 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (76867 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 396 texinfos to 190 Reduced 23 texdatas to 20 (790 bytes to 690) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 548 portalclusters 1736 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 500 visible clusters (0.00%) Total clusters visible: 101415 Average clusters visible: 185 Building PAS... Average clusters audible: 510 visdatasize:76228 compressed from 78912 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 31 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1531 faces 2 degenerate faces 163918 square feet [23604316.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1529 patches before subdivision 21359 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2834636, max 514 transfer lists: 21.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24419, 23816, 15314) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2848, 2596, 1349) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(357, 311, 137) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 36, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0083 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 192/8192 2304/98304 ( 2.3%) brushsides 1567/65536 12536/524288 ( 2.4%) planes 1270/65536 25400/1310720 ( 1.9%) vertexes 3052/65536 36624/786432 ( 4.7%) nodes 1068/65536 34176/2097152 ( 1.6%) texinfos 190/12288 13680/884736 ( 1.5%) texdata 20/2048 640/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1531/65536 85736/3670016 ( 2.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 655/65536 36680/3670016 ( 1.0%) leaves 1080/65536 34560/2097152 ( 1.6%) leaffaces 1923/65536 3846/131072 ( 2.9%) leafbrushes 526/65536 1052/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9815/512000 39260/2048000 ( 1.9%) edges 5510/256000 22040/1024000 ( 2.2%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 94/32768 940/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1428/65536 2856/131072 ( 2.2%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1524828/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 76228/16777216 ( 0.5%) entdata [variable] 12110/393216 ( 3.1%) LDR leaf ambient 1080/65536 25920/1572864 ( 1.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 76867/4194304 ( 1.8%) ==== Total Win32 BSP file data space used: 2117894 bytes ==== Total triangle count: 4116 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (76867 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 396 texinfos to 190 Reduced 23 texdatas to 20 (790 bytes to 690) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 548 portalclusters 1736 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 500 visible clusters (0.00%) Total clusters visible: 101415 Average clusters visible: 185 Building PAS... Average clusters audible: 510 visdatasize:76228 compressed from 78912 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 31 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1531 faces 2 degenerate faces 163918 square feet [23604316.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1529 patches before subdivision 21359 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2834636, max 514 transfer lists: 21.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24419, 23816, 15314) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2848, 2596, 1349) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(357, 311, 137) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 36, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0209 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 192/8192 2304/98304 ( 2.3%) brushsides 1567/65536 12536/524288 ( 2.4%) planes 1270/65536 25400/1310720 ( 1.9%) vertexes 3052/65536 36624/786432 ( 4.7%) nodes 1068/65536 34176/2097152 ( 1.6%) texinfos 190/12288 13680/884736 ( 1.5%) texdata 20/2048 640/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1531/65536 85736/3670016 ( 2.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 655/65536 36680/3670016 ( 1.0%) leaves 1080/65536 34560/2097152 ( 1.6%) leaffaces 1923/65536 3846/131072 ( 2.9%) leafbrushes 526/65536 1052/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9815/512000 39260/2048000 ( 1.9%) edges 5510/256000 22040/1024000 ( 2.2%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 94/32768 940/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1428/65536 2856/131072 ( 2.2%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1524828/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 76228/16777216 ( 0.5%) entdata [variable] 12110/393216 ( 3.1%) LDR leaf ambient 1080/65536 25920/1572864 ( 1.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 76867/4194304 ( 1.8%) ==== Total Win32 BSP file data space used: 2117894 bytes ==== Total triangle count: 4116 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (77259 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 396 texinfos to 191 Reduced 23 texdatas to 20 (790 bytes to 690) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 554 portalclusters 1763 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 501 visible clusters (0.00%) Total clusters visible: 105482 Average clusters visible: 190 Building PAS... Average clusters audible: 517 visdatasize:77972 compressed from 79776 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 39 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1532 faces 2 degenerate faces 163960 square feet [23610348.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1530 patches before subdivision 21362 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2836981, max 515 transfer lists: 21.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24422, 23819, 15315) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2850, 2598, 1349) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(357, 311, 138) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 36, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0115 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 193/8192 2316/98304 ( 2.4%) brushsides 1573/65536 12584/524288 ( 2.4%) planes 1276/65536 25520/1310720 ( 1.9%) vertexes 3078/65536 36936/786432 ( 4.7%) nodes 1074/65536 34368/2097152 ( 1.6%) texinfos 191/12288 13752/884736 ( 1.6%) texdata 20/2048 640/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1532/65536 85792/3670016 ( 2.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 656/65536 36736/3670016 ( 1.0%) leaves 1086/65536 34752/2097152 ( 1.7%) leaffaces 1944/65536 3888/131072 ( 3.0%) leafbrushes 527/65536 1054/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9823/512000 39292/2048000 ( 1.9%) edges 5518/256000 22072/1024000 ( 2.2%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 94/32768 940/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1428/65536 2856/131072 ( 2.2%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1525024/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 77972/16777216 ( 0.5%) entdata [variable] 12110/393216 ( 3.1%) LDR leaf ambient 1086/65536 26064/1572864 ( 1.7%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 77259/4194304 ( 1.8%) ==== Total Win32 BSP file data space used: 2121538 bytes ==== Total triangle count: 4118 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (75749 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 406 texinfos to 194 Reduced 25 texdatas to 21 (897 bytes to 774) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 548 portalclusters 1736 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 500 visible clusters (0.00%) Total clusters visible: 101415 Average clusters visible: 185 Building PAS... Average clusters audible: 510 visdatasize:76228 compressed from 78912 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 34 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1531 faces 2 degenerate faces 163337 square feet [23520668.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1529 patches before subdivision 21271 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2823161, max 514 transfer lists: 21.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24300, 23663, 15270) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2832, 2576, 1343) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(355, 309, 137) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 35, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0133 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 9/1024 432/49152 ( 0.9%) brushes 190/8192 2280/98304 ( 2.3%) brushsides 1555/65536 12440/524288 ( 2.4%) planes 1280/65536 25600/1310720 ( 2.0%) vertexes 3036/65536 36432/786432 ( 4.6%) nodes 1056/65536 33792/2097152 ( 1.6%) texinfos 194/12288 13968/884736 ( 1.6%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1531/65536 85736/3670016 ( 2.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 655/65536 36680/3670016 ( 1.0%) leaves 1066/65536 34112/2097152 ( 1.6%) leaffaces 1923/65536 3846/131072 ( 2.9%) leafbrushes 524/65536 1048/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9815/512000 39260/2048000 ( 1.9%) edges 5510/256000 22040/1024000 ( 2.2%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 94/32768 940/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1428/65536 2856/131072 ( 2.2%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1526464/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 76228/16777216 ( 0.5%) entdata [variable] 10933/393216 ( 2.8%) LDR leaf ambient 1066/65536 25584/1572864 ( 1.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44248/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 75749/4194304 ( 1.8%) ==== Total Win32 BSP file data space used: 2116862 bytes ==== Total triangle count: 4116 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (75749 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 406 texinfos to 194 Reduced 25 texdatas to 21 (897 bytes to 774) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 548 portalclusters 1736 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 500 visible clusters (0.00%) Total clusters visible: 101415 Average clusters visible: 185 Building PAS... Average clusters audible: 510 visdatasize:76228 compressed from 78912 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 45 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1531 faces 2 degenerate faces 163337 square feet [23520668.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1529 patches before subdivision 21271 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2823161, max 514 transfer lists: 21.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24300, 23663, 15270) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2832, 2576, 1343) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(355, 309, 137) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 35, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0148 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 9/1024 432/49152 ( 0.9%) brushes 190/8192 2280/98304 ( 2.3%) brushsides 1555/65536 12440/524288 ( 2.4%) planes 1280/65536 25600/1310720 ( 2.0%) vertexes 3036/65536 36432/786432 ( 4.6%) nodes 1056/65536 33792/2097152 ( 1.6%) texinfos 194/12288 13968/884736 ( 1.6%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1531/65536 85736/3670016 ( 2.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 655/65536 36680/3670016 ( 1.0%) leaves 1066/65536 34112/2097152 ( 1.6%) leaffaces 1923/65536 3846/131072 ( 2.9%) leafbrushes 524/65536 1048/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9815/512000 39260/2048000 ( 1.9%) edges 5510/256000 22040/1024000 ( 2.2%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 94/32768 940/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1428/65536 2856/131072 ( 2.2%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1526464/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 76228/16777216 ( 0.5%) entdata [variable] 11027/393216 ( 2.8%) LDR leaf ambient 1066/65536 25584/1572864 ( 1.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44248/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 75749/4194304 ( 1.8%) ==== Total Win32 BSP file data space used: 2116956 bytes ==== Total triangle count: 4116 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 14 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (74643 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 400 texinfos to 195 Reduced 26 texdatas to 22 (952 bytes to 829) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 548 portalclusters 1736 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 500 visible clusters (0.00%) Total clusters visible: 101415 Average clusters visible: 185 Building PAS... Average clusters audible: 510 visdatasize:76228 compressed from 78912 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 45 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1531 faces 2 degenerate faces 163337 square feet [23520668.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1529 patches before subdivision 21271 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2823161, max 514 transfer lists: 21.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24300, 23663, 15270) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2832, 2576, 1343) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(355, 309, 137) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 35, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0143 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 188/8192 2256/98304 ( 2.3%) brushsides 1543/65536 12344/524288 ( 2.4%) planes 1272/65536 25440/1310720 ( 1.9%) vertexes 3020/65536 36240/786432 ( 4.6%) nodes 1044/65536 33408/2097152 ( 1.6%) texinfos 195/12288 14040/884736 ( 1.6%) texdata 22/2048 704/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1531/65536 85736/3670016 ( 2.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 655/65536 36680/3670016 ( 1.0%) leaves 1052/65536 33664/2097152 ( 1.6%) leaffaces 1923/65536 3846/131072 ( 2.9%) leafbrushes 522/65536 1044/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9815/512000 39260/2048000 ( 1.9%) edges 5510/256000 22040/1024000 ( 2.2%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 94/32768 940/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1428/65536 2856/131072 ( 2.2%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1526464/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 76228/16777216 ( 0.5%) entdata [variable] 10263/393216 ( 2.6%) LDR leaf ambient 1052/65536 25248/1572864 ( 1.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44596/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 74643/4194304 ( 1.8%) ==== Total Win32 BSP file data space used: 2113798 bytes ==== Total triangle count: 4116 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 14 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (75741 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 405 texinfos to 193 Reduced 26 texdatas to 22 (952 bytes to 829) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1 second elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 548 portalclusters 1736 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 500 visible clusters (0.00%) Total clusters visible: 101415 Average clusters visible: 185 Building PAS... Average clusters audible: 510 visdatasize:76228 compressed from 78912 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 45 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1531 faces 2 degenerate faces 163337 square feet [23520668.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1529 patches before subdivision 21271 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2823161, max 514 transfer lists: 21.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24300, 23663, 15270) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2832, 2576, 1343) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(355, 309, 137) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 35, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0133 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 9/1024 432/49152 ( 0.9%) brushes 190/8192 2280/98304 ( 2.3%) brushsides 1555/65536 12440/524288 ( 2.4%) planes 1276/65536 25520/1310720 ( 1.9%) vertexes 3036/65536 36432/786432 ( 4.6%) nodes 1056/65536 33792/2097152 ( 1.6%) texinfos 193/12288 13896/884736 ( 1.6%) texdata 22/2048 704/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1531/65536 85736/3670016 ( 2.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 655/65536 36680/3670016 ( 1.0%) leaves 1066/65536 34112/2097152 ( 1.6%) leaffaces 1923/65536 3846/131072 ( 2.9%) leafbrushes 524/65536 1048/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9815/512000 39260/2048000 ( 1.9%) edges 5510/256000 22040/1024000 ( 2.2%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 94/32768 940/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1428/65536 2856/131072 ( 2.2%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1526464/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 76228/16777216 ( 0.5%) entdata [variable] 11045/393216 ( 2.8%) LDR leaf ambient 1066/65536 25584/1572864 ( 1.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44596/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 75741/4194304 ( 1.8%) ==== Total Win32 BSP file data space used: 2117194 bytes ==== Total triangle count: 4116 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 14 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (74651 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 384 texinfos to 182 Reduced 22 texdatas to 19 (767 bytes to 667) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 548 portalclusters 1736 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 500 visible clusters (0.00%) Total clusters visible: 101415 Average clusters visible: 185 Building PAS... Average clusters audible: 510 visdatasize:76228 compressed from 78912 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 45 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1507 faces 2 degenerate faces 163113 square feet [23488412.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1505 patches before subdivision 21231 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2816568, max 514 transfer lists: 21.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24299, 23661, 15269) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2832, 2576, 1343) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(355, 309, 137) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 35, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0138 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 188/8192 2256/98304 ( 2.3%) brushsides 1543/65536 12344/524288 ( 2.4%) planes 1256/65536 25120/1310720 ( 1.9%) vertexes 3020/65536 36240/786432 ( 4.6%) nodes 1044/65536 33408/2097152 ( 1.6%) texinfos 182/12288 13104/884736 ( 1.5%) texdata 19/2048 608/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1507/65536 84392/3670016 ( 2.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 631/65536 35336/3670016 ( 1.0%) leaves 1052/65536 33664/2097152 ( 1.6%) leaffaces 1899/65536 3798/131072 ( 2.9%) leafbrushes 522/65536 1044/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9623/512000 38492/2048000 ( 1.9%) edges 5414/256000 21656/1024000 ( 2.1%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 94/32768 940/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1428/65536 2856/131072 ( 2.2%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1520288/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 76228/16777216 ( 0.5%) entdata [variable] 10291/393216 ( 2.6%) LDR leaf ambient 1052/65536 25248/1572864 ( 1.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 74651/4194304 ( 1.8%) ==== Total Win32 BSP file data space used: 2101383 bytes ==== Total triangle count: 4068 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 14 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (74651 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 386 texinfos to 182 Reduced 22 texdatas to 19 (767 bytes to 667) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 548 portalclusters 1736 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 500 visible clusters (0.00%) Total clusters visible: 101415 Average clusters visible: 185 Building PAS... Average clusters audible: 510 visdatasize:76228 compressed from 78912 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 46 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1507 faces 2 degenerate faces 163113 square feet [23488412.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1505 patches before subdivision 21231 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2816568, max 514 transfer lists: 21.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24299, 23661, 15269) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2832, 2576, 1343) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(355, 309, 137) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 35, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0146 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 188/8192 2256/98304 ( 2.3%) brushsides 1543/65536 12344/524288 ( 2.4%) planes 1256/65536 25120/1310720 ( 1.9%) vertexes 3020/65536 36240/786432 ( 4.6%) nodes 1044/65536 33408/2097152 ( 1.6%) texinfos 182/12288 13104/884736 ( 1.5%) texdata 19/2048 608/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1507/65536 84392/3670016 ( 2.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 631/65536 35336/3670016 ( 1.0%) leaves 1052/65536 33664/2097152 ( 1.6%) leaffaces 1899/65536 3798/131072 ( 2.9%) leafbrushes 522/65536 1044/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9623/512000 38492/2048000 ( 1.9%) edges 5414/256000 21656/1024000 ( 2.1%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 94/32768 940/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1428/65536 2856/131072 ( 2.2%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1520288/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 76228/16777216 ( 0.5%) entdata [variable] 10291/393216 ( 2.6%) LDR leaf ambient 1052/65536 25248/1572864 ( 1.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 74651/4194304 ( 1.8%) ==== Total Win32 BSP file data space used: 2101383 bytes ==== Total triangle count: 4068 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 15 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (74651 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 384 texinfos to 182 Reduced 22 texdatas to 19 (767 bytes to 667) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 548 portalclusters 1736 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 500 visible clusters (0.00%) Total clusters visible: 101415 Average clusters visible: 185 Building PAS... Average clusters audible: 510 visdatasize:76228 compressed from 78912 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 45 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1507 faces 2 degenerate faces 163113 square feet [23488412.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1505 patches before subdivision 21231 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2816568, max 514 transfer lists: 21.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24299, 23661, 15269) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2832, 2576, 1343) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(355, 309, 137) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 35, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0145 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 188/8192 2256/98304 ( 2.3%) brushsides 1543/65536 12344/524288 ( 2.4%) planes 1254/65536 25080/1310720 ( 1.9%) vertexes 3020/65536 36240/786432 ( 4.6%) nodes 1044/65536 33408/2097152 ( 1.6%) texinfos 182/12288 13104/884736 ( 1.5%) texdata 19/2048 608/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1507/65536 84392/3670016 ( 2.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 631/65536 35336/3670016 ( 1.0%) leaves 1052/65536 33664/2097152 ( 1.6%) leaffaces 1899/65536 3798/131072 ( 2.9%) leafbrushes 522/65536 1044/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9623/512000 38492/2048000 ( 1.9%) edges 5414/256000 21656/1024000 ( 2.1%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 94/32768 940/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1428/65536 2856/131072 ( 2.2%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1520288/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 76228/16777216 ( 0.5%) entdata [variable] 10421/393216 ( 2.7%) LDR leaf ambient 1052/65536 25248/1572864 ( 1.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 74651/4194304 ( 1.8%) ==== Total Win32 BSP file data space used: 2101473 bytes ==== Total triangle count: 4068 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 15 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (74651 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 384 texinfos to 182 Reduced 22 texdatas to 19 (767 bytes to 667) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 548 portalclusters 1736 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 500 visible clusters (0.00%) Total clusters visible: 101415 Average clusters visible: 185 Building PAS... Average clusters audible: 510 visdatasize:76228 compressed from 78912 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 45 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1507 faces 2 degenerate faces 163113 square feet [23488412.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1505 patches before subdivision 21231 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2816568, max 514 transfer lists: 21.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24299, 23661, 15269) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2832, 2576, 1343) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(355, 309, 137) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 35, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0146 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 188/8192 2256/98304 ( 2.3%) brushsides 1543/65536 12344/524288 ( 2.4%) planes 1254/65536 25080/1310720 ( 1.9%) vertexes 3020/65536 36240/786432 ( 4.6%) nodes 1044/65536 33408/2097152 ( 1.6%) texinfos 182/12288 13104/884736 ( 1.5%) texdata 19/2048 608/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1507/65536 84392/3670016 ( 2.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 631/65536 35336/3670016 ( 1.0%) leaves 1052/65536 33664/2097152 ( 1.6%) leaffaces 1899/65536 3798/131072 ( 2.9%) leafbrushes 522/65536 1044/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9623/512000 38492/2048000 ( 1.9%) edges 5414/256000 21656/1024000 ( 2.1%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 94/32768 940/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1428/65536 2856/131072 ( 2.2%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1520288/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 76228/16777216 ( 0.5%) entdata [variable] 10419/393216 ( 2.6%) LDR leaf ambient 1052/65536 25248/1572864 ( 1.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 74651/4194304 ( 1.8%) ==== Total Win32 BSP file data space used: 2101471 bytes ==== Total triangle count: 4068 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 14 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (74651 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 384 texinfos to 182 Reduced 22 texdatas to 19 (767 bytes to 667) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 548 portalclusters 1736 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 500 visible clusters (0.00%) Total clusters visible: 101415 Average clusters visible: 185 Building PAS... Average clusters audible: 510 visdatasize:76228 compressed from 78912 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 45 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1507 faces 2 degenerate faces 163113 square feet [23488412.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1505 patches before subdivision 21231 patches after subdivision 62 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2816568, max 514 transfer lists: 21.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24299, 23661, 15269) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2832, 2576, 1343) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(355, 309, 137) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 35, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0129 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 188/8192 2256/98304 ( 2.3%) brushsides 1543/65536 12344/524288 ( 2.4%) planes 1254/65536 25080/1310720 ( 1.9%) vertexes 3020/65536 36240/786432 ( 4.6%) nodes 1044/65536 33408/2097152 ( 1.6%) texinfos 182/12288 13104/884736 ( 1.5%) texdata 19/2048 608/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1507/65536 84392/3670016 ( 2.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 631/65536 35336/3670016 ( 1.0%) leaves 1052/65536 33664/2097152 ( 1.6%) leaffaces 1899/65536 3798/131072 ( 2.9%) leafbrushes 522/65536 1044/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9623/512000 38492/2048000 ( 1.9%) edges 5414/256000 21656/1024000 ( 2.1%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 94/32768 940/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1428/65536 2856/131072 ( 2.2%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1520288/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 76228/16777216 ( 0.5%) entdata [variable] 10423/393216 ( 2.7%) LDR leaf ambient 1052/65536 25248/1572864 ( 1.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 74651/4194304 ( 1.8%) ==== Total Win32 BSP file data space used: 2101475 bytes ==== Total triangle count: 4068 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 14 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (76219 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 392 texinfos to 186 Reduced 24 texdatas to 21 (830 bytes to 730) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 566 portalclusters 1795 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 581 visible clusters (0.00%) Total clusters visible: 103944 Average clusters visible: 183 Building PAS... Average clusters audible: 533 visdatasize:80183 compressed from 81504 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 29 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1556 faces 2 degenerate faces 161963 square feet [23322722.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1554 patches before subdivision 21022 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2885365, max 616 transfer lists: 22.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25637, 31293, 17101) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3018, 3713, 1565) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(380, 473, 163) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(46, 58, 16) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 7, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0181 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 192/8192 2304/98304 ( 2.3%) brushsides 1605/65536 12840/524288 ( 2.4%) planes 1360/65536 27200/1310720 ( 2.1%) vertexes 3089/65536 37068/786432 ( 4.7%) nodes 1082/65536 34624/2097152 ( 1.7%) texinfos 186/12288 13392/884736 ( 1.5%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1556/65536 87136/3670016 ( 2.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 646/65536 36176/3670016 ( 1.0%) leaves 1090/65536 34880/2097152 ( 1.7%) leaffaces 1914/65536 3828/131072 ( 2.9%) leafbrushes 544/65536 1088/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9915/512000 39660/2048000 ( 1.9%) edges 5583/256000 22332/1024000 ( 2.2%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 98/32768 980/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1476/65536 2952/131072 ( 2.3%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1551644/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 80183/16777216 ( 0.5%) entdata [variable] 10565/393216 ( 2.7%) LDR leaf ambient 1090/65536 26160/1572864 ( 1.7%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 76219/4194304 ( 1.8%) ==== Total Win32 BSP file data space used: 2151410 bytes ==== Total triangle count: 4202 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (81707 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 420 texinfos to 211 Reduced 23 texdatas to 20 (796 bytes to 696) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 627 portalclusters 2115 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 799 visible clusters (0.00%) Total clusters visible: 129043 Average clusters visible: 205 Building PAS... Average clusters audible: 595 visdatasize:96976 compressed from 100320 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 2 minutes, 5 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1673 faces 2 degenerate faces 161879 square feet [23310630.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1671 patches before subdivision 21019 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2983204, max 684 transfer lists: 22.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25886, 33000, 17482) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3081, 4113, 1635) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(388, 537, 172) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(48, 72, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 10, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0197 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 206/8192 2472/98304 ( 2.5%) brushsides 1786/65536 14288/524288 ( 2.7%) planes 1700/65536 34000/1310720 ( 2.6%) vertexes 3465/65536 41580/786432 ( 5.3%) nodes 1156/65536 36992/2097152 ( 1.8%) texinfos 211/12288 15192/884736 ( 1.7%) texdata 20/2048 640/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1673/65536 93688/3670016 ( 2.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 711/65536 39816/3670016 ( 1.1%) leaves 1164/65536 37248/2097152 ( 1.8%) leaffaces 2052/65536 4104/131072 ( 3.1%) leafbrushes 559/65536 1118/131072 ( 0.9%) areas 2/256 16/2048 ( 0.8%) surfedges 10779/512000 43116/2048000 ( 2.1%) edges 6056/256000 24224/1024000 ( 2.4%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 105/32768 1050/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1632/65536 3264/131072 ( 2.5%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1555420/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 96976/16777216 ( 0.6%) entdata [variable] 11033/393216 ( 2.8%) LDR leaf ambient 1164/65536 27936/1572864 ( 1.8%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 81707/4194304 ( 1.9%) ==== Total Win32 BSP file data space used: 2215371 bytes ==== Total triangle count: 4572 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (81707 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 420 texinfos to 211 Reduced 23 texdatas to 20 (796 bytes to 696) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 627 portalclusters 2115 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 799 visible clusters (0.00%) Total clusters visible: 129043 Average clusters visible: 205 Building PAS... Average clusters audible: 595 visdatasize:96976 compressed from 100320 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 2 minutes, 4 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1673 faces 2 degenerate faces 161879 square feet [23310630.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1671 patches before subdivision 21019 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2983204, max 684 transfer lists: 22.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25886, 33000, 17482) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3081, 4113, 1635) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(388, 537, 172) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(48, 72, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 10, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0261 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 206/8192 2472/98304 ( 2.5%) brushsides 1786/65536 14288/524288 ( 2.7%) planes 1700/65536 34000/1310720 ( 2.6%) vertexes 3465/65536 41580/786432 ( 5.3%) nodes 1156/65536 36992/2097152 ( 1.8%) texinfos 211/12288 15192/884736 ( 1.7%) texdata 20/2048 640/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1673/65536 93688/3670016 ( 2.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 711/65536 39816/3670016 ( 1.1%) leaves 1164/65536 37248/2097152 ( 1.8%) leaffaces 2052/65536 4104/131072 ( 3.1%) leafbrushes 559/65536 1118/131072 ( 0.9%) areas 2/256 16/2048 ( 0.8%) surfedges 10779/512000 43116/2048000 ( 2.1%) edges 6056/256000 24224/1024000 ( 2.4%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 105/32768 1050/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1632/65536 3264/131072 ( 2.5%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1555420/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 96976/16777216 ( 0.6%) entdata [variable] 11506/393216 ( 2.9%) LDR leaf ambient 1164/65536 27936/1572864 ( 1.8%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 81707/4194304 ( 1.9%) ==== Total Win32 BSP file data space used: 2215844 bytes ==== Total triangle count: 4572 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (82099 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 423 texinfos to 214 Reduced 23 texdatas to 20 (796 bytes to 696) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 632 portalclusters 2147 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 809 visible clusters (0.00%) Total clusters visible: 130148 Average clusters visible: 205 Building PAS... Average clusters audible: 600 visdatasize:97680 compressed from 101120 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1 minute, 58 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1680 faces 2 degenerate faces 161879 square feet [23310718.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1678 patches before subdivision 21026 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2989138, max 687 transfer lists: 22.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25401, 30362, 16862) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3005, 3653, 1550) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(379, 468, 162) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(46, 60, 16) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 8, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0160 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 207/8192 2484/98304 ( 2.5%) brushsides 1816/65536 14528/524288 ( 2.8%) planes 1790/65536 35800/1310720 ( 2.7%) vertexes 3499/65536 41988/786432 ( 5.3%) nodes 1162/65536 37184/2097152 ( 1.8%) texinfos 214/12288 15408/884736 ( 1.7%) texdata 20/2048 640/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1680/65536 94080/3670016 ( 2.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 716/65536 40096/3670016 ( 1.1%) leaves 1170/65536 37440/2097152 ( 1.8%) leaffaces 2058/65536 4116/131072 ( 3.1%) leafbrushes 560/65536 1120/131072 ( 0.9%) areas 2/256 16/2048 ( 0.8%) surfedges 10837/512000 43348/2048000 ( 2.1%) edges 6087/256000 24348/1024000 ( 2.4%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 105/32768 1050/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1635/65536 3270/131072 ( 2.5%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1555592/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 97680/16777216 ( 0.6%) entdata [variable] 11965/393216 ( 3.0%) LDR leaf ambient 1170/65536 28080/1572864 ( 1.8%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 82099/4194304 ( 2.0%) ==== Total Win32 BSP file data space used: 2221823 bytes ==== Total triangle count: 4596 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (82379 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 423 texinfos to 215 Reduced 23 texdatas to 20 (796 bytes to 696) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 635 portalclusters 2100 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 659 visible clusters (0.00%) Total clusters visible: 123948 Average clusters visible: 195 Building PAS... Average clusters audible: 603 visdatasize:98331 compressed from 101600 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 48 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1683 faces 3 degenerate faces 161826 square feet [23302962.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1680 patches before subdivision 21040 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2971753, max 681 transfer lists: 22.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25408, 30490, 16892) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3012, 3703, 1557) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(380, 483, 163) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(46, 64, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0156 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 208/8192 2496/98304 ( 2.5%) brushsides 1822/65536 14576/524288 ( 2.8%) planes 1762/65536 35240/1310720 ( 2.7%) vertexes 3469/65536 41628/786432 ( 5.3%) nodes 1161/65536 37152/2097152 ( 1.8%) texinfos 215/12288 15480/884736 ( 1.7%) texdata 20/2048 640/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1683/65536 94248/3670016 ( 2.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 717/65536 40152/3670016 ( 1.1%) leaves 1169/65536 37408/2097152 ( 1.8%) leaffaces 2056/65536 4112/131072 ( 3.1%) leafbrushes 565/65536 1130/131072 ( 0.9%) areas 2/256 16/2048 ( 0.8%) surfedges 10828/512000 43312/2048000 ( 2.1%) edges 6088/256000 24352/1024000 ( 2.4%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 108/32768 1080/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1683/65536 3366/131072 ( 2.6%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1550156/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 98331/16777216 ( 0.6%) entdata [variable] 11965/393216 ( 3.0%) LDR leaf ambient 1169/65536 28056/1572864 ( 1.8%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 82379/4194304 ( 2.0%) ==== Total Win32 BSP file data space used: 2216766 bytes ==== Total triangle count: 4577 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (82478 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 426 texinfos to 216 Reduced 24 texdatas to 20 (818 bytes to 696) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 631 portalclusters 2124 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 796 visible clusters (0.00%) Total clusters visible: 129439 Average clusters visible: 205 Building PAS... Average clusters audible: 599 visdatasize:97360 compressed from 100960 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1 minute, 49 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1678 faces 2 degenerate faces 161880 square feet [23310836.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1676 patches before subdivision 21078 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2989415, max 685 transfer lists: 22.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25377, 30319, 16841) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2998, 3645, 1543) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(378, 468, 161) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(46, 60, 16) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 8, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0156 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 208/8192 2496/98304 ( 2.5%) brushsides 1822/65536 14576/524288 ( 2.8%) planes 1804/65536 36080/1310720 ( 2.8%) vertexes 3467/65536 41604/786432 ( 5.3%) nodes 1158/65536 37056/2097152 ( 1.8%) texinfos 216/12288 15552/884736 ( 1.8%) texdata 20/2048 640/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1678/65536 93968/3670016 ( 2.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 719/65536 40264/3670016 ( 1.1%) leaves 1166/65536 37312/2097152 ( 1.8%) leaffaces 2054/65536 4108/131072 ( 3.1%) leafbrushes 591/65536 1182/131072 ( 0.9%) areas 2/256 16/2048 ( 0.8%) surfedges 10834/512000 43336/2048000 ( 2.1%) edges 6080/256000 24320/1024000 ( 2.4%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 102/32768 1020/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1587/65536 3174/131072 ( 2.4%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1550612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 97360/16777216 ( 0.6%) entdata [variable] 11965/393216 ( 3.0%) LDR leaf ambient 1166/65536 27984/1572864 ( 1.8%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 82478/4194304 ( 2.0%) ==== Total Win32 BSP file data space used: 2216594 bytes ==== Total triangle count: 4585 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (86988 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 433 texinfos to 221 Reduced 24 texdatas to 20 (818 bytes to 696) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 657 portalclusters 2206 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 911 visible clusters (0.00%) Total clusters visible: 151464 Average clusters visible: 230 Building PAS... Average clusters audible: 623 visdatasize:106861 compressed from 115632 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 2 minutes, 4 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1762 faces 2 degenerate faces 164649 square feet [23709504.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1760 patches before subdivision 22048 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3187289, max 610 transfer lists: 24.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25617, 31068, 17023) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3055, 3789, 1570) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(389, 488, 164) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(48, 64, 16) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 8, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0123 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 9/1024 432/49152 ( 0.9%) brushes 219/8192 2628/98304 ( 2.7%) brushsides 1888/65536 15104/524288 ( 2.9%) planes 1834/65536 36680/1310720 ( 2.8%) vertexes 3644/65536 43728/786432 ( 5.6%) nodes 1218/65536 38976/2097152 ( 1.9%) texinfos 221/12288 15912/884736 ( 1.8%) texdata 20/2048 640/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1762/65536 98672/3670016 ( 2.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 767/65536 42952/3670016 ( 1.2%) leaves 1228/65536 39296/2097152 ( 1.9%) leaffaces 2200/65536 4400/131072 ( 3.4%) leafbrushes 615/65536 1230/131072 ( 0.9%) areas 2/256 16/2048 ( 0.8%) surfedges 11454/512000 45816/2048000 ( 2.2%) edges 6402/256000 25608/1024000 ( 2.5%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 114/32768 1140/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1746/65536 3492/131072 ( 2.7%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574000/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 106861/16777216 ( 0.6%) entdata [variable] 12269/393216 ( 3.1%) LDR leaf ambient 1228/65536 29472/1572864 ( 1.9%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 86988/4194304 ( 2.1%) ==== Total Win32 BSP file data space used: 2275467 bytes ==== Total triangle count: 4845 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 13 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (90515 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 450 texinfos to 225 Reduced 24 texdatas to 20 (818 bytes to 696) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 666 portalclusters 2232 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 1030 visible clusters (0.00%) Total clusters visible: 157952 Average clusters visible: 237 Building PAS... Average clusters audible: 632 visdatasize:109756 compressed from 117216 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 2 minutes, 55 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1768 faces 2 degenerate faces 165080 square feet [23771632.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1766 patches before subdivision 22326 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3221217, max 608 transfer lists: 24.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25699, 31432, 17110) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3064, 3822, 1577) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(390, 493, 165) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(48, 64, 16) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0146 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 14/1024 672/49152 ( 1.4%) brushes 226/8192 2712/98304 ( 2.8%) brushsides 1930/65536 15440/524288 ( 2.9%) planes 1842/65536 36840/1310720 ( 2.8%) vertexes 3706/65536 44472/786432 ( 5.7%) nodes 1261/65536 40352/2097152 ( 1.9%) texinfos 225/12288 16200/884736 ( 1.8%) texdata 20/2048 640/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1768/65536 99008/3670016 ( 2.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 773/65536 43288/3670016 ( 1.2%) leaves 1276/65536 40832/2097152 ( 1.9%) leaffaces 2207/65536 4414/131072 ( 3.4%) leafbrushes 624/65536 1248/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 11512/512000 46048/2048000 ( 2.2%) edges 6443/256000 25772/1024000 ( 2.5%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 117/32768 1170/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1785/65536 3570/131072 ( 2.7%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1564492/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 109756/16777216 ( 0.7%) entdata [variable] 13069/393216 ( 3.3%) LDR leaf ambient 1276/65536 30624/1572864 ( 1.9%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 90515/4194304 ( 2.2%) ==== Total Win32 BSP file data space used: 2280305 bytes ==== Total triangle count: 4867 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 13 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (95809 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 458 texinfos to 228 Reduced 24 texdatas to 20 (818 bytes to 696) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 674 portalclusters 2261 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 1139 visible clusters (0.00%) Total clusters visible: 162039 Average clusters visible: 240 Building PAS... Average clusters audible: 640 visdatasize:112242 compressed from 118624 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 minutes, 11 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1835 faces 2 degenerate faces 168280 square feet [24232430.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1833 patches before subdivision 23161 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3307565, max 619 transfer lists: 25.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25880, 31942, 17232) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3106, 3909, 1593) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(398, 507, 167) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(50, 67, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.2040 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 16/1024 768/49152 ( 1.6%) brushes 239/8192 2868/98304 ( 2.9%) brushsides 2008/65536 16064/524288 ( 3.1%) planes 1858/65536 37160/1310720 ( 2.8%) vertexes 3800/65536 45600/786432 ( 5.8%) nodes 1298/65536 41536/2097152 ( 2.0%) texinfos 228/12288 16416/884736 ( 1.9%) texdata 20/2048 640/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1835/65536 102760/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 827/65536 46312/3670016 ( 1.3%) leaves 1315/65536 42080/2097152 ( 2.0%) leaffaces 2244/65536 4488/131072 ( 3.4%) leafbrushes 643/65536 1286/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12066/512000 48264/2048000 ( 2.4%) edges 6744/256000 26976/1024000 ( 2.6%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 128/32768 1280/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1929/65536 3858/131072 ( 2.9%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1577904/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 112242/16777216 ( 0.7%) entdata [variable] 14028/393216 ( 3.6%) LDR leaf ambient 1315/65536 31560/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 95809/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2319070 bytes ==== Total triangle count: 5071 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 13 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (95809 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 458 texinfos to 228 Reduced 24 texdatas to 20 (818 bytes to 696) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 674 portalclusters 2261 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 1139 visible clusters (0.00%) Total clusters visible: 162039 Average clusters visible: 240 Building PAS... Average clusters audible: 640 visdatasize:112242 compressed from 118624 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 minutes, 31 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1835 faces 2 degenerate faces 168280 square feet [24232430.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1833 patches before subdivision 23161 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3307565, max 619 transfer lists: 25.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25880, 31942, 17232) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3106, 3909, 1593) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(398, 507, 167) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(50, 67, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0142 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 16/1024 768/49152 ( 1.6%) brushes 239/8192 2868/98304 ( 2.9%) brushsides 2008/65536 16064/524288 ( 3.1%) planes 1858/65536 37160/1310720 ( 2.8%) vertexes 3800/65536 45600/786432 ( 5.8%) nodes 1298/65536 41536/2097152 ( 2.0%) texinfos 228/12288 16416/884736 ( 1.9%) texdata 20/2048 640/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1835/65536 102760/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 827/65536 46312/3670016 ( 1.3%) leaves 1315/65536 42080/2097152 ( 2.0%) leaffaces 2244/65536 4488/131072 ( 3.4%) leafbrushes 643/65536 1286/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12066/512000 48264/2048000 ( 2.4%) edges 6744/256000 26976/1024000 ( 2.6%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 128/32768 1280/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1929/65536 3858/131072 ( 2.9%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1577904/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 112242/16777216 ( 0.7%) entdata [variable] 14034/393216 ( 3.6%) LDR leaf ambient 1315/65536 31560/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 95809/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2319076 bytes ==== Total triangle count: 5071 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 15 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (95809 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 458 texinfos to 228 Reduced 24 texdatas to 20 (818 bytes to 696) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 674 portalclusters 2261 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 1139 visible clusters (0.00%) Total clusters visible: 162039 Average clusters visible: 240 Building PAS... Average clusters audible: 640 visdatasize:112242 compressed from 118624 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 minutes, 40 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1835 faces 2 degenerate faces 168280 square feet [24232430.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1833 patches before subdivision 23161 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3307565, max 619 transfer lists: 25.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25880, 31942, 17232) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3106, 3909, 1593) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(398, 507, 167) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(50, 67, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0129 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 16/1024 768/49152 ( 1.6%) brushes 239/8192 2868/98304 ( 2.9%) brushsides 2008/65536 16064/524288 ( 3.1%) planes 1858/65536 37160/1310720 ( 2.8%) vertexes 3800/65536 45600/786432 ( 5.8%) nodes 1298/65536 41536/2097152 ( 2.0%) texinfos 228/12288 16416/884736 ( 1.9%) texdata 20/2048 640/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1835/65536 102760/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 827/65536 46312/3670016 ( 1.3%) leaves 1315/65536 42080/2097152 ( 2.0%) leaffaces 2244/65536 4488/131072 ( 3.4%) leafbrushes 643/65536 1286/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12066/512000 48264/2048000 ( 2.4%) edges 6744/256000 26976/1024000 ( 2.6%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 128/32768 1280/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1929/65536 3858/131072 ( 2.9%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1577904/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 112242/16777216 ( 0.7%) entdata [variable] 14036/393216 ( 3.6%) LDR leaf ambient 1315/65536 31560/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 95809/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2319078 bytes ==== Total triangle count: 5071 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 15 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (95809 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 456 texinfos to 228 Reduced 24 texdatas to 20 (818 bytes to 696) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 674 portalclusters 2261 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 1139 visible clusters (0.00%) Total clusters visible: 162039 Average clusters visible: 240 Building PAS... Average clusters audible: 640 visdatasize:112242 compressed from 118624 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 minutes, 36 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1835 faces 2 degenerate faces 168280 square feet [24232430.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1833 patches before subdivision 23161 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3307565, max 619 transfer lists: 25.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25880, 31942, 17232) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3106, 3909, 1593) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(398, 507, 167) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(50, 67, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0134 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 16/1024 768/49152 ( 1.6%) brushes 239/8192 2868/98304 ( 2.9%) brushsides 2008/65536 16064/524288 ( 3.1%) planes 1858/65536 37160/1310720 ( 2.8%) vertexes 3800/65536 45600/786432 ( 5.8%) nodes 1298/65536 41536/2097152 ( 2.0%) texinfos 228/12288 16416/884736 ( 1.9%) texdata 20/2048 640/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1835/65536 102760/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 827/65536 46312/3670016 ( 1.3%) leaves 1315/65536 42080/2097152 ( 2.0%) leaffaces 2244/65536 4488/131072 ( 3.4%) leafbrushes 643/65536 1286/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12066/512000 48264/2048000 ( 2.4%) edges 6744/256000 26976/1024000 ( 2.6%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 128/32768 1280/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1929/65536 3858/131072 ( 2.9%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1577904/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 112242/16777216 ( 0.7%) entdata [variable] 14003/393216 ( 3.6%) LDR leaf ambient 1315/65536 31560/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 95809/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2319045 bytes ==== Total triangle count: 5071 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 15 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (95809 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 456 texinfos to 228 Reduced 24 texdatas to 20 (818 bytes to 696) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 674 portalclusters 2261 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 1139 visible clusters (0.00%) Total clusters visible: 162039 Average clusters visible: 240 Building PAS... Average clusters audible: 640 visdatasize:112242 compressed from 118624 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 minutes, 36 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1835 faces 2 degenerate faces 168280 square feet [24232430.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1833 patches before subdivision 23161 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3307565, max 619 transfer lists: 25.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25880, 31942, 17232) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3106, 3909, 1593) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(398, 507, 167) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(50, 67, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.4187 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 16/1024 768/49152 ( 1.6%) brushes 239/8192 2868/98304 ( 2.9%) brushsides 2008/65536 16064/524288 ( 3.1%) planes 1858/65536 37160/1310720 ( 2.8%) vertexes 3800/65536 45600/786432 ( 5.8%) nodes 1298/65536 41536/2097152 ( 2.0%) texinfos 228/12288 16416/884736 ( 1.9%) texdata 20/2048 640/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1835/65536 102760/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 827/65536 46312/3670016 ( 1.3%) leaves 1315/65536 42080/2097152 ( 2.0%) leaffaces 2244/65536 4488/131072 ( 3.4%) leafbrushes 643/65536 1286/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12066/512000 48264/2048000 ( 2.4%) edges 6744/256000 26976/1024000 ( 2.6%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 128/32768 1280/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1929/65536 3858/131072 ( 2.9%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1577904/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 112242/16777216 ( 0.7%) entdata [variable] 14004/393216 ( 3.6%) LDR leaf ambient 1315/65536 31560/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 95809/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2319046 bytes ==== Total triangle count: 5071 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 14 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (97476 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 465 texinfos to 231 Reduced 25 texdatas to 21 (837 bytes to 715) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 678 portalclusters 2273 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 1164 visible clusters (0.00%) Total clusters visible: 165012 Average clusters visible: 243 Building PAS... Average clusters audible: 645 visdatasize:113178 compressed from 119328 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 minutes, 32 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3361190, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25967, 32180, 17287) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3123, 3944, 1599) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(402, 513, 167) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(50, 67, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0135 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14452/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43561/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2324961 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 15 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3361190, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0983 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14450/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325059 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3361190, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.1570 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14451/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325060 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3361190, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0219 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14452/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325061 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360878, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0193 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14457/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325066 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360878, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0372 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14453/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325062 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360878, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0054 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14453/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325062 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360878, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0137 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14455/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325064 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360878, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0141 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14456/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325065 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360878, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0205 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14453/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325062 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360878, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0469 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14453/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325062 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360097, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26433, 32711, 17666) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4006, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0560 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14430/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325039 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360097, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26433, 32711, 17666) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4006, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0556 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14430/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325039 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360097, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26433, 32711, 17666) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4006, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0136 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14430/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325039 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360097, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26433, 32711, 17666) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4006, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0144 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14430/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325039 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360097, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26433, 32711, 17666) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4006, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0189 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14429/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325038 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360097, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26433, 32711, 17666) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4006, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0353 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14430/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325039 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360878, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0203 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14456/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325065 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360878, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0136 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14457/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325066 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360878, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0198 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14465/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325074 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360878, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0413 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14465/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325074 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360878, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0157 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14461/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325070 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360878, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0187 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14459/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325068 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360878, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0132 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14461/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325070 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360878, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0146 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14460/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325069 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360878, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0178 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14460/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325069 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360878, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0178 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14460/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325069 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 11 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360878, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0136 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14457/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325066 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360878, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0130 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14460/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325069 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360878, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0143 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14460/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325069 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360878, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0127 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14460/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325069 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360878, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0151 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14460/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325069 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 9 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360878, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0128 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14460/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325069 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360878, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0285 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14460/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325069 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360854, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0134 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14485/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325094 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 9 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360854, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0134 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14484/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325093 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 9 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360854, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.3629 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14483/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325092 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360854, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0013 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14483/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325092 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360854, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0012 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14485/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325094 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 9 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360854, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0148 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14485/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325094 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1859 faces 2 degenerate faces 169999 square feet [24479982.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1857 patches before subdivision 23531 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3360854, max 587 transfer lists: 25.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32720, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 520, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0013 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1872/65536 37440/1310720 ( 2.9%) vertexes 3833/65536 45996/786432 ( 5.8%) nodes 1312/65536 41984/2097152 ( 2.0%) texinfos 231/12288 16632/884736 ( 1.9%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1859/65536 104104/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 847/65536 47432/3670016 ( 1.3%) leaves 1330/65536 42560/2097152 ( 2.0%) leaffaces 2261/65536 4522/131072 ( 3.5%) leafbrushes 648/65536 1296/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12244/512000 48976/2048000 ( 2.4%) edges 6840/256000 27360/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1950/65536 3900/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113178/16777216 ( 0.7%) entdata [variable] 14485/393216 ( 3.7%) LDR leaf ambient 1330/65536 31920/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 43661/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97476/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2325094 bytes ==== Total triangle count: 5121 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (97868 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 476 texinfos to 239 Reduced 28 texdatas to 23 (982 bytes to 832) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 680 portalclusters 2280 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 1176 visible clusters (0.00%) Total clusters visible: 165840 Average clusters visible: 243 Building PAS... Average clusters audible: 647 visdatasize:113315 compressed from 119680 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 minutes, 36 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1873 faces 2 degenerate faces 171346 square feet [24673902.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1871 patches before subdivision 23555 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3373561, max 587 transfer lists: 25.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25968, 32181, 17287) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3123, 3945, 1599) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(402, 513, 167) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(50, 67, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0012 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 244/8192 2928/98304 ( 3.0%) brushsides 2038/65536 16304/524288 ( 3.1%) planes 1886/65536 37720/1310720 ( 2.9%) vertexes 3841/65536 46092/786432 ( 5.9%) nodes 1314/65536 42048/2097152 ( 2.0%) texinfos 239/12288 17208/884736 ( 1.9%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1873/65536 104888/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 860/65536 48160/3670016 ( 1.3%) leaves 1332/65536 42624/2097152 ( 2.0%) leaffaces 2274/65536 4548/131072 ( 3.5%) leafbrushes 649/65536 1298/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12359/512000 49436/2048000 ( 2.4%) edges 6904/256000 27616/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1947/65536 3894/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1572060/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113315/16777216 ( 0.7%) entdata [variable] 14484/393216 ( 3.7%) LDR leaf ambient 1332/65536 31968/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44278/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97868/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2327189 bytes ==== Total triangle count: 5156 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 15 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1873 faces 2 degenerate faces 171346 square feet [24673902.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1871 patches before subdivision 23555 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3373561, max 587 transfer lists: 25.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32721, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 521, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.3979 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 244/8192 2928/98304 ( 3.0%) brushsides 2038/65536 16304/524288 ( 3.1%) planes 1886/65536 37720/1310720 ( 2.9%) vertexes 3841/65536 46092/786432 ( 5.9%) nodes 1314/65536 42048/2097152 ( 2.0%) texinfos 239/12288 17208/884736 ( 1.9%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1873/65536 104888/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 860/65536 48160/3670016 ( 1.3%) leaves 1332/65536 42624/2097152 ( 2.0%) leaffaces 2274/65536 4548/131072 ( 3.5%) leafbrushes 649/65536 1298/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12359/512000 49436/2048000 ( 2.4%) edges 6904/256000 27616/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1947/65536 3894/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1572060/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113315/16777216 ( 0.7%) entdata [variable] 14484/393216 ( 3.7%) LDR leaf ambient 1332/65536 31968/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44378/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97868/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2327289 bytes ==== Total triangle count: 5156 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1873 faces 2 degenerate faces 171346 square feet [24673902.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1871 patches before subdivision 23555 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3373561, max 587 transfer lists: 25.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32721, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 521, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0012 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 244/8192 2928/98304 ( 3.0%) brushsides 2038/65536 16304/524288 ( 3.1%) planes 1886/65536 37720/1310720 ( 2.9%) vertexes 3841/65536 46092/786432 ( 5.9%) nodes 1314/65536 42048/2097152 ( 2.0%) texinfos 239/12288 17208/884736 ( 1.9%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1873/65536 104888/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 860/65536 48160/3670016 ( 1.3%) leaves 1332/65536 42624/2097152 ( 2.0%) leaffaces 2274/65536 4548/131072 ( 3.5%) leafbrushes 649/65536 1298/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12359/512000 49436/2048000 ( 2.4%) edges 6904/256000 27616/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1947/65536 3894/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1572060/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113315/16777216 ( 0.7%) entdata [variable] 14484/393216 ( 3.7%) LDR leaf ambient 1332/65536 31968/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44378/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97868/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2327289 bytes ==== Total triangle count: 5156 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1873 faces 2 degenerate faces 171346 square feet [24673902.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1871 patches before subdivision 23555 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3373561, max 587 transfer lists: 25.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32721, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 521, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0012 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 244/8192 2928/98304 ( 3.0%) brushsides 2038/65536 16304/524288 ( 3.1%) planes 1886/65536 37720/1310720 ( 2.9%) vertexes 3841/65536 46092/786432 ( 5.9%) nodes 1314/65536 42048/2097152 ( 2.0%) texinfos 239/12288 17208/884736 ( 1.9%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1873/65536 104888/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 860/65536 48160/3670016 ( 1.3%) leaves 1332/65536 42624/2097152 ( 2.0%) leaffaces 2274/65536 4548/131072 ( 3.5%) leafbrushes 649/65536 1298/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12359/512000 49436/2048000 ( 2.4%) edges 6904/256000 27616/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1947/65536 3894/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1572060/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113315/16777216 ( 0.7%) entdata [variable] 14484/393216 ( 3.7%) LDR leaf ambient 1332/65536 31968/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44378/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97868/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2327289 bytes ==== Total triangle count: 5156 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1873 faces 2 degenerate faces 171346 square feet [24673902.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1871 patches before subdivision 23555 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3373561, max 587 transfer lists: 25.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32721, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 521, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0328 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 244/8192 2928/98304 ( 3.0%) brushsides 2038/65536 16304/524288 ( 3.1%) planes 1886/65536 37720/1310720 ( 2.9%) vertexes 3841/65536 46092/786432 ( 5.9%) nodes 1314/65536 42048/2097152 ( 2.0%) texinfos 239/12288 17208/884736 ( 1.9%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1873/65536 104888/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 860/65536 48160/3670016 ( 1.3%) leaves 1332/65536 42624/2097152 ( 2.0%) leaffaces 2274/65536 4548/131072 ( 3.5%) leafbrushes 649/65536 1298/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12359/512000 49436/2048000 ( 2.4%) edges 6904/256000 27616/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1947/65536 3894/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1572060/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113315/16777216 ( 0.7%) entdata [variable] 14483/393216 ( 3.7%) LDR leaf ambient 1332/65536 31968/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44378/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97868/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2327288 bytes ==== Total triangle count: 5156 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1873 faces 2 degenerate faces 171346 square feet [24673902.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1871 patches before subdivision 23555 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3373561, max 587 transfer lists: 25.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32721, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 521, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0012 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 244/8192 2928/98304 ( 3.0%) brushsides 2038/65536 16304/524288 ( 3.1%) planes 1886/65536 37720/1310720 ( 2.9%) vertexes 3841/65536 46092/786432 ( 5.9%) nodes 1314/65536 42048/2097152 ( 2.0%) texinfos 239/12288 17208/884736 ( 1.9%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1873/65536 104888/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 860/65536 48160/3670016 ( 1.3%) leaves 1332/65536 42624/2097152 ( 2.0%) leaffaces 2274/65536 4548/131072 ( 3.5%) leafbrushes 649/65536 1298/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12359/512000 49436/2048000 ( 2.4%) edges 6904/256000 27616/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1947/65536 3894/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1572060/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113315/16777216 ( 0.7%) entdata [variable] 14483/393216 ( 3.7%) LDR leaf ambient 1332/65536 31968/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44378/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97868/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2327288 bytes ==== Total triangle count: 5156 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1873 faces 2 degenerate faces 171346 square feet [24673902.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1871 patches before subdivision 23555 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3373561, max 587 transfer lists: 25.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32721, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 521, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0129 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 244/8192 2928/98304 ( 3.0%) brushsides 2038/65536 16304/524288 ( 3.1%) planes 1886/65536 37720/1310720 ( 2.9%) vertexes 3841/65536 46092/786432 ( 5.9%) nodes 1314/65536 42048/2097152 ( 2.0%) texinfos 239/12288 17208/884736 ( 1.9%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1873/65536 104888/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 860/65536 48160/3670016 ( 1.3%) leaves 1332/65536 42624/2097152 ( 2.0%) leaffaces 2274/65536 4548/131072 ( 3.5%) leafbrushes 649/65536 1298/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12359/512000 49436/2048000 ( 2.4%) edges 6904/256000 27616/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1947/65536 3894/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1572060/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113315/16777216 ( 0.7%) entdata [variable] 14483/393216 ( 3.7%) LDR leaf ambient 1332/65536 31968/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44378/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97868/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2327288 bytes ==== Total triangle count: 5156 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1873 faces 2 degenerate faces 171346 square feet [24673902.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1871 patches before subdivision 23555 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3373561, max 587 transfer lists: 25.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32721, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 521, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0139 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 244/8192 2928/98304 ( 3.0%) brushsides 2038/65536 16304/524288 ( 3.1%) planes 1886/65536 37720/1310720 ( 2.9%) vertexes 3841/65536 46092/786432 ( 5.9%) nodes 1314/65536 42048/2097152 ( 2.0%) texinfos 239/12288 17208/884736 ( 1.9%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1873/65536 104888/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 860/65536 48160/3670016 ( 1.3%) leaves 1332/65536 42624/2097152 ( 2.0%) leaffaces 2274/65536 4548/131072 ( 3.5%) leafbrushes 649/65536 1298/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12359/512000 49436/2048000 ( 2.4%) edges 6904/256000 27616/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1947/65536 3894/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1572060/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113315/16777216 ( 0.7%) entdata [variable] 14483/393216 ( 3.7%) LDR leaf ambient 1332/65536 31968/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44378/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97868/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2327288 bytes ==== Total triangle count: 5156 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1873 faces 2 degenerate faces 171346 square feet [24673902.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1871 patches before subdivision 23555 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3373561, max 587 transfer lists: 25.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32721, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 521, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0010 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 244/8192 2928/98304 ( 3.0%) brushsides 2038/65536 16304/524288 ( 3.1%) planes 1886/65536 37720/1310720 ( 2.9%) vertexes 3841/65536 46092/786432 ( 5.9%) nodes 1314/65536 42048/2097152 ( 2.0%) texinfos 239/12288 17208/884736 ( 1.9%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1873/65536 104888/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 860/65536 48160/3670016 ( 1.3%) leaves 1332/65536 42624/2097152 ( 2.0%) leaffaces 2274/65536 4548/131072 ( 3.5%) leafbrushes 649/65536 1298/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12359/512000 49436/2048000 ( 2.4%) edges 6904/256000 27616/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1947/65536 3894/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1572060/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113315/16777216 ( 0.7%) entdata [variable] 14482/393216 ( 3.7%) LDR leaf ambient 1332/65536 31968/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44378/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97868/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2327287 bytes ==== Total triangle count: 5156 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1873 faces 2 degenerate faces 171346 square feet [24673902.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1871 patches before subdivision 23555 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3373561, max 587 transfer lists: 25.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32721, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 521, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0130 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 244/8192 2928/98304 ( 3.0%) brushsides 2038/65536 16304/524288 ( 3.1%) planes 1886/65536 37720/1310720 ( 2.9%) vertexes 3841/65536 46092/786432 ( 5.9%) nodes 1314/65536 42048/2097152 ( 2.0%) texinfos 239/12288 17208/884736 ( 1.9%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1873/65536 104888/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 860/65536 48160/3670016 ( 1.3%) leaves 1332/65536 42624/2097152 ( 2.0%) leaffaces 2274/65536 4548/131072 ( 3.5%) leafbrushes 649/65536 1298/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12359/512000 49436/2048000 ( 2.4%) edges 6904/256000 27616/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1947/65536 3894/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1572060/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113315/16777216 ( 0.7%) entdata [variable] 14483/393216 ( 3.7%) LDR leaf ambient 1332/65536 31968/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44378/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97868/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2327288 bytes ==== Total triangle count: 5156 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1873 faces 2 degenerate faces 171346 square feet [24673902.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1871 patches before subdivision 23555 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3373561, max 587 transfer lists: 25.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32721, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 521, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.3539 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 244/8192 2928/98304 ( 3.0%) brushsides 2038/65536 16304/524288 ( 3.1%) planes 1886/65536 37720/1310720 ( 2.9%) vertexes 3841/65536 46092/786432 ( 5.9%) nodes 1314/65536 42048/2097152 ( 2.0%) texinfos 239/12288 17208/884736 ( 1.9%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1873/65536 104888/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 860/65536 48160/3670016 ( 1.3%) leaves 1332/65536 42624/2097152 ( 2.0%) leaffaces 2274/65536 4548/131072 ( 3.5%) leafbrushes 649/65536 1298/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12359/512000 49436/2048000 ( 2.4%) edges 6904/256000 27616/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1947/65536 3894/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1572060/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113315/16777216 ( 0.7%) entdata [variable] 14483/393216 ( 3.7%) LDR leaf ambient 1332/65536 31968/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44378/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97868/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2327288 bytes ==== Total triangle count: 5156 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 9 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1873 faces 2 degenerate faces 171346 square feet [24673902.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1871 patches before subdivision 23555 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3373561, max 587 transfer lists: 25.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32721, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 521, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0134 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 244/8192 2928/98304 ( 3.0%) brushsides 2038/65536 16304/524288 ( 3.1%) planes 1886/65536 37720/1310720 ( 2.9%) vertexes 3841/65536 46092/786432 ( 5.9%) nodes 1314/65536 42048/2097152 ( 2.0%) texinfos 239/12288 17208/884736 ( 1.9%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1873/65536 104888/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 860/65536 48160/3670016 ( 1.3%) leaves 1332/65536 42624/2097152 ( 2.0%) leaffaces 2274/65536 4548/131072 ( 3.5%) leafbrushes 649/65536 1298/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12359/512000 49436/2048000 ( 2.4%) edges 6904/256000 27616/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1947/65536 3894/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1572060/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113315/16777216 ( 0.7%) entdata [variable] 14483/393216 ( 3.7%) LDR leaf ambient 1332/65536 31968/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44378/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97868/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2327288 bytes ==== Total triangle count: 5156 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1873 faces 2 degenerate faces 171346 square feet [24673902.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1871 patches before subdivision 23555 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3373561, max 587 transfer lists: 25.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32721, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 521, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0137 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 244/8192 2928/98304 ( 3.0%) brushsides 2038/65536 16304/524288 ( 3.1%) planes 1886/65536 37720/1310720 ( 2.9%) vertexes 3841/65536 46092/786432 ( 5.9%) nodes 1314/65536 42048/2097152 ( 2.0%) texinfos 239/12288 17208/884736 ( 1.9%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1873/65536 104888/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 860/65536 48160/3670016 ( 1.3%) leaves 1332/65536 42624/2097152 ( 2.0%) leaffaces 2274/65536 4548/131072 ( 3.5%) leafbrushes 649/65536 1298/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12359/512000 49436/2048000 ( 2.4%) edges 6904/256000 27616/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1947/65536 3894/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1572060/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113315/16777216 ( 0.7%) entdata [variable] 14483/393216 ( 3.7%) LDR leaf ambient 1332/65536 31968/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44378/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97868/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2327288 bytes ==== Total triangle count: 5156 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1873 faces 2 degenerate faces 171346 square feet [24673902.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1871 patches before subdivision 23555 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3373561, max 587 transfer lists: 25.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32721, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 521, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0141 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 244/8192 2928/98304 ( 3.0%) brushsides 2038/65536 16304/524288 ( 3.1%) planes 1886/65536 37720/1310720 ( 2.9%) vertexes 3841/65536 46092/786432 ( 5.9%) nodes 1314/65536 42048/2097152 ( 2.0%) texinfos 239/12288 17208/884736 ( 1.9%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1873/65536 104888/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 860/65536 48160/3670016 ( 1.3%) leaves 1332/65536 42624/2097152 ( 2.0%) leaffaces 2274/65536 4548/131072 ( 3.5%) leafbrushes 649/65536 1298/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12359/512000 49436/2048000 ( 2.4%) edges 6904/256000 27616/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1947/65536 3894/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1572060/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113315/16777216 ( 0.7%) entdata [variable] 14483/393216 ( 3.7%) LDR leaf ambient 1332/65536 31968/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44378/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97868/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2327288 bytes ==== Total triangle count: 5156 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1873 faces 2 degenerate faces 171346 square feet [24673902.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1871 patches before subdivision 23555 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3373561, max 587 transfer lists: 25.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32721, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 521, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0122 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 244/8192 2928/98304 ( 3.0%) brushsides 2038/65536 16304/524288 ( 3.1%) planes 1886/65536 37720/1310720 ( 2.9%) vertexes 3841/65536 46092/786432 ( 5.9%) nodes 1314/65536 42048/2097152 ( 2.0%) texinfos 239/12288 17208/884736 ( 1.9%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1873/65536 104888/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 860/65536 48160/3670016 ( 1.3%) leaves 1332/65536 42624/2097152 ( 2.0%) leaffaces 2274/65536 4548/131072 ( 3.5%) leafbrushes 649/65536 1298/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12359/512000 49436/2048000 ( 2.4%) edges 6904/256000 27616/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1947/65536 3894/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1572060/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113315/16777216 ( 0.7%) entdata [variable] 14483/393216 ( 3.7%) LDR leaf ambient 1332/65536 31968/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44378/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97868/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2327288 bytes ==== Total triangle count: 5156 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1873 faces 2 degenerate faces 171346 square feet [24673902.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1871 patches before subdivision 23555 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3373561, max 587 transfer lists: 25.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32721, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 521, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0011 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 244/8192 2928/98304 ( 3.0%) brushsides 2038/65536 16304/524288 ( 3.1%) planes 1886/65536 37720/1310720 ( 2.9%) vertexes 3841/65536 46092/786432 ( 5.9%) nodes 1314/65536 42048/2097152 ( 2.0%) texinfos 239/12288 17208/884736 ( 1.9%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1873/65536 104888/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 860/65536 48160/3670016 ( 1.3%) leaves 1332/65536 42624/2097152 ( 2.0%) leaffaces 2274/65536 4548/131072 ( 3.5%) leafbrushes 649/65536 1298/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12359/512000 49436/2048000 ( 2.4%) edges 6904/256000 27616/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1947/65536 3894/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1572060/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113315/16777216 ( 0.7%) entdata [variable] 14483/393216 ( 3.7%) LDR leaf ambient 1332/65536 31968/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44378/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97868/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2327288 bytes ==== Total triangle count: 5156 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1873 faces 2 degenerate faces 171346 square feet [24673902.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1871 patches before subdivision 23555 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3373561, max 587 transfer lists: 25.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32721, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 521, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0011 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 244/8192 2928/98304 ( 3.0%) brushsides 2038/65536 16304/524288 ( 3.1%) planes 1886/65536 37720/1310720 ( 2.9%) vertexes 3841/65536 46092/786432 ( 5.9%) nodes 1314/65536 42048/2097152 ( 2.0%) texinfos 239/12288 17208/884736 ( 1.9%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1873/65536 104888/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 860/65536 48160/3670016 ( 1.3%) leaves 1332/65536 42624/2097152 ( 2.0%) leaffaces 2274/65536 4548/131072 ( 3.5%) leafbrushes 649/65536 1298/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12359/512000 49436/2048000 ( 2.4%) edges 6904/256000 27616/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1947/65536 3894/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1572060/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113315/16777216 ( 0.7%) entdata [variable] 14483/393216 ( 3.7%) LDR leaf ambient 1332/65536 31968/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44378/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97868/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2327288 bytes ==== Total triangle count: 5156 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1873 faces 2 degenerate faces 171346 square feet [24673902.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1871 patches before subdivision 23555 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3373561, max 587 transfer lists: 25.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26436, 32721, 17668) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4007, 1631) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 521, 170) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0140 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 244/8192 2928/98304 ( 3.0%) brushsides 2038/65536 16304/524288 ( 3.1%) planes 1886/65536 37720/1310720 ( 2.9%) vertexes 3841/65536 46092/786432 ( 5.9%) nodes 1314/65536 42048/2097152 ( 2.0%) texinfos 239/12288 17208/884736 ( 1.9%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1873/65536 104888/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 860/65536 48160/3670016 ( 1.3%) leaves 1332/65536 42624/2097152 ( 2.0%) leaffaces 2274/65536 4548/131072 ( 3.5%) leafbrushes 649/65536 1298/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12359/512000 49436/2048000 ( 2.4%) edges 6904/256000 27616/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 129/32768 1290/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1947/65536 3894/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1572060/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 113315/16777216 ( 0.7%) entdata [variable] 14484/393216 ( 3.7%) LDR leaf ambient 1332/65536 31968/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44378/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97868/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2327289 bytes ==== Total triangle count: 5156 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 9 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (99044 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 481 texinfos to 244 Reduced 28 texdatas to 23 (982 bytes to 832) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 685 portalclusters 2301 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 1255 visible clusters (0.00%) Total clusters visible: 168380 Average clusters visible: 245 Building PAS... Average clusters audible: 652 visdatasize:115426 compressed from 120560 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 minutes, 41 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1894 faces 2 degenerate faces 171814 square feet [24741292.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1892 patches before subdivision 23632 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3408261, max 591 transfer lists: 26.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25973, 32205, 17294) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3123, 3949, 1600) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(402, 513, 167) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(50, 67, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0088 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 247/8192 2964/98304 ( 3.0%) brushsides 2056/65536 16448/524288 ( 3.1%) planes 1890/65536 37800/1310720 ( 2.9%) vertexes 3872/65536 46464/786432 ( 5.9%) nodes 1321/65536 42272/2097152 ( 2.0%) texinfos 244/12288 17568/884736 ( 2.0%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1894/65536 106064/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 875/65536 49000/3670016 ( 1.3%) leaves 1339/65536 42848/2097152 ( 2.0%) leaffaces 2299/65536 4598/131072 ( 3.5%) leafbrushes 652/65536 1304/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12527/512000 50108/2048000 ( 2.4%) edges 6996/256000 27984/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 132/32768 1320/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1995/65536 3990/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574544/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 115426/16777216 ( 0.7%) entdata [variable] 14484/393216 ( 3.7%) LDR leaf ambient 1339/65536 32136/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44278/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 99044/4194304 ( 2.4%) ==== Total Win32 BSP file data space used: 2337806 bytes ==== Total triangle count: 5222 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 16 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (99044 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 481 texinfos to 244 Reduced 28 texdatas to 23 (982 bytes to 832) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 685 portalclusters 2301 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 1255 visible clusters (0.00%) Total clusters visible: 168380 Average clusters visible: 245 Building PAS... Average clusters audible: 652 visdatasize:115426 compressed from 120560 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 minutes, 38 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1894 faces 2 degenerate faces 171814 square feet [24741292.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1892 patches before subdivision 23632 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3408261, max 591 transfer lists: 26.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25973, 32205, 17294) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3123, 3949, 1600) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(402, 513, 167) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(50, 67, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0181 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 247/8192 2964/98304 ( 3.0%) brushsides 2056/65536 16448/524288 ( 3.1%) planes 1890/65536 37800/1310720 ( 2.9%) vertexes 3872/65536 46464/786432 ( 5.9%) nodes 1321/65536 42272/2097152 ( 2.0%) texinfos 244/12288 17568/884736 ( 2.0%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1894/65536 106064/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 875/65536 49000/3670016 ( 1.3%) leaves 1339/65536 42848/2097152 ( 2.0%) leaffaces 2299/65536 4598/131072 ( 3.5%) leafbrushes 652/65536 1304/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12527/512000 50108/2048000 ( 2.4%) edges 6996/256000 27984/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 132/32768 1320/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1995/65536 3990/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574544/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 115426/16777216 ( 0.7%) entdata [variable] 14486/393216 ( 3.7%) LDR leaf ambient 1339/65536 32136/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44278/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 99044/4194304 ( 2.4%) ==== Total Win32 BSP file data space used: 2337808 bytes ==== Total triangle count: 5222 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 15 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1894 faces 2 degenerate faces 171814 square feet [24741292.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1892 patches before subdivision 23632 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3408126, max 591 transfer lists: 26.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26440, 32740, 17673) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3183, 4012, 1632) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 521, 171) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0327 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 247/8192 2964/98304 ( 3.0%) brushsides 2056/65536 16448/524288 ( 3.1%) planes 1890/65536 37800/1310720 ( 2.9%) vertexes 3872/65536 46464/786432 ( 5.9%) nodes 1321/65536 42272/2097152 ( 2.0%) texinfos 244/12288 17568/884736 ( 2.0%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1894/65536 106064/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 875/65536 49000/3670016 ( 1.3%) leaves 1339/65536 42848/2097152 ( 2.0%) leaffaces 2299/65536 4598/131072 ( 3.5%) leafbrushes 652/65536 1304/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12527/512000 50108/2048000 ( 2.4%) edges 6996/256000 27984/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 132/32768 1320/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1995/65536 3990/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574544/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 115426/16777216 ( 0.7%) entdata [variable] 14909/393216 ( 3.8%) LDR leaf ambient 1339/65536 32136/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44378/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 99044/4194304 ( 2.4%) ==== Total Win32 BSP file data space used: 2338331 bytes ==== Total triangle count: 5222 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (100703 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 488 texinfos to 251 Reduced 28 texdatas to 23 (982 bytes to 832) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 685 portalclusters 2301 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 1253 visible clusters (0.00%) Total clusters visible: 168378 Average clusters visible: 245 Building PAS... Average clusters audible: 652 visdatasize:115426 compressed from 120560 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 minutes, 36 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1912 faces 2 degenerate faces 172492 square feet [24838956.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1910 patches before subdivision 23650 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3409815, max 591 transfer lists: 26.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25975, 32210, 17295) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3124, 3950, 1600) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(402, 513, 168) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(50, 67, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0129 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 20/1024 960/49152 ( 2.0%) brushes 250/8192 3000/98304 ( 3.1%) brushsides 2074/65536 16592/524288 ( 3.2%) planes 1902/65536 38040/1310720 ( 2.9%) vertexes 3896/65536 46752/786432 ( 5.9%) nodes 1339/65536 42848/2097152 ( 2.0%) texinfos 251/12288 18072/884736 ( 2.0%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1912/65536 107072/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 893/65536 50008/3670016 ( 1.4%) leaves 1360/65536 43520/2097152 ( 2.1%) leaffaces 2317/65536 4634/131072 ( 3.5%) leafbrushes 655/65536 1310/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12671/512000 50684/2048000 ( 2.5%) edges 7068/256000 28272/1024000 ( 2.8%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 132/32768 1320/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1995/65536 3990/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1574544/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 115426/16777216 ( 0.7%) entdata [variable] 14909/393216 ( 3.8%) LDR leaf ambient 1360/65536 32640/1572864 ( 2.1%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44278/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 100703/4194304 ( 2.4%) ==== Total Win32 BSP file data space used: 2345920 bytes ==== Total triangle count: 5258 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 15 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (102199 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 495 texinfos to 256 Reduced 28 texdatas to 23 (982 bytes to 832) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 689 portalclusters 2316 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 1264 visible clusters (0.00%) Total clusters visible: 171417 Average clusters visible: 248 Building PAS... Average clusters audible: 656 visdatasize:117225 compressed from 121264 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 minutes, 45 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1931 faces 2 degenerate faces 172774 square feet [24879532.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1929 patches before subdivision 23707 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3436130, max 595 transfer lists: 26.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25981, 32236, 17302) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3126, 3955, 1601) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(402, 514, 168) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(50, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0141 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 22/1024 1056/49152 ( 2.1%) brushes 253/8192 3036/98304 ( 3.1%) brushsides 2092/65536 16736/524288 ( 3.2%) planes 1906/65536 38120/1310720 ( 2.9%) vertexes 3928/65536 47136/786432 ( 6.0%) nodes 1357/65536 43424/2097152 ( 2.1%) texinfos 256/12288 18432/884736 ( 2.1%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1931/65536 108136/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 911/65536 51016/3670016 ( 1.4%) leaves 1380/65536 44160/2097152 ( 2.1%) leaffaces 2346/65536 4692/131072 ( 3.6%) leafbrushes 659/65536 1318/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12819/512000 51276/2048000 ( 2.5%) edges 7142/256000 28568/1024000 ( 2.8%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 131/32768 1310/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1983/65536 3966/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1575196/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 117225/16777216 ( 0.7%) entdata [variable] 15159/393216 ( 3.9%) LDR leaf ambient 1380/65536 33120/1572864 ( 2.1%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44278/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 102199/4194304 ( 2.4%) ==== Total Win32 BSP file data space used: 2355905 bytes ==== Total triangle count: 5296 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 15 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1931 faces 2 degenerate faces 172774 square feet [24879532.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1929 patches before subdivision 23707 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3436130, max 595 transfer lists: 26.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(26450, 32778, 17683) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3186, 4018, 1633) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(409, 522, 171) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0130 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 22/1024 1056/49152 ( 2.1%) brushes 253/8192 3036/98304 ( 3.1%) brushsides 2092/65536 16736/524288 ( 3.2%) planes 1906/65536 38120/1310720 ( 2.9%) vertexes 3928/65536 47136/786432 ( 6.0%) nodes 1357/65536 43424/2097152 ( 2.1%) texinfos 256/12288 18432/884736 ( 2.1%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1931/65536 108136/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 911/65536 51016/3670016 ( 1.4%) leaves 1380/65536 44160/2097152 ( 2.1%) leaffaces 2346/65536 4692/131072 ( 3.6%) leafbrushes 659/65536 1318/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12819/512000 51276/2048000 ( 2.5%) edges 7142/256000 28568/1024000 ( 2.8%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 131/32768 1310/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1983/65536 3966/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1575196/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 117225/16777216 ( 0.7%) entdata [variable] 15159/393216 ( 3.9%) LDR leaf ambient 1380/65536 33120/1572864 ( 2.1%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44378/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 102199/4194304 ( 2.4%) ==== Total Win32 BSP file data space used: 2356005 bytes ==== Total triangle count: 5296 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 10 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (102199 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 494 texinfos to 255 Reduced 28 texdatas to 23 (982 bytes to 832) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 0 seconds elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 689 portalclusters 2316 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 1265 visible clusters (0.00%) Total clusters visible: 171418 Average clusters visible: 248 Building PAS... Average clusters audible: 656 visdatasize:117225 compressed from 121264 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 minutes, 44 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1931 faces 2 degenerate faces 172650 square feet [24861612.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1929 patches before subdivision 23707 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3434705, max 595 transfer lists: 26.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25979, 32230, 17300) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3125, 3954, 1601) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(402, 514, 168) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(50, 68, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0011 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2 of 26 (7% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 22/1024 1056/49152 ( 2.1%) brushes 253/8192 3036/98304 ( 3.1%) brushsides 2092/65536 16736/524288 ( 3.2%) planes 1904/65536 38080/1310720 ( 2.9%) vertexes 3928/65536 47136/786432 ( 6.0%) nodes 1357/65536 43424/2097152 ( 2.1%) texinfos 255/12288 18360/884736 ( 2.1%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1931/65536 108136/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 911/65536 51016/3670016 ( 1.4%) leaves 1380/65536 44160/2097152 ( 2.1%) leaffaces 2346/65536 4692/131072 ( 3.6%) leafbrushes 659/65536 1318/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12819/512000 51276/2048000 ( 2.5%) edges 7142/256000 28568/1024000 ( 2.8%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 131/32768 1310/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1983/65536 3966/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1575196/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 117225/16777216 ( 0.7%) entdata [variable] 15155/393216 ( 3.9%) LDR leaf ambient 1380/65536 33120/1572864 ( 2.1%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44278/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 102199/4194304 ( 2.4%) ==== Total Win32 BSP file data space used: 2355789 bytes ==== Total triangle count: 5296 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 15 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (94524 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 485 texinfos to 257 Reduced 29 texdatas to 24 (1015 bytes to 865) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1 second elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 692 portalclusters 2331 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 692 visible clusters (0.00%) Total clusters visible: 160134 Average clusters visible: 231 Building PAS... Average clusters audible: 671 visdatasize:117852 compressed from 121792 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 minutes, 16 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1896 faces 2 degenerate faces 202158 square feet [29110798.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1894 patches before subdivision 25438 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4125852, max 729 transfer lists: 31.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(29674, 31943, 16885) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3563, 3839, 1549) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(451, 487, 160) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(55, 62, 16) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 8, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0009 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 3 of 24 (12% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 13/1024 624/49152 ( 1.3%) brushes 237/8192 2844/98304 ( 2.9%) brushsides 1994/65536 15952/524288 ( 3.0%) planes 1860/65536 37200/1310720 ( 2.8%) vertexes 3860/65536 46320/786432 ( 5.9%) nodes 1300/65536 41600/2097152 ( 2.0%) texinfos 257/12288 18504/884736 ( 2.1%) texdata 24/2048 768/65536 ( 1.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1896/65536 106176/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 842/65536 47152/3670016 ( 1.3%) leaves 1314/65536 42048/2097152 ( 2.0%) leaffaces 2382/65536 4764/131072 ( 3.6%) leafbrushes 647/65536 1294/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12335/512000 49340/2048000 ( 2.4%) edges 6929/256000 27716/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 120/32768 1200/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1926/65536 3852/131072 ( 2.9%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1913560/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 117852/16777216 ( 0.7%) entdata [variable] 13373/393216 ( 3.4%) LDR leaf ambient 1314/65536 31536/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44278/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 94524/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2668087 bytes ==== Total triangle count: 5153 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 16 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (97380 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 496 texinfos to 262 Reduced 31 texdatas to 26 (1063 bytes to 913) Writing C:\Program Files (x86)\Steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1 second elapsed 2 threads reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp reading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.prt 667 portalclusters 2251 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 821 visible clusters (0.00%) Total clusters visible: 153696 Average clusters visible: 230 Building PAS... Average clusters audible: 645 visdatasize:110606 compressed from 117392 writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 3 minutes, 35 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 1885 faces 2 degenerate faces 204870 square feet [29501292.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1883 patches before subdivision 25927 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4062300, max 737 transfer lists: 31.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(29679, 31929, 16906) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3571, 3884, 1556) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(452, 497, 161) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(55, 64, 16) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 8, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0171 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 3 of 24 (12% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 13/1024 624/49152 ( 1.3%) brushes 244/8192 2928/98304 ( 3.0%) brushsides 2042/65536 16336/524288 ( 3.1%) planes 1860/65536 37200/1310720 ( 2.8%) vertexes 3851/65536 46212/786432 ( 5.9%) nodes 1265/65536 40480/2097152 ( 1.9%) texinfos 262/12288 18864/884736 ( 2.1%) texdata 26/2048 832/65536 ( 1.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1885/65536 105560/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 860/65536 48160/3670016 ( 1.3%) leaves 1279/65536 40928/2097152 ( 2.0%) leaffaces 2387/65536 4774/131072 ( 3.6%) leafbrushes 642/65536 1284/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12356/512000 49424/2048000 ( 2.4%) edges 7012/256000 28048/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 122/32768 1220/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2037/65536 4074/131072 ( 3.1%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1921436/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 110606/16777216 ( 0.7%) entdata [variable] 13373/393216 ( 3.4%) LDR leaf ambient 1279/65536 30696/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/512 ( 0.2%) pakfile [variable] 44278/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 97380/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2670327 bytes ==== Total triangle count: 5125 Writing c:\program files (x86)\steam\steamapps\whitekrakrboi@hotmail.com\sourcesdk\bin\ep1\bin\NC3_Plaza.bsp 16 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf material "hl2pnc/medicare_cross_2" not found. Material not found!: HL2PNC/MEDICARE_CROSS_2 material "hl2pnc/hl2_pnc_medicare_sign" not found. Material not found!: HL2PNC/HL2_PNC_MEDICARE_SIGN material "hl2pnc/hl2_pnc_greenglassstriped" not found. Material not found!: HL2PNC/HL2_PNC_GREENGLASSSTRIPED fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (95530 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 484 texinfos to 250 Reduced 31 texdatas to 26 (1103 bytes to 953) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 660 portalclusters 2235 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 847 visible clusters (0.00%) Total clusters visible: 151351 Average clusters visible: 229 Building PAS... Average clusters audible: 634 visdatasize:108032 compressed from 116160 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 3 minutes, 46 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 1851 faces 3 degenerate faces 204556 square feet [29456096.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 1848 patches before subdivision 25710 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3938468, max 705 transfer lists: 30.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(28678, 27153, 16408) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4064, 3608, 1792) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(628, 547, 234) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(96, 82, 30) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(15, 13, 4) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0159 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 3 of 24 (12% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 13/1024 624/49152 ( 1.3%) brushes 239/8192 2868/98304 ( 2.9%) brushsides 1955/65536 15640/524288 ( 3.0%) planes 1532/65536 30640/1310720 ( 2.3%) vertexes 2794/65536 33528/786432 ( 4.3%) nodes 1259/65536 40288/2097152 ( 1.9%) texinfos 250/12288 18000/884736 ( 2.0%) texdata 26/2048 832/65536 ( 1.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1851/65536 103656/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 843/65536 47208/3670016 ( 1.3%) leaves 1273/65536 40736/2097152 ( 1.9%) leaffaces 2326/65536 4652/131072 ( 3.5%) leafbrushes 622/65536 1244/131072 ( 0.9%) areas 2/256 16/2048 ( 0.8%) surfedges 12135/512000 48540/2048000 ( 2.4%) edges 6849/256000 27396/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 119/32768 1190/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1947/65536 3894/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1916700/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 108032/16777216 ( 0.6%) entdata [variable] 14460/393216 ( 3.7%) LDR ambient table 1273/65536 5092/262144 ( 1.9%) HDR ambient table 1273/65536 5092/262144 ( 1.9%) LDR leaf ambient 4210/65536 117880/1835008 ( 6.4%) HDR leaf ambient 1273/65536 35644/1835008 ( 1.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/536 ( 0.2%) pakfile [variable] 427086/0 ( 0.0%) physics [variable] 95530/4194304 ( 2.3%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 5037 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 26 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf 0 seconds elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt LoadPortals: couldn't read c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 1851 faces 3 degenerate faces 204556 square feet [29456096.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 1848 patches before subdivision 25710 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3938468, max 705 transfer lists: 30.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(29016, 27552, 16810) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4100, 3652, 1830) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(633, 553, 238) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(96, 83, 30) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(16, 13, 4) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0316 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 3 of 24 (12% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 13/1024 624/49152 ( 1.3%) brushes 239/8192 2868/98304 ( 2.9%) brushsides 1955/65536 15640/524288 ( 3.0%) planes 1532/65536 30640/1310720 ( 2.3%) vertexes 2794/65536 33528/786432 ( 4.3%) nodes 1259/65536 40288/2097152 ( 1.9%) texinfos 250/12288 18000/884736 ( 2.0%) texdata 26/2048 832/65536 ( 1.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1851/65536 103656/3670016 ( 2.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 843/65536 47208/3670016 ( 1.3%) leaves 1273/65536 40736/2097152 ( 1.9%) leaffaces 2326/65536 4652/131072 ( 3.5%) leafbrushes 622/65536 1244/131072 ( 0.9%) areas 2/256 16/2048 ( 0.8%) surfedges 12135/512000 48540/2048000 ( 2.4%) edges 6849/256000 27396/1024000 ( 2.7%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 119/32768 1190/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1947/65536 3894/131072 ( 3.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1916700/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 108032/16777216 ( 0.6%) entdata [variable] 14460/393216 ( 3.7%) LDR ambient table 1273/65536 5092/262144 ( 1.9%) HDR ambient table 1273/65536 5092/262144 ( 1.9%) LDR leaf ambient 4203/65536 117684/1835008 ( 6.4%) HDR leaf ambient 1273/65536 35644/1835008 ( 1.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/536 ( 0.2%) pakfile [variable] 427186/0 ( 0.0%) physics [variable] 95530/4194304 ( 2.3%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 5037 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 23 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (97276 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 491 texinfos to 254 Reduced 31 texdatas to 26 (1103 bytes to 953) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 699 portalclusters 2364 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 798 visible clusters (0.00%) Total clusters visible: 163985 Average clusters visible: 234 Building PAS... Average clusters audible: 678 visdatasize:119653 compressed from 123024 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2 minutes, 36 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 1939 faces 3 degenerate faces 206410 square feet [29723162.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 1936 patches before subdivision 26138 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4127860, max 747 transfer lists: 31.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(31995, 34175, 18052) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4847, 5068, 2066) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(769, 811, 275) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(122, 134, 37) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(20, 24, 5) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0106 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 3 of 24 (12% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 13/1024 624/49152 ( 1.3%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 2032/65536 16256/524288 ( 3.1%) planes 1614/65536 32280/1310720 ( 2.5%) vertexes 2877/65536 34524/786432 ( 4.4%) nodes 1309/65536 41888/2097152 ( 2.0%) texinfos 254/12288 18288/884736 ( 2.1%) texdata 26/2048 832/65536 ( 1.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1939/65536 108584/3670016 ( 3.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 857/65536 47992/3670016 ( 1.3%) leaves 1323/65536 42336/2097152 ( 2.0%) leaffaces 2446/65536 4892/131072 ( 3.7%) leafbrushes 649/65536 1298/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12602/512000 50408/2048000 ( 2.5%) edges 7097/256000 28388/1024000 ( 2.8%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 128/32768 1280/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2085/65536 4170/131072 ( 3.2%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1928796/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 119653/16777216 ( 0.7%) entdata [variable] 14460/393216 ( 3.7%) LDR ambient table 1323/65536 5292/262144 ( 2.0%) HDR ambient table 1323/65536 5292/262144 ( 2.0%) LDR leaf ambient 4555/65536 127540/1835008 ( 7.0%) HDR leaf ambient 1323/65536 37044/1835008 ( 2.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/536 ( 0.2%) pakfile [variable] 427086/0 ( 0.0%) physics [variable] 97276/4194304 ( 2.3%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 5268 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 23 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (117284 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 529 texinfos to 269 Reduced 27 texdatas to 22 (863 bytes to 725) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 840 portalclusters 2738 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1178 visible clusters (0.00%) Total clusters visible: 203265 Average clusters visible: 241 Building PAS... Average clusters audible: 805 visdatasize:162827 compressed from 188160 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 5 minutes, 3 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2262 faces 3 degenerate faces 215126 square feet [30978276.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2259 patches before subdivision 27843 patches after subdivision 63 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4425764, max 823 transfer lists: 33.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(32923, 36272, 18540) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4989, 5473, 2148) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(794, 892, 289) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(126, 149, 39) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 26, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 5, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0167 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 3 of 21 (14% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 13/1024 624/49152 ( 1.3%) brushes 294/8192 3528/98304 ( 3.6%) brushsides 2408/65536 19264/524288 ( 3.7%) planes 1760/65536 35200/1310720 ( 2.7%) vertexes 3361/65536 40332/786432 ( 5.1%) nodes 1554/65536 49728/2097152 ( 2.4%) texinfos 269/12288 19368/884736 ( 2.2%) texdata 22/2048 704/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2262/65536 126672/3670016 ( 3.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 996/65536 55776/3670016 ( 1.5%) leaves 1568/65536 50176/2097152 ( 2.4%) leaffaces 2808/65536 5616/131072 ( 4.3%) leafbrushes 789/65536 1578/131072 ( 1.2%) areas 2/256 16/2048 ( 0.8%) surfedges 14620/512000 58480/2048000 ( 2.9%) edges 8296/256000 33184/1024000 ( 3.2%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 158/32768 1580/327680 ( 0.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2547/65536 5094/131072 ( 3.9%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1972280/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 162827/16777216 ( 1.0%) entdata [variable] 14950/393216 ( 3.8%) LDR ambient table 1568/65536 6272/262144 ( 2.4%) HDR ambient table 1568/65536 6272/262144 ( 2.4%) LDR leaf ambient 5256/65536 147168/1835008 ( 8.0%) HDR leaf ambient 1568/65536 43904/1835008 ( 2.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/536 ( 0.2%) pakfile [variable] 425916/0 ( 0.0%) physics [variable] 117284/4194304 ( 2.8%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6078 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 26 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 66 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (124375 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 550 texinfos to 291 Reduced 28 texdatas to 23 (883 bytes to 745) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 80 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (124375 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 550 texinfos to 293 Reduced 28 texdatas to 24 (883 bytes to 785) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 80 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (124375 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 550 texinfos to 291 Reduced 28 texdatas to 24 (883 bytes to 785) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 80 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (124375 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 550 texinfos to 291 Reduced 28 texdatas to 24 (883 bytes to 785) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 80 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (124375 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 550 texinfos to 291 Reduced 28 texdatas to 24 (883 bytes to 785) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 80 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (124375 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 550 texinfos to 291 Reduced 28 texdatas to 24 (883 bytes to 785) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 152 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (123623 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 550 texinfos to 294 Reduced 28 texdatas to 24 (883 bytes to 785) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 156 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (123623 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 550 texinfos to 294 Reduced 28 texdatas to 24 (883 bytes to 785) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 162 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (123623 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 550 texinfos to 295 Reduced 28 texdatas to 24 (883 bytes to 785) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 166 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (123623 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 550 texinfos to 295 Reduced 28 texdatas to 24 (883 bytes to 785) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 166 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (117233 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 519 texinfos to 271 Reduced 24 texdatas to 21 (709 bytes to 639) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 166 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (117265 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 519 texinfos to 269 Reduced 24 texdatas to 21 (709 bytes to 639) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 166 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (117265 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 519 texinfos to 269 Reduced 24 texdatas to 21 (709 bytes to 639) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 166 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (117265 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 519 texinfos to 269 Reduced 24 texdatas to 21 (709 bytes to 639) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 0 seconds elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 112 portalclusters 359 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 4 visible clusters (0.00%) Total clusters visible: 9032 Average clusters visible: 80 Building PAS... Average clusters audible: 112 visdatasize:4091 compressed from 3584 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 1348 faces 2 degenerate faces 288128 square feet [41490532.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 1346 patches before subdivision 31334 patches after subdivision 67 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4048887, max 592 transfer lists: 30.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25614, 28104, 14633) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3653, 4187, 1596) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(570, 691, 217) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(90, 122, 30) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(15, 23, 5) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 5, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0281 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 24 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 297/8192 3564/98304 ( 3.6%) brushsides 2439/65536 19512/524288 ( 3.7%) planes 1788/65536 35760/1310720 ( 2.7%) vertexes 2532/65536 30384/786432 ( 3.9%) nodes 298/65536 9536/2097152 ( 0.5%) texinfos 269/12288 19368/884736 ( 2.2%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1348/65536 75488/3670016 ( 2.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 953/65536 53368/3670016 ( 1.5%) leaves 306/65536 9792/2097152 ( 0.5%) leaffaces 2006/65536 4012/131072 ( 3.1%) leafbrushes 588/65536 1176/131072 ( 0.9%) areas 2/256 16/2048 ( 0.8%) surfedges 10655/512000 42620/2048000 ( 2.1%) edges 6901/256000 27604/1024000 ( 2.7%) LDR worldlights 67/8192 5896/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 197/32768 1970/327680 ( 0.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4143/65536 8286/131072 ( 6.3%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2734972/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 4091/16777216 ( 0.0%) entdata [variable] 13884/393216 ( 3.5%) LDR ambient table 306/65536 1224/262144 ( 0.5%) HDR ambient table 306/65536 1224/262144 ( 0.5%) LDR leaf ambient 1250/65536 35000/1835008 ( 1.9%) HDR leaf ambient 306/65536 8568/1835008 ( 0.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/536 ( 0.2%) pakfile [variable] 425169/0 ( 0.0%) physics [variable] 117265/4194304 ( 2.8%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 4121 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 23 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 178 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (145073 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 598 texinfos to 329 Reduced 26 texdatas to 23 (749 bytes to 679) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 280 portalclusters 877 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 137 visible clusters (0.00%) Total clusters visible: 30207 Average clusters visible: 107 Building PAS... Average clusters audible: 277 visdatasize:19826 compressed from 22400 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 3 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 1923 faces 2 degenerate faces 301697 square feet [43444392.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 1921 patches before subdivision 34165 patches after subdivision 67 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4704592, max 615 transfer lists: 35.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(25684, 28075, 14724) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3666, 4194, 1610) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(573, 693, 220) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(91, 122, 31) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(16, 23, 5) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 5, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0186 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 24 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 365/8192 4380/98304 ( 4.5%) brushsides 3204/65536 25632/524288 ( 4.9%) planes 2714/65536 54280/1310720 ( 4.1%) vertexes 3356/65536 40272/786432 ( 5.1%) nodes 581/65536 18592/2097152 ( 0.9%) texinfos 329/12288 23688/884736 ( 2.7%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1923/65536 107688/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1226/65536 68656/3670016 ( 1.9%) leaves 589/65536 18848/2097152 ( 0.9%) leaffaces 2707/65536 5414/131072 ( 4.1%) leafbrushes 775/65536 1550/131072 ( 1.2%) areas 2/256 16/2048 ( 0.8%) surfedges 14646/512000 58584/2048000 ( 2.9%) edges 9156/256000 36624/1024000 ( 3.6%) LDR worldlights 67/8192 5896/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 256/32768 2560/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5103/65536 10206/131072 ( 7.8%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2813616/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 19826/16777216 ( 0.1%) entdata [variable] 13885/393216 ( 3.5%) LDR ambient table 589/65536 2356/262144 ( 0.9%) HDR ambient table 589/65536 2356/262144 ( 0.9%) LDR leaf ambient 1517/65536 42476/1835008 ( 2.3%) HDR leaf ambient 589/65536 16492/1835008 ( 0.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/536 ( 0.2%) pakfile [variable] 425169/0 ( 0.0%) physics [variable] 145073/4194304 ( 3.5%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 5850 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 32 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 178 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (145073 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 598 texinfos to 329 Reduced 26 texdatas to 23 (749 bytes to 679) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 178 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (164641 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 716 texinfos to 387 Reduced 26 texdatas to 23 (749 bytes to 679) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 339 portalclusters 1114 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 178 visible clusters (0.00%) Total clusters visible: 46991 Average clusters visible: 138 Building PAS... Average clusters audible: 331 visdatasize:28654 compressed from 32544 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 13 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2110 faces 3 degenerate faces 309996 square feet [44639512.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2107 patches before subdivision 35065 patches after subdivision 93 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4928602, max 622 transfer lists: 37.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(34874, 34995, 18102) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5014, 5221, 2045) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(782, 860, 289) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(126, 152, 43) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 29, 7) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0223 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 20/1024 960/49152 ( 2.0%) brushes 413/8192 4956/98304 ( 5.0%) brushsides 3507/65536 28056/524288 ( 5.4%) planes 2836/65536 56720/1310720 ( 4.3%) vertexes 3715/65536 44580/786432 ( 5.7%) nodes 774/65536 24768/2097152 ( 1.2%) texinfos 387/12288 27864/884736 ( 3.1%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2110/65536 118160/3670016 ( 3.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1367/65536 76552/3670016 ( 2.1%) leaves 795/65536 25440/2097152 ( 1.2%) leaffaces 3041/65536 6082/131072 ( 4.6%) leafbrushes 875/65536 1750/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 16123/512000 64492/2048000 ( 3.1%) edges 10060/256000 40240/1024000 ( 3.9%) LDR worldlights 93/8192 8184/720896 ( 1.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 276/32768 2760/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5547/65536 11094/131072 ( 8.5%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2839624/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 28654/16777216 ( 0.2%) entdata [variable] 19715/393216 ( 5.0%) LDR ambient table 795/65536 3180/262144 ( 1.2%) HDR ambient table 795/65536 3180/262144 ( 1.2%) LDR leaf ambient 2177/65536 60956/1835008 ( 3.3%) HDR leaf ambient 795/65536 22260/1835008 ( 1.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/536 ( 0.2%) pakfile [variable] 425169/0 ( 0.0%) physics [variable] 164641/4194304 ( 3.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6393 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 36 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 178 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (164641 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 716 texinfos to 387 Reduced 26 texdatas to 23 (749 bytes to 679) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 339 portalclusters 1114 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 178 visible clusters (0.00%) Total clusters visible: 46991 Average clusters visible: 138 Building PAS... Average clusters audible: 331 visdatasize:28654 compressed from 32544 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 12 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2110 faces 3 degenerate faces 309996 square feet [44639512.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2107 patches before subdivision 35065 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4928602, max 622 transfer lists: 37.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(34875, 35103, 18568) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5014, 5233, 2091) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(782, 862, 294) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(126, 152, 44) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 29, 7) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0241 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 20/1024 960/49152 ( 2.0%) brushes 413/8192 4956/98304 ( 5.0%) brushsides 3507/65536 28056/524288 ( 5.4%) planes 2836/65536 56720/1310720 ( 4.3%) vertexes 3715/65536 44580/786432 ( 5.7%) nodes 774/65536 24768/2097152 ( 1.2%) texinfos 387/12288 27864/884736 ( 3.1%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2110/65536 118160/3670016 ( 3.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1367/65536 76552/3670016 ( 2.1%) leaves 795/65536 25440/2097152 ( 1.2%) leaffaces 3041/65536 6082/131072 ( 4.6%) leafbrushes 875/65536 1750/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 16123/512000 64492/2048000 ( 3.1%) edges 10060/256000 40240/1024000 ( 3.9%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 276/32768 2760/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5547/65536 11094/131072 ( 8.5%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2839624/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 28654/16777216 ( 0.2%) entdata [variable] 20363/393216 ( 5.2%) LDR ambient table 795/65536 3180/262144 ( 1.2%) HDR ambient table 795/65536 3180/262144 ( 1.2%) LDR leaf ambient 2261/65536 63308/1835008 ( 3.5%) HDR leaf ambient 795/65536 22260/1835008 ( 1.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/536 ( 0.2%) pakfile [variable] 425169/0 ( 0.0%) physics [variable] 164641/4194304 ( 3.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6393 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 36 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 178 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (165032 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 716 texinfos to 387 Reduced 26 texdatas to 23 (749 bytes to 679) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 344 portalclusters 1132 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 194 visible clusters (0.00%) Total clusters visible: 48828 Average clusters visible: 141 Building PAS... Average clusters audible: 336 visdatasize:29073 compressed from 33024 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 14 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2110 faces 2 degenerate faces 310107 square feet [44655496.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2108 patches before subdivision 35124 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4927012, max 654 transfer lists: 37.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(34885, 35870, 21873) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5016, 5319, 2419) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(783, 874, 335) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(126, 155, 50) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 29, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0240 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 20/1024 960/49152 ( 2.0%) brushes 414/8192 4968/98304 ( 5.1%) brushsides 3513/65536 28104/524288 ( 5.4%) planes 2838/65536 56760/1310720 ( 4.3%) vertexes 3709/65536 44508/786432 ( 5.7%) nodes 777/65536 24864/2097152 ( 1.2%) texinfos 387/12288 27864/884736 ( 3.1%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2110/65536 118160/3670016 ( 3.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1371/65536 76776/3670016 ( 2.1%) leaves 798/65536 25536/2097152 ( 1.2%) leaffaces 3020/65536 6040/131072 ( 4.6%) leafbrushes 872/65536 1744/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 16118/512000 64472/2048000 ( 3.1%) edges 10065/256000 40260/1024000 ( 3.9%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 279/32768 2790/327680 ( 0.9%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5601/65536 11202/131072 ( 8.5%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2840024/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 29073/16777216 ( 0.2%) entdata [variable] 20363/393216 ( 5.2%) LDR ambient table 798/65536 3192/262144 ( 1.2%) HDR ambient table 798/65536 3192/262144 ( 1.2%) LDR leaf ambient 2389/65536 66892/1835008 ( 3.6%) HDR leaf ambient 798/65536 22344/1835008 ( 1.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/536 ( 0.2%) pakfile [variable] 425169/0 ( 0.0%) physics [variable] 165032/4194304 ( 3.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6372 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 37 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 178 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (165033 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 718 texinfos to 388 Reduced 26 texdatas to 23 (749 bytes to 679) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 344 portalclusters 1133 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 195 visible clusters (0.00%) Total clusters visible: 48829 Average clusters visible: 141 Building PAS... Average clusters audible: 336 visdatasize:29073 compressed from 33024 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 14 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2110 faces 2 degenerate faces 310128 square feet [44658504.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2108 patches before subdivision 35124 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4926466, max 654 transfer lists: 37.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(34885, 35880, 21943) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5016, 5320, 2425) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(783, 874, 335) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(126, 155, 50) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 29, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0260 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 20/1024 960/49152 ( 2.0%) brushes 414/8192 4968/98304 ( 5.1%) brushsides 3513/65536 28104/524288 ( 5.4%) planes 2842/65536 56840/1310720 ( 4.3%) vertexes 3710/65536 44520/786432 ( 5.7%) nodes 777/65536 24864/2097152 ( 1.2%) texinfos 388/12288 27936/884736 ( 3.2%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2110/65536 118160/3670016 ( 3.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1371/65536 76776/3670016 ( 2.1%) leaves 798/65536 25536/2097152 ( 1.2%) leaffaces 3020/65536 6040/131072 ( 4.6%) leafbrushes 872/65536 1744/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 16120/512000 64480/2048000 ( 3.1%) edges 10066/256000 40264/1024000 ( 3.9%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 279/32768 2790/327680 ( 0.9%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5604/65536 11208/131072 ( 8.6%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2840060/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 29073/16777216 ( 0.2%) entdata [variable] 20363/393216 ( 5.2%) LDR ambient table 798/65536 3192/262144 ( 1.2%) HDR ambient table 798/65536 3192/262144 ( 1.2%) LDR leaf ambient 2394/65536 67032/1835008 ( 3.7%) HDR leaf ambient 798/65536 22344/1835008 ( 1.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/536 ( 0.2%) pakfile [variable] 425169/0 ( 0.0%) physics [variable] 165033/4194304 ( 3.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6374 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 38 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 178 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (165033 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 718 texinfos to 388 Reduced 26 texdatas to 23 (749 bytes to 679) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 344 portalclusters 1133 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 195 visible clusters (0.00%) Total clusters visible: 48829 Average clusters visible: 141 Building PAS... Average clusters audible: 336 visdatasize:29073 compressed from 33024 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 14 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2110 faces 2 degenerate faces 310160 square feet [44663144.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2108 patches before subdivision 35124 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4926581, max 654 transfer lists: 37.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(34885, 35880, 21946) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5016, 5320, 2425) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(783, 874, 335) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(126, 155, 50) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 29, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0207 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 20/1024 960/49152 ( 2.0%) brushes 414/8192 4968/98304 ( 5.1%) brushsides 3513/65536 28104/524288 ( 5.4%) planes 2838/65536 56760/1310720 ( 4.3%) vertexes 3710/65536 44520/786432 ( 5.7%) nodes 777/65536 24864/2097152 ( 1.2%) texinfos 388/12288 27936/884736 ( 3.2%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2110/65536 118160/3670016 ( 3.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1371/65536 76776/3670016 ( 2.1%) leaves 798/65536 25536/2097152 ( 1.2%) leaffaces 3020/65536 6040/131072 ( 4.6%) leafbrushes 872/65536 1744/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 16120/512000 64480/2048000 ( 3.1%) edges 10066/256000 40264/1024000 ( 3.9%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 279/32768 2790/327680 ( 0.9%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5604/65536 11208/131072 ( 8.6%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2840060/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 29073/16777216 ( 0.2%) entdata [variable] 20363/393216 ( 5.2%) LDR ambient table 798/65536 3192/262144 ( 1.2%) HDR ambient table 798/65536 3192/262144 ( 1.2%) LDR leaf ambient 2395/65536 67060/1835008 ( 3.7%) HDR leaf ambient 798/65536 22344/1835008 ( 1.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/536 ( 0.2%) pakfile [variable] 425169/0 ( 0.0%) physics [variable] 165033/4194304 ( 3.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6374 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 37 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 178 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (165113 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 724 texinfos to 400 Reduced 26 texdatas to 23 (749 bytes to 679) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 351 portalclusters 1211 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 277 visible clusters (0.00%) Total clusters visible: 56972 Average clusters visible: 162 Building PAS... Average clusters audible: 346 visdatasize:31291 compressed from 33696 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 32 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2110 faces 3 degenerate faces 310505 square feet [44712720.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2107 patches before subdivision 35179 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5183277, max 727 transfer lists: 39.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(34892, 35840, 21685) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5020, 5321, 2403) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(784, 876, 334) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(127, 155, 50) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 29, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0238 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 20/1024 960/49152 ( 2.0%) brushes 414/8192 4968/98304 ( 5.1%) brushsides 3515/65536 28120/524288 ( 5.4%) planes 2888/65536 57760/1310720 ( 4.4%) vertexes 3707/65536 44484/786432 ( 5.7%) nodes 779/65536 24928/2097152 ( 1.2%) texinfos 400/12288 28800/884736 ( 3.3%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2110/65536 118160/3670016 ( 3.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1383/65536 77448/3670016 ( 2.1%) leaves 800/65536 25600/2097152 ( 1.2%) leaffaces 3002/65536 6004/131072 ( 4.6%) leafbrushes 862/65536 1724/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 16213/512000 64852/2048000 ( 3.2%) edges 10108/256000 40432/1024000 ( 3.9%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 282/32768 2820/327680 ( 0.9%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5652/65536 11304/131072 ( 8.6%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2840368/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 31291/16777216 ( 0.2%) entdata [variable] 20363/393216 ( 5.2%) LDR ambient table 800/65536 3200/262144 ( 1.2%) HDR ambient table 800/65536 3200/262144 ( 1.2%) LDR leaf ambient 2520/65536 70560/1835008 ( 3.8%) HDR leaf ambient 800/65536 22400/1835008 ( 1.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/536 ( 0.2%) pakfile [variable] 425169/0 ( 0.0%) physics [variable] 165113/4194304 ( 3.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6417 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 38 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 178 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (165112 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 724 texinfos to 400 Reduced 26 texdatas to 23 (749 bytes to 679) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 351 portalclusters 1211 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 277 visible clusters (0.00%) Total clusters visible: 56972 Average clusters visible: 162 Building PAS... Average clusters audible: 346 visdatasize:31291 compressed from 33696 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 32 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2110 faces 3 degenerate faces 310456 square feet [44705664.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2107 patches before subdivision 35179 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5183094, max 727 transfer lists: 39.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(34892, 35839, 21683) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5020, 5321, 2403) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(784, 876, 334) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(127, 155, 50) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 29, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0148 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 20/1024 960/49152 ( 2.0%) brushes 414/8192 4968/98304 ( 5.1%) brushsides 3515/65536 28120/524288 ( 5.4%) planes 2884/65536 57680/1310720 ( 4.4%) vertexes 3707/65536 44484/786432 ( 5.7%) nodes 779/65536 24928/2097152 ( 1.2%) texinfos 400/12288 28800/884736 ( 3.3%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2110/65536 118160/3670016 ( 3.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1383/65536 77448/3670016 ( 2.1%) leaves 800/65536 25600/2097152 ( 1.2%) leaffaces 3002/65536 6004/131072 ( 4.6%) leafbrushes 862/65536 1724/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 16213/512000 64852/2048000 ( 3.2%) edges 10108/256000 40432/1024000 ( 3.9%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 282/32768 2820/327680 ( 0.9%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5652/65536 11304/131072 ( 8.6%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2840368/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 31291/16777216 ( 0.2%) entdata [variable] 20363/393216 ( 5.2%) LDR ambient table 800/65536 3200/262144 ( 1.2%) HDR ambient table 800/65536 3200/262144 ( 1.2%) LDR leaf ambient 2522/65536 70616/1835008 ( 3.8%) HDR leaf ambient 800/65536 22400/1835008 ( 1.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/536 ( 0.2%) pakfile [variable] 425169/0 ( 0.0%) physics [variable] 165112/4194304 ( 3.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6417 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 38 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 178 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (165001 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 716 texinfos to 388 Reduced 26 texdatas to 23 (749 bytes to 679) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 345 portalclusters 1136 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 193 visible clusters (0.00%) Total clusters visible: 48938 Average clusters visible: 141 Building PAS... Average clusters audible: 337 visdatasize:29607 compressed from 33120 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 14 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2107 faces 3 degenerate faces 310096 square feet [44653920.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2104 patches before subdivision 35120 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4923936, max 654 transfer lists: 37.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(34885, 35879, 21941) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5016, 5319, 2424) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(783, 874, 335) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(126, 155, 50) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 29, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0221 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 20/1024 960/49152 ( 2.0%) brushes 414/8192 4968/98304 ( 5.1%) brushsides 3515/65536 28120/524288 ( 5.4%) planes 2836/65536 56720/1310720 ( 4.3%) vertexes 3702/65536 44424/786432 ( 5.6%) nodes 775/65536 24800/2097152 ( 1.2%) texinfos 388/12288 27936/884736 ( 3.2%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2107/65536 117992/3670016 ( 3.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1373/65536 76888/3670016 ( 2.1%) leaves 796/65536 25472/2097152 ( 1.2%) leaffaces 3026/65536 6052/131072 ( 4.6%) leafbrushes 864/65536 1728/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 16113/512000 64452/2048000 ( 3.1%) edges 10062/256000 40248/1024000 ( 3.9%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 275/32768 2750/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5550/65536 11100/131072 ( 8.5%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2839972/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 29607/16777216 ( 0.2%) entdata [variable] 20363/393216 ( 5.2%) LDR ambient table 796/65536 3184/262144 ( 1.2%) HDR ambient table 796/65536 3184/262144 ( 1.2%) LDR leaf ambient 2397/65536 67116/1835008 ( 3.7%) HDR leaf ambient 796/65536 22288/1835008 ( 1.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/536 ( 0.2%) pakfile [variable] 425169/0 ( 0.0%) physics [variable] 165001/4194304 ( 3.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6365 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 37 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf 0 seconds elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt LoadPortals: couldn't read c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2107 faces 3 degenerate faces 310096 square feet [44653920.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2104 patches before subdivision 35120 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4923936, max 654 transfer lists: 37.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(35335, 36494, 22713) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5071, 5394, 2497) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(790, 885, 344) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(127, 157, 52) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 30, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0236 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 20/1024 960/49152 ( 2.0%) brushes 414/8192 4968/98304 ( 5.1%) brushsides 3515/65536 28120/524288 ( 5.4%) planes 2836/65536 56720/1310720 ( 4.3%) vertexes 3702/65536 44424/786432 ( 5.6%) nodes 775/65536 24800/2097152 ( 1.2%) texinfos 388/12288 27936/884736 ( 3.2%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2107/65536 117992/3670016 ( 3.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1373/65536 76888/3670016 ( 2.1%) leaves 796/65536 25472/2097152 ( 1.2%) leaffaces 3026/65536 6052/131072 ( 4.6%) leafbrushes 864/65536 1728/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 16113/512000 64452/2048000 ( 3.1%) edges 10062/256000 40248/1024000 ( 3.9%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 275/32768 2750/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5550/65536 11100/131072 ( 8.5%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2839972/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 29607/16777216 ( 0.2%) entdata [variable] 20363/393216 ( 5.2%) LDR ambient table 796/65536 3184/262144 ( 1.2%) HDR ambient table 796/65536 3184/262144 ( 1.2%) LDR leaf ambient 2386/65536 66808/1835008 ( 3.6%) HDR leaf ambient 796/65536 22288/1835008 ( 1.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/536 ( 0.2%) pakfile [variable] 425269/0 ( 0.0%) physics [variable] 165001/4194304 ( 3.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6365 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 28 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf 0 seconds elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt LoadPortals: couldn't read c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2107 faces 3 degenerate faces 310096 square feet [44653920.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2104 patches before subdivision 35120 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4923982, max 654 transfer lists: 37.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(35335, 36494, 22714) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5071, 5394, 2497) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(790, 885, 344) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(127, 157, 52) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 30, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0235 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 20/1024 960/49152 ( 2.0%) brushes 414/8192 4968/98304 ( 5.1%) brushsides 3515/65536 28120/524288 ( 5.4%) planes 2836/65536 56720/1310720 ( 4.3%) vertexes 3702/65536 44424/786432 ( 5.6%) nodes 775/65536 24800/2097152 ( 1.2%) texinfos 388/12288 27936/884736 ( 3.2%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2107/65536 117992/3670016 ( 3.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1373/65536 76888/3670016 ( 2.1%) leaves 796/65536 25472/2097152 ( 1.2%) leaffaces 3026/65536 6052/131072 ( 4.6%) leafbrushes 864/65536 1728/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 16113/512000 64452/2048000 ( 3.1%) edges 10062/256000 40248/1024000 ( 3.9%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 275/32768 2750/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5550/65536 11100/131072 ( 8.5%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2839972/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 29607/16777216 ( 0.2%) entdata [variable] 20363/393216 ( 5.2%) LDR ambient table 796/65536 3184/262144 ( 1.2%) HDR ambient table 796/65536 3184/262144 ( 1.2%) LDR leaf ambient 2386/65536 66808/1835008 ( 3.6%) HDR leaf ambient 796/65536 22288/1835008 ( 1.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/536 ( 0.2%) pakfile [variable] 425269/0 ( 0.0%) physics [variable] 165001/4194304 ( 3.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6365 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 28 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf 0 seconds elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt LoadPortals: couldn't read c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2107 faces 3 degenerate faces 310096 square feet [44653920.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2104 patches before subdivision 35120 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4923982, max 654 transfer lists: 37.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(35335, 36494, 22714) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5071, 5394, 2497) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(790, 885, 344) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(127, 157, 52) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 30, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0323 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 20/1024 960/49152 ( 2.0%) brushes 414/8192 4968/98304 ( 5.1%) brushsides 3515/65536 28120/524288 ( 5.4%) planes 2836/65536 56720/1310720 ( 4.3%) vertexes 3702/65536 44424/786432 ( 5.6%) nodes 775/65536 24800/2097152 ( 1.2%) texinfos 388/12288 27936/884736 ( 3.2%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2107/65536 117992/3670016 ( 3.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1373/65536 76888/3670016 ( 2.1%) leaves 796/65536 25472/2097152 ( 1.2%) leaffaces 3026/65536 6052/131072 ( 4.6%) leafbrushes 864/65536 1728/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 16113/512000 64452/2048000 ( 3.1%) edges 10062/256000 40248/1024000 ( 3.9%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 275/32768 2750/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5550/65536 11100/131072 ( 8.5%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2839972/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 29607/16777216 ( 0.2%) entdata [variable] 20364/393216 ( 5.2%) LDR ambient table 796/65536 3184/262144 ( 1.2%) HDR ambient table 796/65536 3184/262144 ( 1.2%) LDR leaf ambient 2386/65536 66808/1835008 ( 3.6%) HDR leaf ambient 796/65536 22288/1835008 ( 1.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/536 ( 0.2%) pakfile [variable] 425269/0 ( 0.0%) physics [variable] 165001/4194304 ( 3.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6365 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 29 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf 0 seconds elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt LoadPortals: couldn't read c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2107 faces 3 degenerate faces 310096 square feet [44653920.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2104 patches before subdivision 35120 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4923987, max 654 transfer lists: 37.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(35335, 36488, 22691) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5071, 5394, 2496) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(790, 885, 344) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(127, 157, 52) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 30, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0421 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 20/1024 960/49152 ( 2.0%) brushes 414/8192 4968/98304 ( 5.1%) brushsides 3515/65536 28120/524288 ( 5.4%) planes 2836/65536 56720/1310720 ( 4.3%) vertexes 3702/65536 44424/786432 ( 5.6%) nodes 775/65536 24800/2097152 ( 1.2%) texinfos 388/12288 27936/884736 ( 3.2%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2107/65536 117992/3670016 ( 3.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1373/65536 76888/3670016 ( 2.1%) leaves 796/65536 25472/2097152 ( 1.2%) leaffaces 3026/65536 6052/131072 ( 4.6%) leafbrushes 864/65536 1728/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 16113/512000 64452/2048000 ( 3.1%) edges 10062/256000 40248/1024000 ( 3.9%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 275/32768 2750/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5550/65536 11100/131072 ( 8.5%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2839972/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 29607/16777216 ( 0.2%) entdata [variable] 20364/393216 ( 5.2%) LDR ambient table 796/65536 3184/262144 ( 1.2%) HDR ambient table 796/65536 3184/262144 ( 1.2%) LDR leaf ambient 2386/65536 66808/1835008 ( 3.6%) HDR leaf ambient 796/65536 22288/1835008 ( 1.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/536 ( 0.2%) pakfile [variable] 425269/0 ( 0.0%) physics [variable] 165001/4194304 ( 3.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6365 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 28 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf 0 seconds elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt LoadPortals: couldn't read c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2107 faces 3 degenerate faces 310096 square feet [44653920.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2104 patches before subdivision 35120 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4924028, max 654 transfer lists: 37.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(35335, 36488, 22692) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5071, 5394, 2496) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(790, 885, 344) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(127, 157, 52) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 30, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0313 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 20/1024 960/49152 ( 2.0%) brushes 414/8192 4968/98304 ( 5.1%) brushsides 3515/65536 28120/524288 ( 5.4%) planes 2836/65536 56720/1310720 ( 4.3%) vertexes 3702/65536 44424/786432 ( 5.6%) nodes 775/65536 24800/2097152 ( 1.2%) texinfos 388/12288 27936/884736 ( 3.2%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2107/65536 117992/3670016 ( 3.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1373/65536 76888/3670016 ( 2.1%) leaves 796/65536 25472/2097152 ( 1.2%) leaffaces 3026/65536 6052/131072 ( 4.6%) leafbrushes 864/65536 1728/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 16113/512000 64452/2048000 ( 3.1%) edges 10062/256000 40248/1024000 ( 3.9%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 275/32768 2750/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5550/65536 11100/131072 ( 8.5%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2839972/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 29607/16777216 ( 0.2%) entdata [variable] 20364/393216 ( 5.2%) LDR ambient table 796/65536 3184/262144 ( 1.2%) HDR ambient table 796/65536 3184/262144 ( 1.2%) LDR leaf ambient 2386/65536 66808/1835008 ( 3.6%) HDR leaf ambient 796/65536 22288/1835008 ( 1.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/536 ( 0.2%) pakfile [variable] 425269/0 ( 0.0%) physics [variable] 165001/4194304 ( 3.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6365 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 28 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf 0 seconds elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt LoadPortals: couldn't read c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2107 faces 3 degenerate faces 310096 square feet [44653920.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2104 patches before subdivision 35120 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4924028, max 654 transfer lists: 37.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(35335, 36488, 22692) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5071, 5394, 2496) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(790, 885, 344) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(127, 157, 52) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 30, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0239 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 20/1024 960/49152 ( 2.0%) brushes 414/8192 4968/98304 ( 5.1%) brushsides 3515/65536 28120/524288 ( 5.4%) planes 2836/65536 56720/1310720 ( 4.3%) vertexes 3702/65536 44424/786432 ( 5.6%) nodes 775/65536 24800/2097152 ( 1.2%) texinfos 388/12288 27936/884736 ( 3.2%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2107/65536 117992/3670016 ( 3.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1373/65536 76888/3670016 ( 2.1%) leaves 796/65536 25472/2097152 ( 1.2%) leaffaces 3026/65536 6052/131072 ( 4.6%) leafbrushes 864/65536 1728/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 16113/512000 64452/2048000 ( 3.1%) edges 10062/256000 40248/1024000 ( 3.9%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 275/32768 2750/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5550/65536 11100/131072 ( 8.5%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2839972/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 29607/16777216 ( 0.2%) entdata [variable] 20364/393216 ( 5.2%) LDR ambient table 796/65536 3184/262144 ( 1.2%) HDR ambient table 796/65536 3184/262144 ( 1.2%) LDR leaf ambient 2386/65536 66808/1835008 ( 3.6%) HDR leaf ambient 796/65536 22288/1835008 ( 1.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/536 ( 0.2%) pakfile [variable] 425269/0 ( 0.0%) physics [variable] 165001/4194304 ( 3.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6365 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 28 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf 0 seconds elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt LoadPortals: couldn't read c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2107 faces 3 degenerate faces 310096 square feet [44653920.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2104 patches before subdivision 35120 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4923680, max 654 transfer lists: 37.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(35403, 36538, 22751) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5079, 5399, 2498) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(791, 886, 344) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(128, 157, 52) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 30, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0603 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 20/1024 960/49152 ( 2.0%) brushes 414/8192 4968/98304 ( 5.1%) brushsides 3515/65536 28120/524288 ( 5.4%) planes 2836/65536 56720/1310720 ( 4.3%) vertexes 3702/65536 44424/786432 ( 5.6%) nodes 775/65536 24800/2097152 ( 1.2%) texinfos 388/12288 27936/884736 ( 3.2%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2107/65536 117992/3670016 ( 3.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1373/65536 76888/3670016 ( 2.1%) leaves 796/65536 25472/2097152 ( 1.2%) leaffaces 3026/65536 6052/131072 ( 4.6%) leafbrushes 864/65536 1728/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 16113/512000 64452/2048000 ( 3.1%) edges 10062/256000 40248/1024000 ( 3.9%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 275/32768 2750/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5550/65536 11100/131072 ( 8.5%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2839972/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 29607/16777216 ( 0.2%) entdata [variable] 20361/393216 ( 5.2%) LDR ambient table 796/65536 3184/262144 ( 1.2%) HDR ambient table 796/65536 3184/262144 ( 1.2%) LDR leaf ambient 2386/65536 66808/1835008 ( 3.6%) HDR leaf ambient 796/65536 22288/1835008 ( 1.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/536 ( 0.2%) pakfile [variable] 425269/0 ( 0.0%) physics [variable] 165001/4194304 ( 3.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6365 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 28 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 178 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (165003 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 713 texinfos to 388 Reduced 26 texdatas to 23 (749 bytes to 679) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 344 portalclusters 1120 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 211 visible clusters (0.00%) Total clusters visible: 48823 Average clusters visible: 141 Building PAS... Average clusters audible: 335 visdatasize:29005 compressed from 33024 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 14 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2109 faces 3 degenerate faces 309806 square feet [44612192.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2106 patches before subdivision 35134 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4928898, max 654 transfer lists: 37.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(34885, 35888, 21972) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5016, 5321, 2429) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(783, 875, 336) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(126, 155, 50) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 29, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0237 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 20/1024 960/49152 ( 2.0%) brushes 414/8192 4968/98304 ( 5.1%) brushsides 3515/65536 28120/524288 ( 5.4%) planes 2834/65536 56680/1310720 ( 4.3%) vertexes 3706/65536 44472/786432 ( 5.7%) nodes 774/65536 24768/2097152 ( 1.2%) texinfos 388/12288 27936/884736 ( 3.2%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2109/65536 118104/3670016 ( 3.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1373/65536 76888/3670016 ( 2.1%) leaves 795/65536 25440/2097152 ( 1.2%) leaffaces 3035/65536 6070/131072 ( 4.6%) leafbrushes 865/65536 1730/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 16125/512000 64500/2048000 ( 3.1%) edges 10068/256000 40272/1024000 ( 3.9%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 277/32768 2770/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5583/65536 11166/131072 ( 8.5%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2840240/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 29005/16777216 ( 0.2%) entdata [variable] 20361/393216 ( 5.2%) LDR ambient table 795/65536 3180/262144 ( 1.2%) HDR ambient table 795/65536 3180/262144 ( 1.2%) LDR leaf ambient 2344/65536 65632/1835008 ( 3.6%) HDR leaf ambient 795/65536 22260/1835008 ( 1.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/536 ( 0.2%) pakfile [variable] 425169/0 ( 0.0%) physics [variable] 165003/4194304 ( 3.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6373 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 37 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 178 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (165003 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 713 texinfos to 388 Reduced 26 texdatas to 23 (749 bytes to 679) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 344 portalclusters 1120 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 211 visible clusters (0.00%) Total clusters visible: 48823 Average clusters visible: 141 Building PAS... Average clusters audible: 335 visdatasize:29005 compressed from 33024 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 14 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2109 faces 3 degenerate faces 309806 square feet [44612192.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2106 patches before subdivision 35134 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4928898, max 654 transfer lists: 37.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(34885, 35888, 21972) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5016, 5321, 2429) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(783, 875, 336) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(126, 155, 50) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 29, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0082 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 20/1024 960/49152 ( 2.0%) brushes 414/8192 4968/98304 ( 5.1%) brushsides 3515/65536 28120/524288 ( 5.4%) planes 2836/65536 56720/1310720 ( 4.3%) vertexes 3706/65536 44472/786432 ( 5.7%) nodes 774/65536 24768/2097152 ( 1.2%) texinfos 388/12288 27936/884736 ( 3.2%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2109/65536 118104/3670016 ( 3.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1373/65536 76888/3670016 ( 2.1%) leaves 795/65536 25440/2097152 ( 1.2%) leaffaces 3035/65536 6070/131072 ( 4.6%) leafbrushes 865/65536 1730/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 16125/512000 64500/2048000 ( 3.1%) edges 10068/256000 40272/1024000 ( 3.9%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 277/32768 2770/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5583/65536 11166/131072 ( 8.5%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2840240/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 29005/16777216 ( 0.2%) entdata [variable] 20358/393216 ( 5.2%) LDR ambient table 795/65536 3180/262144 ( 1.2%) HDR ambient table 795/65536 3180/262144 ( 1.2%) LDR leaf ambient 2345/65536 65660/1835008 ( 3.6%) HDR leaf ambient 795/65536 22260/1835008 ( 1.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/536 ( 0.2%) pakfile [variable] 425169/0 ( 0.0%) physics [variable] 165003/4194304 ( 3.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6373 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 37 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 178 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (165003 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 713 texinfos to 388 Reduced 26 texdatas to 23 (749 bytes to 679) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 344 portalclusters 1120 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 211 visible clusters (0.00%) Total clusters visible: 48823 Average clusters visible: 141 Building PAS... Average clusters audible: 335 visdatasize:29005 compressed from 33024 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 14 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2109 faces 3 degenerate faces 309806 square feet [44612192.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2106 patches before subdivision 35134 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4928898, max 654 transfer lists: 37.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(34885, 35888, 21972) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5016, 5321, 2429) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(783, 875, 336) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(126, 155, 50) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 29, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0951 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 20/1024 960/49152 ( 2.0%) brushes 414/8192 4968/98304 ( 5.1%) brushsides 3515/65536 28120/524288 ( 5.4%) planes 2836/65536 56720/1310720 ( 4.3%) vertexes 3706/65536 44472/786432 ( 5.7%) nodes 774/65536 24768/2097152 ( 1.2%) texinfos 388/12288 27936/884736 ( 3.2%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2109/65536 118104/3670016 ( 3.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1373/65536 76888/3670016 ( 2.1%) leaves 795/65536 25440/2097152 ( 1.2%) leaffaces 3035/65536 6070/131072 ( 4.6%) leafbrushes 865/65536 1730/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 16125/512000 64500/2048000 ( 3.1%) edges 10068/256000 40272/1024000 ( 3.9%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 277/32768 2770/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5583/65536 11166/131072 ( 8.5%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2840240/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 29005/16777216 ( 0.2%) entdata [variable] 20360/393216 ( 5.2%) LDR ambient table 795/65536 3180/262144 ( 1.2%) HDR ambient table 795/65536 3180/262144 ( 1.2%) LDR leaf ambient 2348/65536 65744/1835008 ( 3.6%) HDR leaf ambient 795/65536 22260/1835008 ( 1.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/536 ( 0.2%) pakfile [variable] 425169/0 ( 0.0%) physics [variable] 165003/4194304 ( 3.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6373 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 36 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 178 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (159189 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 659 texinfos to 375 Reduced 26 texdatas to 23 (749 bytes to 679) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 325 portalclusters 1059 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 188 visible clusters (0.00%) Total clusters visible: 42849 Average clusters visible: 131 Building PAS... Average clusters audible: 316 visdatasize:26439 compressed from 31200 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 8 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2056 faces 4 degenerate faces 309431 square feet [44558180.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2052 patches before subdivision 35022 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4919664, max 649 transfer lists: 37.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(33395, 34992, 21827) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4822, 5209, 2423) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(760, 862, 337) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(123, 153, 51) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 29, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0904 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 400/8192 4800/98304 ( 4.9%) brushsides 3429/65536 27432/524288 ( 5.2%) planes 2806/65536 56120/1310720 ( 4.3%) vertexes 3612/65536 43344/786432 ( 5.5%) nodes 720/65536 23040/2097152 ( 1.1%) texinfos 375/12288 27000/884736 ( 3.1%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2056/65536 115136/3670016 ( 3.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1342/65536 75152/3670016 ( 2.0%) leaves 739/65536 23648/2097152 ( 1.1%) leaffaces 2999/65536 5998/131072 ( 4.6%) leafbrushes 846/65536 1692/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 15764/512000 63056/2048000 ( 3.1%) edges 9818/256000 39272/1024000 ( 3.8%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 273/32768 2730/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5520/65536 11040/131072 ( 8.4%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2834136/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 26439/16777216 ( 0.2%) entdata [variable] 19285/393216 ( 4.9%) LDR ambient table 739/65536 2956/262144 ( 1.1%) HDR ambient table 739/65536 2956/262144 ( 1.1%) LDR leaf ambient 2270/65536 63560/1835008 ( 3.5%) HDR leaf ambient 739/65536 20692/1835008 ( 1.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/536 ( 0.2%) pakfile [variable] 425169/0 ( 0.0%) physics [variable] 159189/4194304 ( 3.8%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6242 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 36 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 178 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (159189 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 659 texinfos to 375 Reduced 26 texdatas to 23 (749 bytes to 679) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 325 portalclusters 1059 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 188 visible clusters (0.00%) Total clusters visible: 42849 Average clusters visible: 131 Building PAS... Average clusters audible: 316 visdatasize:26439 compressed from 31200 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 9 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2056 faces 4 degenerate faces 309431 square feet [44558180.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2052 patches before subdivision 35022 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4919664, max 649 transfer lists: 37.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(33395, 34992, 21827) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4822, 5209, 2423) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(760, 862, 337) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(123, 153, 51) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 29, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0504 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 400/8192 4800/98304 ( 4.9%) brushsides 3429/65536 27432/524288 ( 5.2%) planes 2806/65536 56120/1310720 ( 4.3%) vertexes 3612/65536 43344/786432 ( 5.5%) nodes 720/65536 23040/2097152 ( 1.1%) texinfos 375/12288 27000/884736 ( 3.1%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2056/65536 115136/3670016 ( 3.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1342/65536 75152/3670016 ( 2.0%) leaves 739/65536 23648/2097152 ( 1.1%) leaffaces 2999/65536 5998/131072 ( 4.6%) leafbrushes 846/65536 1692/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 15764/512000 63056/2048000 ( 3.1%) edges 9818/256000 39272/1024000 ( 3.8%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 273/32768 2730/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5520/65536 11040/131072 ( 8.4%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2834136/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 26439/16777216 ( 0.2%) entdata [variable] 19492/393216 ( 5.0%) LDR ambient table 739/65536 2956/262144 ( 1.1%) HDR ambient table 739/65536 2956/262144 ( 1.1%) LDR leaf ambient 2275/65536 63700/1835008 ( 3.5%) HDR leaf ambient 739/65536 20692/1835008 ( 1.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/536 ( 0.2%) pakfile [variable] 425169/0 ( 0.0%) physics [variable] 159189/4194304 ( 3.8%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6242 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 39 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf Error! prop_static using model "models/props/plant.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/plant.mdl"! Error! prop_static using model "models/props/citycom.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/citycom.mdl"! 0 seconds elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt LoadPortals: couldn't read c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2056 faces 4 degenerate faces 309431 square feet [44558180.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2052 patches before subdivision 35022 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4917820, max 649 transfer lists: 37.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(33859, 35572, 22362) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4875, 5279, 2475) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(766, 871, 343) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(124, 155, 52) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 29, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0246 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 400/8192 4800/98304 ( 4.9%) brushsides 3429/65536 27432/524288 ( 5.2%) planes 2806/65536 56120/1310720 ( 4.3%) vertexes 3612/65536 43344/786432 ( 5.5%) nodes 720/65536 23040/2097152 ( 1.1%) texinfos 375/12288 27000/884736 ( 3.1%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2056/65536 115136/3670016 ( 3.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1342/65536 75152/3670016 ( 2.0%) leaves 739/65536 23648/2097152 ( 1.1%) leaffaces 2999/65536 5998/131072 ( 4.6%) leafbrushes 846/65536 1692/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 15764/512000 63056/2048000 ( 3.1%) edges 9818/256000 39272/1024000 ( 3.8%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 273/32768 2730/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5520/65536 11040/131072 ( 8.4%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2834136/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 26439/16777216 ( 0.2%) entdata [variable] 19491/393216 ( 5.0%) LDR ambient table 739/65536 2956/262144 ( 1.1%) HDR ambient table 739/65536 2956/262144 ( 1.1%) LDR leaf ambient 2259/65536 63252/1835008 ( 3.4%) HDR leaf ambient 739/65536 20692/1835008 ( 1.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1580 ( 0.1%) pakfile [variable] 425269/0 ( 0.0%) physics [variable] 159189/4194304 ( 3.8%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6242 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 28 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 178 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (159189 bytes) Error! prop_static using model "models/props/plant.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/plant.mdl"! Error! prop_static using model "models/props/citycom.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/citycom.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 659 texinfos to 375 Reduced 26 texdatas to 23 (749 bytes to 679) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 325 portalclusters 1059 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 187 visible clusters (0.00%) Total clusters visible: 42848 Average clusters visible: 131 Building PAS... Average clusters audible: 316 visdatasize:26439 compressed from 31200 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 8 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2056 faces 4 degenerate faces 309431 square feet [44558180.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2052 patches before subdivision 35022 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4917820, max 649 transfer lists: 37.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(33397, 34994, 21830) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4819, 5207, 2421) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(759, 861, 336) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(123, 153, 51) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 29, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0186 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 400/8192 4800/98304 ( 4.9%) brushsides 3429/65536 27432/524288 ( 5.2%) planes 2806/65536 56120/1310720 ( 4.3%) vertexes 3612/65536 43344/786432 ( 5.5%) nodes 720/65536 23040/2097152 ( 1.1%) texinfos 375/12288 27000/884736 ( 3.1%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2056/65536 115136/3670016 ( 3.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1342/65536 75152/3670016 ( 2.0%) leaves 739/65536 23648/2097152 ( 1.1%) leaffaces 2999/65536 5998/131072 ( 4.6%) leafbrushes 846/65536 1692/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 15764/512000 63056/2048000 ( 3.1%) edges 9818/256000 39272/1024000 ( 3.8%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 273/32768 2730/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5520/65536 11040/131072 ( 8.4%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2834136/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 26439/16777216 ( 0.2%) entdata [variable] 19491/393216 ( 5.0%) LDR ambient table 739/65536 2956/262144 ( 1.1%) HDR ambient table 739/65536 2956/262144 ( 1.1%) LDR leaf ambient 2268/65536 63504/1835008 ( 3.5%) HDR leaf ambient 739/65536 20692/1835008 ( 1.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1580 ( 0.1%) pakfile [variable] 425169/0 ( 0.0%) physics [variable] 159189/4194304 ( 3.8%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6242 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 37 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 178 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (159189 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 659 texinfos to 375 Reduced 26 texdatas to 23 (749 bytes to 679) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 325 portalclusters 1059 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 188 visible clusters (0.00%) Total clusters visible: 42849 Average clusters visible: 131 Building PAS... Average clusters audible: 316 visdatasize:26439 compressed from 31200 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 8 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2056 faces 4 degenerate faces 309431 square feet [44558180.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2052 patches before subdivision 35022 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4917820, max 649 transfer lists: 37.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(33397, 34994, 21830) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4819, 5207, 2421) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(759, 861, 336) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(123, 153, 51) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 29, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0705 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 400/8192 4800/98304 ( 4.9%) brushsides 3429/65536 27432/524288 ( 5.2%) planes 2806/65536 56120/1310720 ( 4.3%) vertexes 3612/65536 43344/786432 ( 5.5%) nodes 720/65536 23040/2097152 ( 1.1%) texinfos 375/12288 27000/884736 ( 3.1%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2056/65536 115136/3670016 ( 3.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1342/65536 75152/3670016 ( 2.0%) leaves 739/65536 23648/2097152 ( 1.1%) leaffaces 2999/65536 5998/131072 ( 4.6%) leafbrushes 846/65536 1692/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 15764/512000 63056/2048000 ( 3.1%) edges 9818/256000 39272/1024000 ( 3.8%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 273/32768 2730/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5520/65536 11040/131072 ( 8.4%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2834136/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 26439/16777216 ( 0.2%) entdata [variable] 21953/393216 ( 5.6%) LDR ambient table 739/65536 2956/262144 ( 1.1%) HDR ambient table 739/65536 2956/262144 ( 1.1%) LDR leaf ambient 2270/65536 63560/1835008 ( 3.5%) HDR leaf ambient 739/65536 20692/1835008 ( 1.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1580 ( 0.1%) pakfile [variable] 425169/0 ( 0.0%) physics [variable] 159189/4194304 ( 3.8%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6242 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 37 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf 0 seconds elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt LoadPortals: couldn't read c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2056 faces 4 degenerate faces 309431 square feet [44558180.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2052 patches before subdivision 35022 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4917820, max 649 transfer lists: 37.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(33859, 35572, 22362) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4875, 5279, 2475) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(766, 871, 343) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(124, 155, 52) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 29, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0732 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 400/8192 4800/98304 ( 4.9%) brushsides 3429/65536 27432/524288 ( 5.2%) planes 2806/65536 56120/1310720 ( 4.3%) vertexes 3612/65536 43344/786432 ( 5.5%) nodes 720/65536 23040/2097152 ( 1.1%) texinfos 375/12288 27000/884736 ( 3.1%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2056/65536 115136/3670016 ( 3.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1342/65536 75152/3670016 ( 2.0%) leaves 739/65536 23648/2097152 ( 1.1%) leaffaces 2999/65536 5998/131072 ( 4.6%) leafbrushes 846/65536 1692/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 15764/512000 63056/2048000 ( 3.1%) edges 9818/256000 39272/1024000 ( 3.8%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 273/32768 2730/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5520/65536 11040/131072 ( 8.4%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2834136/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 26439/16777216 ( 0.2%) entdata [variable] 22050/393216 ( 5.6%) LDR ambient table 739/65536 2956/262144 ( 1.1%) HDR ambient table 739/65536 2956/262144 ( 1.1%) LDR leaf ambient 2259/65536 63252/1835008 ( 3.4%) HDR leaf ambient 739/65536 20692/1835008 ( 1.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1580 ( 0.1%) pakfile [variable] 425269/0 ( 0.0%) physics [variable] 159189/4194304 ( 3.8%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6242 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 27 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf 0 seconds elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt LoadPortals: couldn't read c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2056 faces 4 degenerate faces 309431 square feet [44558180.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2052 patches before subdivision 35022 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4917820, max 649 transfer lists: 37.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(33859, 35572, 22362) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4875, 5279, 2475) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(766, 871, 343) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(124, 155, 52) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 29, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0255 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 400/8192 4800/98304 ( 4.9%) brushsides 3429/65536 27432/524288 ( 5.2%) planes 2806/65536 56120/1310720 ( 4.3%) vertexes 3612/65536 43344/786432 ( 5.5%) nodes 720/65536 23040/2097152 ( 1.1%) texinfos 375/12288 27000/884736 ( 3.1%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2056/65536 115136/3670016 ( 3.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1342/65536 75152/3670016 ( 2.0%) leaves 739/65536 23648/2097152 ( 1.1%) leaffaces 2999/65536 5998/131072 ( 4.6%) leafbrushes 846/65536 1692/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 15764/512000 63056/2048000 ( 3.1%) edges 9818/256000 39272/1024000 ( 3.8%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 273/32768 2730/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5520/65536 11040/131072 ( 8.4%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2834136/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 26439/16777216 ( 0.2%) entdata [variable] 22536/393216 ( 5.7%) LDR ambient table 739/65536 2956/262144 ( 1.1%) HDR ambient table 739/65536 2956/262144 ( 1.1%) LDR leaf ambient 2259/65536 63252/1835008 ( 3.4%) HDR leaf ambient 739/65536 20692/1835008 ( 1.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1580 ( 0.1%) pakfile [variable] 425269/0 ( 0.0%) physics [variable] 159189/4194304 ( 3.8%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6242 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 27 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf 0 seconds elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt LoadPortals: couldn't read c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2056 faces 4 degenerate faces 309431 square feet [44558180.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2052 patches before subdivision 35022 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4917222, max 649 transfer lists: 37.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(33864, 35576, 22366) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4875, 5278, 2475) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(766, 871, 343) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(124, 155, 52) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 29, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0123 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 400/8192 4800/98304 ( 4.9%) brushsides 3429/65536 27432/524288 ( 5.2%) planes 2806/65536 56120/1310720 ( 4.3%) vertexes 3612/65536 43344/786432 ( 5.5%) nodes 720/65536 23040/2097152 ( 1.1%) texinfos 375/12288 27000/884736 ( 3.1%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2056/65536 115136/3670016 ( 3.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1342/65536 75152/3670016 ( 2.0%) leaves 739/65536 23648/2097152 ( 1.1%) leaffaces 2999/65536 5998/131072 ( 4.6%) leafbrushes 846/65536 1692/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 15764/512000 63056/2048000 ( 3.1%) edges 9818/256000 39272/1024000 ( 3.8%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 273/32768 2730/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5520/65536 11040/131072 ( 8.4%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2834136/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 26439/16777216 ( 0.2%) entdata [variable] 22536/393216 ( 5.7%) LDR ambient table 739/65536 2956/262144 ( 1.1%) HDR ambient table 739/65536 2956/262144 ( 1.1%) LDR leaf ambient 2259/65536 63252/1835008 ( 3.4%) HDR leaf ambient 739/65536 20692/1835008 ( 1.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1712 ( 0.1%) pakfile [variable] 425269/0 ( 0.0%) physics [variable] 159189/4194304 ( 3.8%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6242 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 28 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf 0 seconds elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt LoadPortals: couldn't read c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2056 faces 4 degenerate faces 309431 square feet [44558180.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2052 patches before subdivision 35022 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4917222, max 649 transfer lists: 37.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(33864, 35576, 22366) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4875, 5278, 2475) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(766, 871, 343) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(124, 155, 52) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(22, 29, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 6, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0260 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 400/8192 4800/98304 ( 4.9%) brushsides 3429/65536 27432/524288 ( 5.2%) planes 2806/65536 56120/1310720 ( 4.3%) vertexes 3612/65536 43344/786432 ( 5.5%) nodes 720/65536 23040/2097152 ( 1.1%) texinfos 375/12288 27000/884736 ( 3.1%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2056/65536 115136/3670016 ( 3.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1342/65536 75152/3670016 ( 2.0%) leaves 739/65536 23648/2097152 ( 1.1%) leaffaces 2999/65536 5998/131072 ( 4.6%) leafbrushes 846/65536 1692/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 15764/512000 63056/2048000 ( 3.1%) edges 9818/256000 39272/1024000 ( 3.8%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 273/32768 2730/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5520/65536 11040/131072 ( 8.4%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2834136/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 26439/16777216 ( 0.2%) entdata [variable] 22536/393216 ( 5.7%) LDR ambient table 739/65536 2956/262144 ( 1.1%) HDR ambient table 739/65536 2956/262144 ( 1.1%) LDR leaf ambient 2259/65536 63252/1835008 ( 3.4%) HDR leaf ambient 739/65536 20692/1835008 ( 1.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1712 ( 0.1%) pakfile [variable] 425269/0 ( 0.0%) physics [variable] 159189/4194304 ( 3.8%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6242 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 28 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 178 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (159193 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 626 texinfos to 368 Reduced 25 texdatas to 22 (644 bytes to 574) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 325 portalclusters 1059 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 188 visible clusters (0.00%) Total clusters visible: 42849 Average clusters visible: 131 Building PAS... Average clusters audible: 316 visdatasize:26439 compressed from 31200 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 9 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2056 faces 4 degenerate faces 309431 square feet [44558180.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2052 patches before subdivision 35022 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4917222, max 649 transfer lists: 37.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(34186, 35854, 22237) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5170, 5531, 2549) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(862, 953, 367) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(150, 176, 57) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(28, 34, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 7, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0049 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 400/8192 4800/98304 ( 4.9%) brushsides 3429/65536 27432/524288 ( 5.2%) planes 2806/65536 56120/1310720 ( 4.3%) vertexes 3612/65536 43344/786432 ( 5.5%) nodes 720/65536 23040/2097152 ( 1.1%) texinfos 368/12288 26496/884736 ( 3.0%) texdata 22/2048 704/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2056/65536 115136/3670016 ( 3.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1342/65536 75152/3670016 ( 2.0%) leaves 739/65536 23648/2097152 ( 1.1%) leaffaces 2999/65536 5998/131072 ( 4.6%) leafbrushes 846/65536 1692/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 15764/512000 63056/2048000 ( 3.1%) edges 9818/256000 39272/1024000 ( 3.8%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 273/32768 2730/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5520/65536 11040/131072 ( 8.4%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2834136/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 26439/16777216 ( 0.2%) entdata [variable] 22536/393216 ( 5.7%) LDR ambient table 739/65536 2956/262144 ( 1.1%) HDR ambient table 739/65536 2956/262144 ( 1.1%) LDR leaf ambient 2263/65536 63364/1835008 ( 3.5%) HDR leaf ambient 739/65536 20692/1835008 ( 1.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1712 ( 0.1%) pakfile [variable] 212181/0 ( 0.0%) physics [variable] 159193/4194304 ( 3.8%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6242 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 37 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 178 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (159193 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 629 texinfos to 370 Reduced 25 texdatas to 22 (644 bytes to 574) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 325 portalclusters 1059 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 188 visible clusters (0.00%) Total clusters visible: 42849 Average clusters visible: 131 Building PAS... Average clusters audible: 316 visdatasize:26439 compressed from 31200 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 9 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2056 faces 4 degenerate faces 309431 square feet [44558180.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2052 patches before subdivision 35022 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4917222, max 649 transfer lists: 37.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(34186, 35854, 22237) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5170, 5531, 2549) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(862, 953, 367) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(150, 176, 57) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(28, 34, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 7, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0242 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 400/8192 4800/98304 ( 4.9%) brushsides 3429/65536 27432/524288 ( 5.2%) planes 2806/65536 56120/1310720 ( 4.3%) vertexes 3612/65536 43344/786432 ( 5.5%) nodes 720/65536 23040/2097152 ( 1.1%) texinfos 370/12288 26640/884736 ( 3.0%) texdata 22/2048 704/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2056/65536 115136/3670016 ( 3.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1342/65536 75152/3670016 ( 2.0%) leaves 739/65536 23648/2097152 ( 1.1%) leaffaces 2999/65536 5998/131072 ( 4.6%) leafbrushes 846/65536 1692/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 15764/512000 63056/2048000 ( 3.1%) edges 9818/256000 39272/1024000 ( 3.8%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 273/32768 2730/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5520/65536 11040/131072 ( 8.4%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2834264/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 26439/16777216 ( 0.2%) entdata [variable] 22536/393216 ( 5.7%) LDR ambient table 739/65536 2956/262144 ( 1.1%) HDR ambient table 739/65536 2956/262144 ( 1.1%) LDR leaf ambient 2262/65536 63336/1835008 ( 3.5%) HDR leaf ambient 739/65536 20692/1835008 ( 1.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1712 ( 0.1%) pakfile [variable] 212181/0 ( 0.0%) physics [variable] 159193/4194304 ( 3.8%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6242 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 37 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 178 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (159585 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 630 texinfos to 372 Reduced 25 texdatas to 22 (644 bytes to 574) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 335 portalclusters 1085 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 192 visible clusters (0.00%) Total clusters visible: 46153 Average clusters visible: 137 Building PAS... Average clusters audible: 326 visdatasize:27826 compressed from 32160 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 9 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2065 faces 4 degenerate faces 309658 square feet [44590756.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2061 patches before subdivision 35025 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4925923, max 649 transfer lists: 37.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(34717, 36325, 22444) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5448, 5769, 2645) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(958, 1032, 396) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(179, 200, 65) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(36, 41, 12) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 2, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0244 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 401/8192 4812/98304 ( 4.9%) brushsides 3435/65536 27480/524288 ( 5.2%) planes 2812/65536 56240/1310720 ( 4.3%) vertexes 3622/65536 43464/786432 ( 5.5%) nodes 730/65536 23360/2097152 ( 1.1%) texinfos 372/12288 26784/884736 ( 3.0%) texdata 22/2048 704/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2065/65536 115640/3670016 ( 3.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1348/65536 75488/3670016 ( 2.1%) leaves 749/65536 23968/2097152 ( 1.1%) leaffaces 3006/65536 6012/131072 ( 4.6%) leafbrushes 835/65536 1670/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 15822/512000 63288/2048000 ( 3.1%) edges 9847/256000 39388/1024000 ( 3.8%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 273/32768 2730/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5523/65536 11046/131072 ( 8.4%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2835888/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 27826/16777216 ( 0.2%) entdata [variable] 22536/393216 ( 5.7%) LDR ambient table 749/65536 2996/262144 ( 1.1%) HDR ambient table 749/65536 2996/262144 ( 1.1%) LDR leaf ambient 2305/65536 64540/1835008 ( 3.5%) HDR leaf ambient 749/65536 20972/1835008 ( 1.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1712 ( 0.1%) pakfile [variable] 212181/0 ( 0.0%) physics [variable] 159585/4194304 ( 3.8%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6258 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 37 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 178 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (159977 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 634 texinfos to 376 Reduced 26 texdatas to 23 (679 bytes to 609) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 339 portalclusters 1130 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 194 visible clusters (0.00%) Total clusters visible: 47495 Average clusters visible: 140 Building PAS... Average clusters audible: 330 visdatasize:28671 compressed from 32544 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 13 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2073 faces 4 degenerate faces 309819 square feet [44614032.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2069 patches before subdivision 34897 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4923760, max 649 transfer lists: 37.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(34982, 36586, 22563) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5550, 5863, 2686) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(991, 1063, 408) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(190, 209, 69) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(40, 44, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 10, 3) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0151 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 402/8192 4824/98304 ( 4.9%) brushsides 3441/65536 27528/524288 ( 5.3%) planes 2810/65536 56200/1310720 ( 4.3%) vertexes 3630/65536 43560/786432 ( 5.5%) nodes 734/65536 23488/2097152 ( 1.1%) texinfos 376/12288 27072/884736 ( 3.1%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2073/65536 116088/3670016 ( 3.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1354/65536 75824/3670016 ( 2.1%) leaves 753/65536 24096/2097152 ( 1.1%) leaffaces 2956/65536 5912/131072 ( 4.5%) leafbrushes 797/65536 1594/131072 ( 1.2%) areas 2/256 16/2048 ( 0.8%) surfedges 15874/512000 63496/2048000 ( 3.1%) edges 9873/256000 39492/1024000 ( 3.9%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 272/32768 2720/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5511/65536 11022/131072 ( 8.4%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2838496/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 28671/16777216 ( 0.2%) entdata [variable] 22536/393216 ( 5.7%) LDR ambient table 753/65536 3012/262144 ( 1.1%) HDR ambient table 753/65536 3012/262144 ( 1.1%) LDR leaf ambient 2444/65536 68432/1835008 ( 3.7%) HDR leaf ambient 753/65536 21084/1835008 ( 1.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1712 ( 0.1%) pakfile [variable] 212181/0 ( 0.0%) physics [variable] 159977/4194304 ( 3.8%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6270 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 38 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 178 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (164113 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 635 texinfos to 383 Reduced 26 texdatas to 22 (679 bytes to 576) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 369 portalclusters 1232 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 223 visible clusters (0.00%) Total clusters visible: 59264 Average clusters visible: 160 Building PAS... Average clusters audible: 360 visdatasize:34221 compressed from 35424 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 52 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2173 faces 4 degenerate faces 309493 square feet [44567120.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2169 patches before subdivision 35261 patches after subdivision 97 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5075845, max 659 transfer lists: 38.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(35365, 36707, 22630) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5775, 5928, 2706) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1038, 1060, 404) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(194, 203, 65) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(38, 40, 12) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 8, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 2, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0278 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 413/8192 4956/98304 ( 5.0%) brushsides 3520/65536 28160/524288 ( 5.4%) planes 2882/65536 57640/1310720 ( 4.4%) vertexes 3770/65536 45240/786432 ( 5.8%) nodes 778/65536 24896/2097152 ( 1.2%) texinfos 383/12288 27576/884736 ( 3.1%) texdata 22/2048 704/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2173/65536 121688/3670016 ( 3.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1405/65536 78680/3670016 ( 2.1%) leaves 797/65536 25504/2097152 ( 1.2%) leaffaces 3174/65536 6348/131072 ( 4.8%) leafbrushes 886/65536 1772/131072 ( 1.4%) areas 2/256 16/2048 ( 0.8%) surfedges 16585/512000 66340/2048000 ( 3.2%) edges 10255/256000 41020/1024000 ( 4.0%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 279/32768 2790/327680 ( 0.9%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5619/65536 11238/131072 ( 8.6%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2838000/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 34221/16777216 ( 0.2%) entdata [variable] 22534/393216 ( 5.7%) LDR ambient table 797/65536 3188/262144 ( 1.2%) HDR ambient table 797/65536 3188/262144 ( 1.2%) LDR leaf ambient 2460/65536 68880/1835008 ( 3.8%) HDR leaf ambient 797/65536 22316/1835008 ( 1.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1712 ( 0.1%) pakfile [variable] 212181/0 ( 0.0%) physics [variable] 164113/4194304 ( 3.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6578 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 47 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 216 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (174281 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 676 texinfos to 420 Reduced 26 texdatas to 22 (679 bytes to 576) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 325 portalclusters 1059 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 188 visible clusters (0.00%) Total clusters visible: 42849 Average clusters visible: 131 Building PAS... Average clusters audible: 316 visdatasize:26439 compressed from 31200 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 10 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2278 faces 4 degenerate faces 310000 square feet [44640132.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2274 patches before subdivision 35366 patches after subdivision 100 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5244930, max 702 transfer lists: 40.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(35909, 37281, 23171) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5886, 6047, 2806) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1061, 1086, 423) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(199, 208, 69) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(39, 42, 12) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 2, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0038 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 440/8192 5280/98304 ( 5.4%) brushsides 3769/65536 30152/524288 ( 5.8%) planes 3040/65536 60800/1310720 ( 4.6%) vertexes 4044/65536 48528/786432 ( 6.2%) nodes 720/65536 23040/2097152 ( 1.1%) texinfos 420/12288 30240/884736 ( 3.4%) texdata 22/2048 704/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2278/65536 127568/3670016 ( 3.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1528/65536 85568/3670016 ( 2.3%) leaves 739/65536 23648/2097152 ( 1.1%) leaffaces 3270/65536 6540/131072 ( 5.0%) leafbrushes 900/65536 1800/131072 ( 1.4%) areas 2/256 16/2048 ( 0.8%) surfedges 17603/512000 70412/2048000 ( 3.4%) edges 10943/256000 43772/1024000 ( 4.3%) LDR worldlights 100/8192 8800/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 297/32768 2970/327680 ( 0.9%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5961/65536 11922/131072 ( 9.1%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2847812/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 26439/16777216 ( 0.2%) entdata [variable] 23020/393216 ( 5.9%) LDR ambient table 739/65536 2956/262144 ( 1.1%) HDR ambient table 739/65536 2956/262144 ( 1.1%) LDR leaf ambient 2273/65536 63644/1835008 ( 3.5%) HDR leaf ambient 739/65536 20692/1835008 ( 1.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1712 ( 0.1%) pakfile [variable] 212181/0 ( 0.0%) physics [variable] 174281/4194304 ( 4.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6893 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 45 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 212 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (175169 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 684 texinfos to 428 Reduced 26 texdatas to 22 (679 bytes to 576) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 332 portalclusters 1111 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 258 visible clusters (0.00%) Total clusters visible: 46036 Average clusters visible: 138 Building PAS... Average clusters audible: 323 visdatasize:27683 compressed from 31872 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 13 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2294 faces 4 degenerate faces 309584 square feet [44580184.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2290 patches before subdivision 35188 patches after subdivision 100 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5311318, max 735 transfer lists: 40.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(35955, 37334, 23265) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5899, 6061, 2825) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1064, 1089, 426) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(200, 209, 70) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(39, 42, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 2, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0246 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 443/8192 5316/98304 ( 5.4%) brushsides 3799/65536 30392/524288 ( 5.8%) planes 3076/65536 61520/1310720 ( 4.7%) vertexes 4063/65536 48756/786432 ( 6.2%) nodes 729/65536 23328/2097152 ( 1.1%) texinfos 428/12288 30816/884736 ( 3.5%) texdata 22/2048 704/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2294/65536 128464/3670016 ( 3.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1545/65536 86520/3670016 ( 2.4%) leaves 748/65536 23936/2097152 ( 1.1%) leaffaces 3299/65536 6598/131072 ( 5.0%) leafbrushes 909/65536 1818/131072 ( 1.4%) areas 2/256 16/2048 ( 0.8%) surfedges 17712/512000 70848/2048000 ( 3.5%) edges 11006/256000 44024/1024000 ( 4.3%) LDR worldlights 100/8192 8800/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 295/32768 2950/327680 ( 0.9%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5895/65536 11790/131072 ( 9.0%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2848404/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 27683/16777216 ( 0.2%) entdata [variable] 23018/393216 ( 5.9%) LDR ambient table 748/65536 2992/262144 ( 1.1%) HDR ambient table 748/65536 2992/262144 ( 1.1%) LDR leaf ambient 2368/65536 66304/1835008 ( 3.6%) HDR leaf ambient 748/65536 20944/1835008 ( 1.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1712 ( 0.1%) pakfile [variable] 212181/0 ( 0.0%) physics [variable] 175169/4194304 ( 4.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6908 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 40 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 314 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (201641 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 768 texinfos to 512 Reduced 28 texdatas to 24 (741 bytes to 638) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 328 portalclusters 1162 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9... materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 314 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (201641 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 768 texinfos to 511 Reduced 28 texdatas to 24 (741 bytes to 638) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 321 portalclusters 1130 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9..10Optimized: 69 visible clusters (0.00%) Total clusters visible: 84697 Average clusters visible: 258 Building PAS... Average clusters audible: 328 visdatasize:29240 compressed from 31488 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 15 minutes, 36 seconds elapsed .10Optimized: 69 visible clusters (0.00%) Total clusters visible: 80672 Average clusters visible: 251 Building PAS... Average clusters audible: 321 visdatasize:28605 compressed from 30816 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 14 minutes, 41 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 346 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (202033 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 771 texinfos to 507 Reduced 29 texdatas to 25 (773 bytes to 670) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 151 portalclusters 584 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 7 visible clusters (0.00%) Total clusters visible: 20090 Average clusters visible: 133 Building PAS... Average clusters audible: 151 visdatasize:6959 compressed from 7248 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 13 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2392 faces 2 degenerate faces 341637 square feet [49195760.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2390 patches before subdivision 37566 patches after subdivision 108 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5663265, max 773 transfer lists: 43.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(36536, 41359, 40180) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6402, 7486, 7705) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1192, 1462, 1703) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(232, 304, 390) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(47, 65, 93) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(10, 15, 22) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 3, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 1, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0143 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 517/8192 6204/98304 ( 6.3%) brushsides 4352/65536 34816/524288 ( 6.6%) planes 3142/65536 62840/1310720 ( 4.8%) vertexes 4358/65536 52296/786432 ( 6.6%) nodes 408/65536 13056/2097152 ( 0.6%) texinfos 507/12288 36504/884736 ( 4.1%) texdata 25/2048 800/65536 ( 1.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2392/65536 133952/3670016 ( 3.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1860/65536 104160/3670016 ( 2.8%) leaves 427/65536 13664/2097152 ( 0.7%) leaffaces 3354/65536 6708/131072 ( 5.1%) leafbrushes 912/65536 1824/131072 ( 1.4%) areas 2/256 16/2048 ( 0.8%) surfedges 19411/512000 77644/2048000 ( 3.8%) edges 12332/256000 49328/1024000 ( 4.8%) LDR worldlights 108/8192 9504/720896 ( 1.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 348/32768 3480/327680 ( 1.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6903/65536 13806/131072 (10.5%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 3046476/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 6959/16777216 ( 0.0%) entdata [variable] 24318/393216 ( 6.2%) LDR ambient table 427/65536 1708/262144 ( 0.7%) HDR ambient table 427/65536 1708/262144 ( 0.7%) LDR leaf ambient 1830/65536 51240/1835008 ( 2.8%) HDR leaf ambient 427/65536 11956/1835008 ( 0.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1712 ( 0.1%) pakfile [variable] 212181/0 ( 0.0%) physics [variable] 202033/4194304 ( 4.8%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 7154 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 45 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 372 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (255033 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 906 texinfos to 638 Reduced 28 texdatas to 24 (741 bytes to 638) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 169 portalclusters 691 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 6 visible clusters (0.00%) Total clusters visible: 25709 Average clusters visible: 152 Building PAS... Average clusters audible: 169 visdatasize:8810 compressed from 8112 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 36 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2935 faces 2 degenerate faces 347124 square feet [49985916.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2933 patches before subdivision 38633 patches after subdivision 112 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6128539, max 959 transfer lists: 46.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(37238, 41990, 40991) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6476, 7570, 7856) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1202, 1480, 1738) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(232, 307, 398) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(46, 66, 95) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(10, 15, 23) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 3, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 1, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0291 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 664/8192 7968/98304 ( 8.1%) brushsides 5421/65536 43368/524288 ( 8.3%) planes 3488/65536 69760/1310720 ( 5.3%) vertexes 5175/65536 62100/786432 ( 7.9%) nodes 429/65536 13728/2097152 ( 0.7%) texinfos 638/12288 45936/884736 ( 5.2%) texdata 24/2048 768/65536 ( 1.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2935/65536 164360/3670016 ( 4.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 2397/65536 134232/3670016 ( 3.7%) leaves 448/65536 14336/2097152 ( 0.7%) leaffaces 4135/65536 8270/131072 ( 6.3%) leafbrushes 1143/65536 2286/131072 ( 1.7%) areas 2/256 16/2048 ( 0.8%) surfedges 24414/512000 97656/2048000 ( 4.8%) edges 15293/256000 61172/1024000 ( 6.0%) LDR worldlights 112/8192 9856/720896 ( 1.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 459/32768 4590/327680 ( 1.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 9111/65536 18222/131072 (13.9%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 3144776/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 8810/16777216 ( 0.1%) entdata [variable] 24969/393216 ( 6.3%) LDR ambient table 448/65536 1792/262144 ( 0.7%) HDR ambient table 448/65536 1792/262144 ( 0.7%) LDR leaf ambient 2009/65536 56252/1835008 ( 3.1%) HDR leaf ambient 448/65536 12544/1835008 ( 0.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1712 ( 0.1%) pakfile [variable] 212181/0 ( 0.0%) physics [variable] 255033/4194304 ( 6.1%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 8973 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 56 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hl2projectneocron\materials Loading C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 372 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (255033 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 906 texinfos to 638 Reduced 28 texdatas to 24 (741 bytes to 638) Writing C:\HL2 Project Neocron\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp reading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.prt 169 portalclusters 691 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 6 visible clusters (0.00%) Total clusters visible: 25709 Average clusters visible: 152 Building PAS... Average clusters audible: 169 visdatasize:8810 compressed from 8112 writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 34 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 2935 faces 2 degenerate faces 347124 square feet [49985916.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2933 patches before subdivision 38633 patches after subdivision 112 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6128539, max 959 transfer lists: 46.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(40646, 45481, 44131) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(7202, 8309, 8467) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1368, 1648, 1867) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(269, 344, 424) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(55, 75, 100) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 17, 24) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 4, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0226 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 664/8192 7968/98304 ( 8.1%) brushsides 5421/65536 43368/524288 ( 8.3%) planes 3488/65536 69760/1310720 ( 5.3%) vertexes 5175/65536 62100/786432 ( 7.9%) nodes 429/65536 13728/2097152 ( 0.7%) texinfos 638/12288 45936/884736 ( 5.2%) texdata 24/2048 768/65536 ( 1.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2935/65536 164360/3670016 ( 4.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 2397/65536 134232/3670016 ( 3.7%) leaves 448/65536 14336/2097152 ( 0.7%) leaffaces 4135/65536 8270/131072 ( 6.3%) leafbrushes 1143/65536 2286/131072 ( 1.7%) areas 2/256 16/2048 ( 0.8%) surfedges 24414/512000 97656/2048000 ( 4.8%) edges 15293/256000 61172/1024000 ( 6.0%) LDR worldlights 112/8192 9856/720896 ( 1.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 459/32768 4590/327680 ( 1.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 9111/65536 18222/131072 (13.9%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 3144776/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 8810/16777216 ( 0.1%) entdata [variable] 25037/393216 ( 6.4%) LDR ambient table 448/65536 1792/262144 ( 0.7%) HDR ambient table 448/65536 1792/262144 ( 0.7%) LDR leaf ambient 2010/65536 56280/1835008 ( 3.1%) HDR leaf ambient 448/65536 12544/1835008 ( 0.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1712 ( 0.1%) pakfile [variable] 212181/0 ( 0.0%) physics [variable] 255033/4194304 ( 6.1%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 8973 Writing c:\hl2 project neocron\mapsrc\HL2_PNC_Plaza1.bsp 53 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\ncsource\materials Loading C:\NCSource\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 372 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\NCSource\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (255033 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 906 texinfos to 638 Reduced 28 texdatas to 24 (741 bytes to 638) Writing C:\NCSource\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\ncsource\mapsrc\HL2_PNC_Plaza1.bsp reading c:\ncsource\mapsrc\HL2_PNC_Plaza1.prt 169 portalclusters 691 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 6 visible clusters (0.00%) Total clusters visible: 25709 Average clusters visible: 152 Building PAS... Average clusters audible: 169 visdatasize:8810 compressed from 8112 writing c:\ncsource\mapsrc\HL2_PNC_Plaza1.bsp 35 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\ncsource\mapsrc\HL2_PNC_Plaza1.bsp 2935 faces 2 degenerate faces 347124 square feet [49985916.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2933 patches before subdivision 38633 patches after subdivision 112 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6128539, max 959 transfer lists: 46.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(40646, 45481, 44131) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(7202, 8309, 8467) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1368, 1648, 1867) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(269, 344, 424) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(55, 75, 100) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 17, 24) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 4, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0085 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 664/8192 7968/98304 ( 8.1%) brushsides 5421/65536 43368/524288 ( 8.3%) planes 3488/65536 69760/1310720 ( 5.3%) vertexes 5175/65536 62100/786432 ( 7.9%) nodes 429/65536 13728/2097152 ( 0.7%) texinfos 638/12288 45936/884736 ( 5.2%) texdata 24/2048 768/65536 ( 1.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2935/65536 164360/3670016 ( 4.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 2397/65536 134232/3670016 ( 3.7%) leaves 448/65536 14336/2097152 ( 0.7%) leaffaces 4135/65536 8270/131072 ( 6.3%) leafbrushes 1143/65536 2286/131072 ( 1.7%) areas 2/256 16/2048 ( 0.8%) surfedges 24414/512000 97656/2048000 ( 4.8%) edges 15293/256000 61172/1024000 ( 6.0%) LDR worldlights 112/8192 9856/720896 ( 1.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 459/32768 4590/327680 ( 1.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 9111/65536 18222/131072 (13.9%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 3144776/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 8810/16777216 ( 0.1%) entdata [variable] 25037/393216 ( 6.4%) LDR ambient table 448/65536 1792/262144 ( 0.7%) HDR ambient table 448/65536 1792/262144 ( 0.7%) LDR leaf ambient 2010/65536 56280/1835008 ( 3.1%) HDR leaf ambient 448/65536 12544/1835008 ( 0.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1712 ( 0.1%) pakfile [variable] 212181/0 ( 0.0%) physics [variable] 255033/4194304 ( 6.1%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 8973 Writing c:\ncsource\mapsrc\HL2_PNC_Plaza1.bsp 57 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\ncsource\materials Loading C:\NCSource\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 372 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\NCSource\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (255425 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 910 texinfos to 642 Reduced 29 texdatas to 25 (766 bytes to 663) Writing C:\NCSource\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\ncsource\mapsrc\HL2_PNC_Plaza1.bsp reading c:\ncsource\mapsrc\HL2_PNC_Plaza1.prt 175 portalclusters 707 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 7 visible clusters (0.00%) Total clusters visible: 27704 Average clusters visible: 158 Building PAS... Average clusters audible: 175 visdatasize:9123 compressed from 8400 writing c:\ncsource\mapsrc\HL2_PNC_Plaza1.bsp 38 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\ncsource\mapsrc\HL2_PNC_Plaza1.bsp 2941 faces 2 degenerate faces 349058 square feet [50264444.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2939 patches before subdivision 38947 patches after subdivision 113 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6213601, max 962 transfer lists: 47.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(41079, 47578, 44760) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(7297, 8853, 8605) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1389, 1779, 1896) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(273, 376, 430) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(56, 82, 102) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(12, 19, 24) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 4, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0275 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 665/8192 7980/98304 ( 8.1%) brushsides 5427/65536 43416/524288 ( 8.3%) planes 3496/65536 69920/1310720 ( 5.3%) vertexes 5183/65536 62196/786432 ( 7.9%) nodes 435/65536 13920/2097152 ( 0.7%) texinfos 642/12288 46224/884736 ( 5.2%) texdata 25/2048 800/65536 ( 1.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2941/65536 164696/3670016 ( 4.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 2403/65536 134568/3670016 ( 3.7%) leaves 454/65536 14528/2097152 ( 0.7%) leaffaces 4210/65536 8420/131072 ( 6.4%) leafbrushes 1151/65536 2302/131072 ( 1.8%) areas 2/256 16/2048 ( 0.8%) surfedges 24462/512000 97848/2048000 ( 4.8%) edges 15317/256000 61268/1024000 ( 6.0%) LDR worldlights 113/8192 9944/720896 ( 1.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 459/32768 4590/327680 ( 1.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 9111/65536 18222/131072 (13.9%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 3149908/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 9123/16777216 ( 0.1%) entdata [variable] 25201/393216 ( 6.4%) LDR ambient table 454/65536 1816/262144 ( 0.7%) HDR ambient table 454/65536 1816/262144 ( 0.7%) LDR leaf ambient 2106/65536 58968/1835008 ( 3.2%) HDR leaf ambient 454/65536 12712/1835008 ( 0.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1712 ( 0.1%) pakfile [variable] 212181/0 ( 0.0%) physics [variable] 255425/4194304 ( 6.1%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 8985 Writing c:\ncsource\mapsrc\HL2_PNC_Plaza1.bsp 55 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\ncsource\materials Loading C:\NCSource\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 372 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\NCSource\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (255425 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 910 texinfos to 642 Reduced 29 texdatas to 25 (766 bytes to 663) Writing C:\NCSource\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\ncsource\mapsrc\HL2_PNC_Plaza1.bsp reading c:\ncsource\mapsrc\HL2_PNC_Plaza1.prt 175 portalclusters 707 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 7 visible clusters (0.00%) Total clusters visible: 27704 Average clusters visible: 158 Building PAS... Average clusters audible: 175 visdatasize:9123 compressed from 8400 writing c:\ncsource\mapsrc\HL2_PNC_Plaza1.bsp 38 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\ncsource\mapsrc\HL2_PNC_Plaza1.bsp 2941 faces 2 degenerate faces 349058 square feet [50264444.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2939 patches before subdivision 38947 patches after subdivision 113 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6213601, max 962 transfer lists: 47.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(41079, 47578, 44760) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(7297, 8853, 8605) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1389, 1779, 1896) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(273, 376, 430) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(56, 82, 102) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(12, 19, 24) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 4, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.1201 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 665/8192 7980/98304 ( 8.1%) brushsides 5427/65536 43416/524288 ( 8.3%) planes 3496/65536 69920/1310720 ( 5.3%) vertexes 5183/65536 62196/786432 ( 7.9%) nodes 435/65536 13920/2097152 ( 0.7%) texinfos 642/12288 46224/884736 ( 5.2%) texdata 25/2048 800/65536 ( 1.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2941/65536 164696/3670016 ( 4.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 2403/65536 134568/3670016 ( 3.7%) leaves 454/65536 14528/2097152 ( 0.7%) leaffaces 4210/65536 8420/131072 ( 6.4%) leafbrushes 1151/65536 2302/131072 ( 1.8%) areas 2/256 16/2048 ( 0.8%) surfedges 24462/512000 97848/2048000 ( 4.8%) edges 15317/256000 61268/1024000 ( 6.0%) LDR worldlights 113/8192 9944/720896 ( 1.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 459/32768 4590/327680 ( 1.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 9111/65536 18222/131072 (13.9%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 3149908/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 9123/16777216 ( 0.1%) entdata [variable] 25201/393216 ( 6.4%) LDR ambient table 454/65536 1816/262144 ( 0.7%) HDR ambient table 454/65536 1816/262144 ( 0.7%) LDR leaf ambient 2105/65536 58940/1835008 ( 3.2%) HDR leaf ambient 454/65536 12712/1835008 ( 0.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1712 ( 0.1%) pakfile [variable] 212181/0 ( 0.0%) physics [variable] 255425/4194304 ( 6.1%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 8985 Writing c:\ncsource\mapsrc\HL2_PNC_Plaza1.bsp 55 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\SourceMods\ncsource\materials Loading C:\NCSource\mapsrc\HL2_PNC_Plaza1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 372 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\NCSource\mapsrc\HL2_PNC_Plaza1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (255425 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 910 texinfos to 642 Reduced 29 texdatas to 25 (766 bytes to 663) Writing C:\NCSource\mapsrc\HL2_PNC_Plaza1.bsp 1 second elapsed 2 threads reading c:\ncsource\mapsrc\HL2_PNC_Plaza1.bsp reading c:\ncsource\mapsrc\HL2_PNC_Plaza1.prt 175 portalclusters 707 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 7 visible clusters (0.00%) Total clusters visible: 27704 Average clusters visible: 158 Building PAS... Average clusters audible: 175 visdatasize:9123 compressed from 8400 writing c:\ncsource\mapsrc\HL2_PNC_Plaza1.bsp 38 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\ncsource\mapsrc\HL2_PNC_Plaza1.bsp 2941 faces 2 degenerate faces 349058 square feet [50264444.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2939 patches before subdivision 38947 patches after subdivision 113 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6213601, max 962 transfer lists: 47.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(41079, 47578, 44760) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(7297, 8853, 8605) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1389, 1779, 1896) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(273, 376, 430) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(56, 82, 102) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(12, 19, 24) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 4, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.1193 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 40 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 665/8192 7980/98304 ( 8.1%) brushsides 5427/65536 43416/524288 ( 8.3%) planes 3496/65536 69920/1310720 ( 5.3%) vertexes 5183/65536 62196/786432 ( 7.9%) nodes 435/65536 13920/2097152 ( 0.7%) texinfos 642/12288 46224/884736 ( 5.2%) texdata 25/2048 800/65536 ( 1.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2941/65536 164696/3670016 ( 4.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 2403/65536 134568/3670016 ( 3.7%) leaves 454/65536 14528/2097152 ( 0.7%) leaffaces 4210/65536 8420/131072 ( 6.4%) leafbrushes 1151/65536 2302/131072 ( 1.8%) areas 2/256 16/2048 ( 0.8%) surfedges 24462/512000 97848/2048000 ( 4.8%) edges 15317/256000 61268/1024000 ( 6.0%) LDR worldlights 113/8192 9944/720896 ( 1.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 459/32768 4590/327680 ( 1.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 9111/65536 18222/131072 (13.9%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 3149908/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 9123/16777216 ( 0.1%) entdata [variable] 25201/393216 ( 6.4%) LDR ambient table 454/65536 1816/262144 ( 0.7%) HDR ambient table 454/65536 1816/262144 ( 0.7%) LDR leaf ambient 2105/65536 58940/1835008 ( 3.2%) HDR leaf ambient 454/65536 12712/1835008 ( 0.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1712 ( 0.1%) pakfile [variable] 212181/0 ( 0.0%) physics [variable] 255425/4194304 ( 6.1%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 8985 Writing c:\ncsource\mapsrc\HL2_PNC_Plaza1.bsp 54 seconds elapsed